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NeothelidCreature 15


UncommonCEGargantuanAberration
Source Pathfinder Bestiary 2
Perception +29 (greater darkvision, thoughtsense 100 feet)
Languages Aklo, Alghollthu, Undercommon, Telepathy 100 Feet
Skills Acrobatics +25, Athletics +28, Deception +29, Diplomacy +27, Intimidation +29, Occultism +29
Str +9, Dex +4, Con +6, Int +8, Wis +6, Cha +8

AC 37; Fort +27; Reflex +23; Will +29; +1 status to all saves vs. magic
HP 345
Speed 30 feet (fly 50 feet)
Immunities acid
Weaknesses Coldiron 15
Resistances Mental 15

Jaws One Action +28 (+23, +18) to hit (reach 15) 3d12+13 Piercing
Rasping Tongue One Action +28 (+24, +20) to hit (agile, fatal d10, reach 25) 3d8+13 Slashing

Greater Darkvision

A creature with greater darkvision can see perfectly well in areas of darkness and dim light, though such vision is in black and white only. Some forms of magical darkness, such as a 4th-level Darkness spell, block normal Darkvision. A creature with greater darkvision, however, can see through even these forms of magical darkness.

Thoughtsense (divination, mental, occult, mindless)

The neothelid uses its mind as a precise sense at the listed range to notice all non-mindless creatures.

At-Will Spells

The monster can cast its at-will spells any number of times without using up spell slots.

+1 Status to All Saves vs. MagicDimensional Wormhole Reaction (conjuration, occult, teleportation)

Trigger A creature the neothelid is aware of uses a teleportation effect


Effect The neothelid creates an extradimensional wormhole at the triggering creature's initial location that persists for up to 1 minute. If the neothelid moves into the wormhole's space, the neothelid teleports to the same destination as the triggering creature.

Breath Weapon Two Actions (acid, evocation, occult)

The neothelid breathes a spray of acid that deals 16d6 acid damage in a 60-foot cone (DC 38 basic reflex save).

The neothelid can't use Breath Weapon again for 1d4 rounds.

Instant Suggestion Reaction

Trigger A creature fails a Will save against a spell or effect created by the neothelid


Effect The neothelid casts a Suggestion spell it has available on the creature that failed its Will save.

Lashing Tongues Two Actions

The neothelid's four tongues lash out in a frenzy at several targets. It makes up to four rasping tongue Strikes, each against a different target. These attacks count toward the neothelid's multiple attack penalty, but the multiple attack penalty doesn't increase until after the neothelid makes all of its attacks.

Swallow Whole One Action (attack)

Large, 2d12 bludgeoning damage plus 2d12 acid damage, Rupture 27


The monster attempts to swallow a creature of the listed size or smaller that it has grabbed in its jaws or mouth. If a swallowed creature is of the maximum size listed, the monster can't use Swallow Whole again. If the creature is smaller than the maximum, the monster can usually swallow more creatures; the GM determines the maximum. The monster attempts an Athletics check opposed by the grabbed creature's Reflex DC. If it succeeds, it swallows the creature. The monster's mouth or jaws no longer grab a creature it has swallowed, so the monster is free to use them to Strike or Grab once again. The monster can't attack creatures it has swallowed.

A swallowed creature is Grabbed, is Slowed 1, and has to hold its breath or start suffocating. The swallowed creature takes the listed amount of damage when first swallowed and at the end of each of its turns while it's swallowed. If the victim Escapes this ability's grabbed condition, it exits through the monster's mouth. This frees any other creature grabbed in the monster's mouth or jaws. A swallowed creature can attack the monster that has swallowed it, but only with unarmed attacks or with weapons of light Bulk or less. The swallowing creature is Flat-Footed against the attack. If the monster takes piercing or slashing damage equaling or exceeding the listed Rupture value from a single attack or spell, the swallowed creature cuts itself free. A creature that gets free by either Escaping or cutting itself free can immediately breathe and exits the swallowing monster's space.

If the monster dies, a swallowed creature can be freed by creatures adjacent to the corpse if they spend a combined total of 3 actions cutting the monster open with a weapon or unarmed attack that deals piercing or slashing damage.

Improved Grab Free Action

The monster can use Grab as a free action triggered by a hit with its initial attack. A monster with Improved Grab still needs to spend an action to extend the duration for creatures it already has Grabbed.


Occult Innate Spells (DC 38, +30 to hit)

Cantrips (8th Level): Daze, Detect Magic, Mage Hand, Telekinetic Projectile
5th Level: Mind Probe (At will), Telekinetic Haul (At will)
6th Level: Scrying, Suggestion (At will)
7th Level: Phantasmal Calamity, Teleport
8th Level: Charm, Suggestion, Summon Entity

Rituals

2nd Level: Inveigle
3rd Level: Geas


This gigantic, mauve worm has a hooked mouth with multiple circular bands of teeth and four barbed tongues. A wielder of terrible occult powers and a vast alien intellect, the neothelid serves the ageless horrors that dwell in strange dimensions beyond known reality-the Outer Gods and Great Old Ones of the Elder Mythos. Neothelids pass down these mysteries to the eerie wormlike creatures they spawn and create in preparation for a future where the worms below shall rule-a time when all other life is nothing more than food.


Traits

Uncommon

Something of uncommon rarity requires special training or comes from a particular culture or part of the world. Some character choices give access to uncommon options, and the GM can choose to allow access for anyone. Less is known about uncommon creatures than common creatures. They typically can't be summoned. The DC of Recall Knowledge checks related to these creature is increased by 2.