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OnryoCreature 12


UncommonNEMediumUndead
Source Pathfinder Book of the Dead
Perception +21 (darkvision)
Languages Common
Skills Acrobatics +25, Athletics +20, Stealth +25, Survival +23
Str +2, Dex +7, Con +5, Int +2, Wis +5, Cha +6

AC 32; Fort +21; Reflex +23; Will +23; +1 status to all saves vs. magic
HP 180 (negative healing)
Speed 35 feet (climb 35 feet)
Immunities death effects, disease, paralyzed, poison, unconscious
Resistances All 8

Claw One Action +25 (+21, +17) to hit (agile, finesse) 2d6 Mental + 3d8+8 Slashing

Darkvision

A monster with darkvision can see perfectly well in areas of darkness and dim light, though such vision is in black and white only. Some forms of magical darkness, such as a 4th-level Darkness spell, block normal darkvision. A monster with Greater Darkvision, however, can see through even these forms of magical darkness.

+1 Status to All Saves vs. MagicNegative Healing

A creature with negative healing draws health from negative energy rather than positive energy. It is damaged by positive damage and is not healed by positive healing effects. It does not take negative damage, and it is healed by negative effects that heal undead.

Flicker

An onryo's erratic movement makes them difficult to target. If an onryo moves at least 10 feet during a move action, they gain Concealment until the start of their next turn.

Onryo's Rancor One Action (curse, enchantment, mental, occult)

Requirements The onryo's last action was a successful claw Strike


Effect The onryo attempts to instill its need for vengeance into the creature. The onryo, with their touch, casts a 5th-level Geas on the creature they hit (DC 30 will). On a failure, it's forced to seek and slay loved ones of the onryo's wrongdoer and anyone who attempts to defend them for up to one week. On a critical failure, the duration is 1 month and the creature gains Onryo's Rancor, which it's also compelled to use by the geas. Regardless of the outcome, the creature is temporarily immune to Onryo's Rancor from this individual for 1 year.

Vengeful Suffocation Two Actions (incapacitation, occult, necromancy)

Frequency once per hour


Effect The onryo channels their boundless resentment, manifesting it as a tangled clump of wet hair, a clot of rancid swamp mud, or other disgusting mass of matter in the throat of a creature within 30 feet. The creature must attempt a DC 32 fortitude save.


Critical Success The creature is unaffected.

Success The creature becomes Sickened 1.

Failure The creature becomes Sickened 2.

Critical Failure The creature becomes Sickened 3 and the mass fully blocks the creature's airway. The creature begins suffocating.


Occult Innate Spells (DC 32, +24 to hit)

2nd Level: Spider Climb (Constant), Water Walk (Constant)
4th Level: Blink (Constant), Nightmare


Onryos are created when a person dies violently in the grip of extreme emotion, such as unbridled rage or overwhelming sorrow. These twisted undead return as beings of pure vengeance, seeking to endlessly spread suffering. Onryos torment those who killed them, but not by directly attacking their murderer. Instead, an onryo hunts down the friends, family members, and anyone connected to their foe. In doing so, the onryo inflicts as much torment as possible on the person responsible for their demise. An onryo's vengeful nature persists indefinitely; not even the death of their killer sates their lust for destruction. Vengeance is just a way for them to spread their pain to others, and they quickly find new targets for their ire. Onryos always wear funeral clothing, often dripping wet or covered in filth. Most of them also display wounds or signs indicating how they died. As they move, onryos seem to pop in and out of existence, making them difficult to track in combat.


Traits

Uncommon

Something of uncommon rarity requires special training or comes from a particular culture or part of the world. Some character choices give access to uncommon options, and the GM can choose to allow access for anyone. Less is known about uncommon creatures than common creatures. They typically can't be summoned. The DC of Recall Knowledge checks related to these creature is increased by 2.