OnyijiCreature 8
Source Pathfinder #171: Hurricane's Howl
Perception +15 (darkvision)
Languages Common, Orcish
Skills Acrobatics +14, Arcana +16, Athletics +18, Intimidation +16, Nature +14, Lore +16
Str +4, Dex +2, Con +2, Int +4, Wis +2, Cha +0
AC 26; Fort +18; Reflex +14; Will +16;
HP 140
Speed 25 feet
Staff +20 (+16, +12) to hit (agile, two hand d8) 2d6+8 Bludgeoning
Darkvision
A monster with darkvision can see perfectly well in areas of darkness and dim light, though such vision is in black and white only. Some forms of magical darkness, such as a 4th-level Darkness spell, block normal darkvision. A monster with Greater Darkvision, however, can see through even these forms of magical darkness.
Attack of OpportunityTrigger A creature within the monster's reach uses a manipulate action or a move action, makes a ranged attack, or leaves a square during a move action it's using.
Effect The monster attempts a melee Strike against the triggering creature. If the attack is a critical hit and the trigger was a manipulate action, the monster disrupts that action. This Strike doesn't count toward the monster's multiple attack penalty, and its multiple attack penalty doesn't apply to this Strike.
Orc Superstition (concentrate)Trigger Onyiji is about to make a saving throw against a spell or magical effect
Effect Onyiji gains a +1 circumstance bonus to the triggering save.
SpellstrikeFrequency twice per day
Effect Onyiji casts a spell and couples it with a staff Strike. She casts Produce Flame, Ray of Frost, or Shocking Grasp, but the effects don't occur immediately. She makes a melee Strike with her staff and uses the attack roll result as the effect of both the Strike and the spell.
This counts as two attacks towards her multiple attack penalty, but the penalties don't apply until after the Spellstrike.
Twisting TreeWhen Onyiji wields a staff in one hand, it gains the agile trait and its damage die size increases to d6 (these adjustments are reflected in the Strike above). When she wields a staff in two hands, it gains the parry, reach, and trip traits.
She can Interact to Release or change her grip on her staff as a free action when she Strikes with the staff (including Strikes made in a Spellstrike).
Arcane Prepared Spells (DC 26, +18 to hit)
Cantrips (4th Level): Detect Magic, Produce Flame, Ray of Frost, Shield
1st Level: Shocking Grasp, True Strike
Traits
A rules element with this trait is one-of-a-kind. The DC of Recall Knowledge checks related to creatures with this trait is increased by 10.
HumanA creature with this trait is a member of the human ancestry. Humans are a diverse array of people known for their adaptability. An ability with this trait can be used or selected only by humans.
HumanoidHumanoid creatures reason and act much like humans. They typically stand upright and have two arms and two legs.
OrcA creature with this trait is a member of the orc ancestry. A weapon with this trait is a weapon which orcs craft and use.