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Pavetta Stroon-DrelevCreature 9


UniqueNEMediumHumanoidHuman
Source Pathfinder Kingmaker
Perception +19
Languages Common, Skald
Skills Deception +19, Diplomacy +19, Intimidation +19, Nature +17, Lore +17, Performance +15, Society +17
Str +0, Dex +2, Con +2, Int +2, Wis +4, Cha +4

AC 25; Fort +15; Reflex +15; Will +21;
HP 150
Speed 25 feet

Dagger One Action +17 (+13, +9) to hit (agile, finesse, versatile s) 1d4+3 Piercing
Dagger One Action +17 (+13, +9) to hit (agile, thrown 10, versatile s) 1d4+3 Piercing
Thrown Object One Action +17 (+12, +7) to hit (thrown 10) 1d6+3 Bludgeoning

Vengeful Rage Reaction (emotion, mental)

Trigger Jewel is either killed or knocked Unconscious


Effect Pavetta flies into a rage. She gains 20 temporary Hit Points, gains a +4 circumstance bonus on attack rolls, and deals 4d6 additional damage with melee weapons. In addition, she becomes Confused. This rage persists for 1 minute or until she ceases to be confused, after which she becomes Fatigued.

Effect: Rage

Baroness's Scream Two Actions (auditory, emotion, mental)

Pavetta attempts a single Intimidation check to Demoralize and applies the result to every opponent within 30 feet. Additionally, she automatically alerts any allies within 100 feet that are able to hear her to her need for assistance. The baroness can't Scream for 1 round.

Release Jewel One Action (auditory, concentrate, manipulate)

With a command to Jewel, Pavetta releases her to serve as a minion. She must concentrate to sustain this ability, during which she continues to shout commands to the little dog.

Stabbing Fit Two Actions

Requirement Pavetta is affected by Vengeful Rage.

Effect Pavetta makes up to five melee Strikes with her dagger, each against a different target. These attacks count toward her multiple attack penalty, but the penalty doesn't increase until after she makes all of her attacks.



Traits

Unique

A rules element with this trait is one-of-a-kind. The DC of Recall Knowledge checks related to creatures with this trait is increased by 10.

Humanoid

Humanoid creatures reason and act much like humans. They typically stand upright and have two arms and two legs.

Human

A creature with this trait is a member of the human ancestry. Humans are a diverse array of people known for their adaptability. An ability with this trait can be used or selected only by humans.