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Portal EaterCreature 18


RareCEGargantuanAstral
Source Pathfinder #167: Ready? Fight!
Perception +30 (greater darkvision)
Languages Aklo, Telepathy 100 Feet
Skills Athletics +36, Intimidation +35
Str +10, Dex +5, Con +8, Int +0, Wis +6, Cha +9

AC 37; Fort +34; Reflex +29; Will +32; +1 status to all saves vs. magic
HP 420
Speed 35 feet (fly 35 feet)
Weaknesses Force 20
Resistances All 10

Beak One Action +34 (+29, +24) to hit (reach 25) 3d12+20 Piercing
Claw One Action +34 (+30, +26) to hit (agile, reach 30) 3d8+20 Slashing
Cloak One Action +34 (+29, +24) to hit (reach 40) 3d8+20 Bludgeoning

Greater Darkvision

A creature with greater darkvision can see perfectly well in areas of darkness and dim light, though such vision is in black and white only. Some forms of magical darkness, such as a 4th-level Darkness spell, block normal Darkvision. A creature with greater darkvision, however, can see through even these forms of magical darkness.

Eat Portal Reaction (abjuration, occult)

Requirements The portal eater's beak is not grabbing a creature

Trigger A creature teleports or is summoned within 50 feet of the portal eater


Effect The portal eater attempts to eat the portal. It makes a counteract check against the effect (counteract modifier +33, counteract level 9th). If the effect is counteracted, the creature arrives in the portal eater's beak and the portal eater Grabs it.

Enormous

A portal eater is a massive creature and takes up a space of 10 squares by 10 squares (50 feet by 50 feet).

+1 status to all saves vs. magicPull 20ft One Action

20 feet

Reflect Spell Reaction (abjuration, occult)

Trigger A creature Casts a Spell that targets the portal eater


Effect The portal eater attempts to counteract the spell (counteract modifier +32, counteract level 9th). If the spell is counteracted, it targets the caster instead.

Swallow Whole One Action (attack)

Gargantuan, 17d6+8 force damage, Rupture 33


The monster attempts to swallow a creature of the listed size or smaller that it has grabbed in its jaws or mouth. If a swallowed creature is of the maximum size listed, the monster can't use Swallow Whole again. If the creature is smaller than the maximum, the monster can usually swallow more creatures; the GM determines the maximum. The monster attempts an Athletics check opposed by the grabbed creature's Reflex DC. If it succeeds, it swallows the creature. The monster's mouth or jaws no longer grab a creature it has swallowed, so the monster is free to use them to Strike or Grab once again. The monster can't attack creatures it has swallowed.

A swallowed creature is Grabbed, is Slowed 1, and has to hold its breath or start suffocating. The swallowed creature takes the listed amount of damage when first swallowed and at the end of each of its turns while it's swallowed. If the victim Escapes this ability's grabbed condition, it exits through the monster's mouth. This frees any other creature grabbed in the monster's mouth or jaws. A swallowed creature can attack the monster that has swallowed it, but only with unarmed attacks or with weapons of light Bulk or less. The swallowing creature is Flat-Footed against the attack. If the monster takes piercing or slashing damage equaling or exceeding the listed Rupture value from a single attack or spell, the swallowed creature cuts itself free. A creature that gets free by either Escaping or cutting itself free can immediately breathe and exits the swallowing monster's space.

If the monster dies, a swallowed creature can be freed by creatures adjacent to the corpse if they spend a combined total of 3 actions cutting the monster open with a weapon or unarmed attack that deals piercing or slashing damage.

Unfurl Realities Two Actions (evocation, light, occult)

The portal eater unfurls its crystalline cloak of stolen realities, releasing a wave of cosmic energy and casting Prismatic Spray (DC 39) in a 60-foot emanation. The portal eater can't Unfurl Realities again for 1d4 rounds.

Improved Grab Free Action

The monster can use Grab as a free action triggered by a hit with its initial attack. A monster with Improved Grab still needs to spend an action to extend the duration for creatures it already has Grabbed.

Improved Push 20ft Free Action

The monster can use Push as a free action triggered by a hit with its initial attack.



Traits

Rare

This rarity indicates that a rules element is very difficult to find in the game world. A rare feat, spell, item or the like is available to players only if the GM decides to include it in the game, typically through discovery during play. Creatures with this trait are rare. They typically can't be summoned. The DC of Recall Knowledge checks related to these creatures is increased by 5.