Prismatic SpraySpell 7
Source Pathfinder Core Rulebook
Traditions Arcane, Occult
Cast (somatic, verbal)
Area 30-foot cone
A spray of rainbow light beams cascades from your open hand. Each creature in the area must roll 1d8 on the table below to see which beam affects it, then attempt a saving throw of the indicated type. The table notes any additional traits that apply to each type of ray. If a creature is struck by multiple beams, it uses the same d20 result for all its saving throws. For all rays, a successful saving throw negates the effect for that creature.
Prismatic Spray
1d8 | Color | Save | Effects (Traits) |
---|---|---|---|
1 | Red | Reflex | 50 fire damage (fire) |
2 | Orange | Reflex | 60 acid damage (acid) |
3 | Yellow | Reflex | 70 electricity damage (electricity) |
4 | Green | Fortitude | 30 poison damage and Enfeebled 1 for 1 minute (poison) |
5 | Blue | Fortitude | Affected as if by Flesh to Stone |
6 | Indigo | Will | Confused, as the Warp Mind spell (mental) |
7 | Violet | Will | Slowed for 1 minute; if a critical failure, sent to another plane, as Plane Shift (teleportation) |
8 | Potent beam | - | Affected by two beams - roll twice, rerolling any duplicates or results of 8 |
Traits
Anything that doesn't list another rarity trait (uncommon, rare, or unique) automatically has the common trait. This rarity indicates that an ability, item, or spell is available to all players who meet the prerequisites for it. A creature of this rarity is generally known and can be summoned with the appropriate summon spell.
EvocationEffects and magic items with this trait are associated with the evocation school of magic, typically involving energy and elemental forces.
LightLight effects overcome non-magical darkness in the area, and can counteract magical darkness. You must usually target darkness magic with your light magic directly to counteract the darkness, but some light spells automatically attempt to counteract darkness.