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Prank Workshop MitflitCreature 1


UniqueLESmallFeyGremlin
Source Pathfinder Kingmaker
Perception +5 (darkvision, scent (imprecise) 30 feet)
Languages Undercommon
Skills Acrobatics +6, Diplomacy +2, Nature +6, Stealth +6, Thievery +6
Str +0, Dex +3, Con +0, Int +1, Wis +2, Cha -1

AC 16; Fort +3; Reflex +8; Will +5;
HP 25
Speed 20 feet (climb 20 feet)
Weaknesses Coldiron 2

Shortsword One Action +9 (+5, +1) to hit (agile, finesse, versatile s) 1d6 Piercing

Darkvision

A monster with darkvision can see perfectly well in areas of darkness and dim light, though such vision is in black and white only. Some forms of magical darkness, such as a 4th-level Darkness spell, block normal darkvision. A monster with Greater Darkvision, however, can see through even these forms of magical darkness.

Scent (Imprecise) 30 feet

Scent involves sensing creatures or objects by smell, and is usually a vague sense. The range is listed in the ability, and it functions only if the creature or object being detected emits an aroma (for instance, incorporeal creatures usually do not exude an aroma).

If a creature emits a heavy aroma or is upwind, the GM can double or even triple the range of scent abilities used to detect that creature, and the GM can reduce the range if a creature is downwind.

Self-Loathing (emotion, mental)

A mitflit's self-loathing makes it easy to influence. It takes a -4 penalty to its Will DC against checks to Coerce, Demoralize, Make an Impression, and Request.

Vermin Empathy

Mitflits can use Diplomacy to Make an Impression on and Request things of arthropods (insects, spiders, scorpions, crabs, and similar invertebrate animals). Most arthropods have a starting attitude of Indifferent to mitflits.

At-Will Spells

The monster can cast its at-will spells any number of times without using up spell slots.

Launch Marbles Two Actions

The mitflit uses the marble launcher to fire six marbles at a creature. The target must attempt a DC 16 reflex save.

Success The creature is unaffected.

Failure The creature is distracted by the marbles and is Clumsy 2 until the end of its next turn.

Critical Failure As failure, but one of the marbles hits the creature somewhere sensitive, causing 1d6 nonlethal bludgeoning damage.

Vengeful Anger (emotion, mental)

As long as it isn't Frightened, a mitflit gains a +2 status bonus to damage rolls against a creature that has previously damaged or tormented it.


Primal Innate Spells (DC 17, +9 to hit)

Cantrips (1st Level): Prestidigitation
1st Level: Bane
2nd Level: Speak with Animals (At Will) (Arthropods Only)


Mitflits, also known as mites, are self-loathing and pitiful cowards, easily bullied into servitude by other creatures or even slightly more powerful mitflit leaders. They tame insects, spiders, and other such creatures to serve as faithful allies. Mitflits have lost most of their ancestral gremlin magic, leaving these incomplete beings full of doubt and insecurity. Mitflits find companionship in the other base creatures of the world, and forge bonds of friendship with vermin, the only other beings that seem willing to accept them. A social structure, even one in which they are bullied, partially fills the hole within mitflits' personalities, and they rarely rebel or rail out unless their rage hits a breaking point.


Gremlins are cruel fey tricksters and saboteurs who have fully acclimated to life on the Material Plane, finding distinct niches for their inventive destructiveness. All gremlins delight in ruining or breaking things, whether it's something physical like a device or vehicle or something intangible such as an alliance or relationship. A gremlin's greatest joy is watching the collapse of complex creations, preferably after the lightest and slightest, carefully targeted push from the gremlin. Gremlins tend to denigrate, bully, or even slaughter their lesser kin, particularly mitflits, whom gremlins (and many others) derisively call "mites."


Traits

Unique

A rules element with this trait is one-of-a-kind. The DC of Recall Knowledge checks related to creatures with this trait is increased by 10.

Fey

Creatures of the First World are called the fey.