Ruanna NyammaCreature 4
Source Pathfinder #152: Legacy of the Lost God
Perception +9 (low-light vision)
Languages Common, Elven
Skills Acrobatics +11, Deception +11, Diplomacy +11, Occultism +6, Performance +14, Society +6, Stealth +11
Str +1, Dex +3, Con +0, Int +0, Wis +1, Cha +4
AC 20; Fort +9; Reflex +13; Will +11;
HP 66
Speed 25 feet
Kukri +11 (+7, +3) to hit (agile, finesse, trip) 1d6+3 Slashing
Shortbow +11 (+6, +1) to hit (deadly d10, range increment 60, reload 0) 1d6 Piercing
Low-Light Vision
The monster can see in dim light as though it were bright light, so it ignores the Concealed condition due to dim light.
Elaborate FeintRuanna attempts to Feint using Performance rather than Deception. On a success, the target is Flat-Footed to any melee attack, not just Ruanna's.
Ruanna then Strides.
Occult Spontaneous Spells (DC 19, +12 to hit)
Cantrips (2nd Level): Daze, Mage Hand, Message, Prestidigitation, Telekinetic Projectile
1st Level (3 slots): Fear, Soothe, True Strike
2nd Level (3 slots): Invisibility, Mirror Image, Silence
Cantrips (2nd Level): Inspire Competence, Inspire Courage
1st Level: Counter Performance, Lingering Composition
Traits
A rules element with this trait is one-of-a-kind. The DC of Recall Knowledge checks related to creatures with this trait is increased by 10.
ElfA creature with this trait is a member of the elf ancestry. Elves are mysterious people with rich traditions of magic and scholarship who typically have low-light vision. An ability with this trait can be used or selected only by elves. A weapon with this trait is created and used by elves.
HumanA creature with this trait is a member of the human ancestry. Humans are a diverse array of people known for their adaptability. An ability with this trait can be used or selected only by humans.
HumanoidHumanoid creatures reason and act much like humans. They typically stand upright and have two arms and two legs.