🔍 
Home Ancestries Backgrounds Bestiary Classes Conditions Deities Equipment Feats Spells

SatyrCreature 4


CNMediumFey
Source Pathfinder Bestiary
Perception +10 (low-light vision)
Languages Common, Sylvan
Skills Athletics +8, Deception +13, Diplomacy +13, Intimidation +11, Nature +9, Performance +13, Stealth +11, Survival +8
Str +3, Dex +4, Con +1, Int +1, Wis +2, Cha +5

AC 19; Fort +9; Reflex +11; Will +12;
HP 80
Speed 35 feet
Weaknesses Coldiron 5

Dagger One Action +14 (+10, +6) to hit (agile, finesse, versatile s) 1d4+6 Piercing
Shortbow One Action +14 (+9, +4) to hit (deadly d10, range increment 60, reload 0) 1d6+3 Piercing
Dagger One Action +14 (+10, +6) to hit (agile, thrown 10, versatile s) 1d4+6 Piercing

Low-Light Vision

The monster can see in dim light as though it were bright light, so it ignores the Concealed condition due to dim light.

Sylvan Wine (enchantment, mental, primal)

A satyr's wineskin magically enchants any alcohol inside. With an Interact action, a living creature can imbibe the alcohol and gain a +1 item bonus to Will saves and a +3 item bonus to Will saves against fear effects for the following hour. When the wineskin is removed from a satyr's person, the magic remains only until the wine spoils. The wineskin holds up to eight drafts of wine.

Effect: Sylvan Wine

Fleet Performer

When the satyr Plays the Pipes to cast a spell, he can Step or Stride as part of the activity.

Play the Pipes Three Actions (auditory, primal)

Requirements The satyr is holding a musical instrument.


Effect The satyr plays a melody on his instrument to cast Charm, Fear, Sleep, or Suggestion without expending the spell slot and using his music in place of providing the spell's component actions. The spell gains the auditory trait and targets all creatures in a 60-foot emanation instead of its usual targets. A creature that succeeds at its Will save against any spell is then temporarily immune from spells played from that satyr's pipes for 1 minute. Satyrs are immune to this music.


Primal Innate Spells (DC 21, +13 to hit)

Cantrips (2nd Level): Dancing Lights, Ghost Sound, Inspire Competence, Inspire Courage, Triple Time
1st Level: Charm, Fear, Sleep
4th Level: Suggestion


To a satyr, life is a party and everyone is invited. Notorious for their hedonism, these fey believe there's no greater beauty than can be found in song, drink, indulgent meals, and carnal pleasures. Satyrs use their enchanting songs and natural charm to encourage all manner of people to follow their true desires and free themselves from society's rules. This usually involves enticing mortals to join raucous parties or engage in trysts in moonlit glades. If a potential companion rejects a satyr's advances, however, the satyr has little interest in continuing a conversation and goes off to find more amenable revelers.

The lifestyle of a satyr leaves no room for ongoing affairs or long-term friends. Once his party is over or his lust is satiated, the satyr disappears back into the forest. The offspring satyrs leave behind are satyrs themselves, and usually end up being taken from their cradles by other fey rather than being left in mortals' care. Satyrs are always male.

The untouched beauty of the forest is sacred and precious to a satyr. Brutish intruders who clear-cut trees or massacre animals without eating them risk drawing a satyr's ire. A satyr so provoked uses his spells to undermine foes and attempts to dispatch them either with brutal ambushes or by leading a rush of forest animals to attack.

Other fey, particularly good fey, look upon satyrs as loutish, embarrassing cousins. They're rarely hostile toward satyrs, but most find them insufferable and advise any mortals they like to steer clear of satyrs' glades.


Traits

Common

Anything that doesn't list another rarity trait (uncommon, rare, or unique) automatically has the common trait. This rarity indicates that an ability, item, or spell is available to all players who meet the prerequisites for it. A creature of this rarity is generally known and can be summoned with the appropriate summon spell.

Fey

Creatures of the First World are called the fey.