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Scarlet Triad BruiserCreature 10


UniqueCEMediumHumanHumanoid
Source Pathfinder #147: Tomorrow Must Burn
Perception +19
Languages Common
Skills Acrobatics +19, Athletics +21, Intimidation +18, Lore +18, Stealth +19
Str +5, Dex +3, Con +5, Int +0, Wis +5, Cha +2

AC 30; Fort +20; Reflex +17; Will +19;
HP 180
Speed 25 feet

Greatclub One Action +22 (+17, +12) to hit (backswing, shove) 2d10+1 Bludgeoning
Kick One Action +21 (+17, +13) to hit (agile) 1d8+11 Bludgeoning
Shortbow One Action +21 (+16, +11) to hit (deadly d10, range increment 60, reload 0) 2d6+8 Piercing

Attack of Opportunity Reaction

Trigger A creature within the monster's reach uses a manipulate action or a move action, makes a ranged attack, or leaves a square during a move action it's using.


Effect The monster attempts a melee Strike against the triggering creature. If the attack is a critical hit and the trigger was a manipulate action, the monster disrupts that action. This Strike doesn't count toward the monster's multiple attack penalty, and its multiple attack penalty doesn't apply to this Strike.

Batter the Fallen

The Scarlet Triad Bruiser's kick Strikes deal 2d6 extra damage to Prone creatures.

Brutal Cleave Reaction

Trigger The bruiser's melee Strike kills a creature or knocks it Unconscious, and another foe is adjacent to that creature.


Effect The bruiser makes another melee Strike against the second foe at the same multiple attack penalty as the triggering Strike.

Efficient Capture Three Actions (attack, manipulate)

Requirements The bruiser has manacles in hand and is adjacent to a creature.


Effect The bruiser attempts to bind the creature's wrists or ankles with the manacles. They must succeed at an attack roll with a +23 modifier against the target's AC.

Pummeling Flurry One Action

Frequency once per turn


Effect The bruiser makes a greatclub Strike and a kick Strike. If both hit the same creature, combine their damage for the purposes of resistances and weaknesses.



Traits

Unique

A rules element with this trait is one-of-a-kind. The DC of Recall Knowledge checks related to creatures with this trait is increased by 10.

Human

A creature with this trait is a member of the human ancestry. Humans are a diverse array of people known for their adaptability. An ability with this trait can be used or selected only by humans.

Humanoid

Humanoid creatures reason and act much like humans. They typically stand upright and have two arms and two legs.