Home Ancestries Backgrounds Bestiary Classes Conditions Deities Equipment Feats Spells

ScritCreature 0

Source Pathfinder #169: Kindled Magic
Perception +6
Languages Undercommon
Skills Acrobatics +5, Athletics +5, Deception +4, Stealth +7
Str +1, Dex +3, Con +2, Int +2, Wis +0, Cha +0

AC 16; Fort +6; Reflex +9; Will +4;
HP 18
Speed 25 feet
Weaknesses Coldiron 2

Sticky Fingers One Action +7 (+3, -1) to hit (agile, finesse) 1d4+1 Piercing


A monster with darkvision can see perfectly well in areas of darkness and dim light, though such vision is in black and white only. Some forms of magical darkness, such as a 4th-level Darkness spell, block normal darkvision. A monster with Greater Darkvision, however, can see through even these forms of magical darkness.

At-Will Spells

The monster can cast its at-will spells any number of times without using up spell slots.

Eat Book Three Actions

A scrit can consume a book after smearing its pages to absorb its contents (it gains no benefit from consuming a book with pages smeared by another scrit). For 1 day after consuming the book, the scrit can make Recall Knowledge skill checks on the book's subject with a +4 item bonus, and it can speak and understand the languages the book was written in. If it Eats another Book, it replaces the benefits of the previous Eat Book.

Nasty Ink (poison)

A scrit's fingers are perpetually covered in smeared ink from the writing it's destroyed. This ink mixes with its skin oils to create a disgusting, sticky poison.

Saving Throw DC 14 fortitude

Maximum Duration 4 rounds

Stage 1 1d4 poison damage and Sickened 1 (1 round)

Smear Text

The scrit rubs its fingers against one page of writing, smearing the text and rendering it unreadable. The scrit can smear and destroy magical writing such as a Glyph of Warding or a Sigil by succeeding at a counteract check (using the scrit's spell attack modifier) against the caster's DC.

Innate Primal Spells (DC 16, +8 to hit)

Cantrips (1st Level): Prestidigitation
1st Level: Grease
2nd Level: Speak with Animals (At Will)

Scrits are short, spindly gremlins with gray or beige leathery skin and a coat of smeared ink on their fingers. They make themselves the nightmare of many scribes and librarians, as they delight in nothing more than destroying books, scrolls, artwork, and other records or writing. The oils on a scrit's skin smears ink and renders text-even magical writing-completely illegible. Once they have smeared every page of a book, scrits devour them whole, absorbing the contents the book used to hold. After eating books they find stupid or funny, scrits hold skits for other gremlins which mock the mortal authors for the amusement of the other fey.

Gremlins are malicious fey that infest and prey upon mortal communities. They live in tunnels, beneath eaves, and in abandoned buildings, stealing what they need from their neighbors instead of creating for themselves.

While there are gremlins of any and every gender, their appearances don't differ by gender. Young gremlins grow to maturity with alarming speed. Their entire nest raises them communally, though they are often encouraged to wander unsupervised and create mischief away from home instead of inside it.



Something of uncommon rarity requires special training or comes from a particular culture or part of the world. Some character choices give access to uncommon options, and the GM can choose to allow access for anyone. Less is known about uncommon creatures than common creatures. They typically can't be summoned. The DC of Recall Knowledge checks related to these creature is increased by 2.


Creatures of the First World are called the fey.