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ShaeCreature 4


NMediumShadow
Source Pathfinder Bestiary 3
Perception +10 (darkvision)
Languages Aklo, Auran, Common, Shae, Undercommon
Skills Acrobatics +13, Deception +9, Occultism +11, Lore +11, Stealth +13
Str +3, Dex +5, Con +1, Int +3, Wis +2, Cha +3

AC 21; Fort +9; Reflex +11; Will +10;
HP 45
Speed 25 feet (fly 35 feet)
Immunities precision
Resistances Cold 5, Negative 5

Dagger One Action +13 (+9, +5) to hit (agile, finesse, versatile s) 1d4+5 Piercing + 1d6 Cold
Dagger One Action +13 (+9, +5) to hit (agile, thrown 10, versatile s) 1d4+5 Piercing + 1d6 Cold

Darkvision

A monster with darkvision can see perfectly well in areas of darkness and dim light, though such vision is in black and white only. Some forms of magical darkness, such as a 4th-level Darkness spell, block normal darkvision. A monster with Greater Darkvision, however, can see through even these forms of magical darkness.

Shadow Shift

Beingmade partially of shadow themselves, shae are Concealed in dim light or darkness even to creatures that can see clearly in those light levels.

At-Will Spells

The monster can cast its at-will spells any number of times without using up spell slots.

Counterattack Reaction

Trigger The shae is targeted by an attack from an adjacent creature that misses due to the shae being Concealed

Requirements The shae is aware of the attack


Effect The shae makes a Strike against the attacker.

Slip Reaction

Trigger A creature moves adjacent to the shae


Effect The shae teleports to a clear space adjacent to another creature they can see within 30 feet.

Bide Two Actions

The shae prepares to take action against their foes, watching their opponent and waiting for the right opportunity to respond. The shae gains a second reaction until the start of their next turn, though they still can't use more than one reaction on the same triggering action.

Swift Steps

The shae's movement doesn't trigger reactions.

Tenebral Form

The shae can Fly at full Speed in Gaseous Form.


Occult Innate Spells (DC 21, +13 to hit)

Cantrips (2nd Level): Chill Touch, Detect Magic
4th Level: Gaseous Form (At Will)
7th Level: Plane Shift (Self Only) (to the Material or Shadow Plane only)


Shae are wispy, tenebrous creatures native to the Plane of Shadow. Their amorphous bodies appear in constant states of flux. They cast no shadows of their own, instead gaining and losing umbral energy to nearby shadows that shrink and grow alongside them.

Most shae wear clothing spun from shadows that shift with them, though diplomats sometimes don more conventional garments while entertaining outsiders. Their most distinctive apparel are their white stone masks, which shae don only when they must put on a discernible "face" for interacting with humanoids and similar creatures. They do so begrudgingly, as they consider themselves superior to humanoids, but donning their masks allows them to be more easily understood and thus keeps their interactions with their lessers as brief as possible.

The dynamic between a shae and humanoids shifts when humanoids come to worship a shae, however. A mortal who shows a shae their due deference is worth keeping around, so many shae collect cults of personality or expansive entourages. Even getting a meeting with such a self-important shae can present a challenge that requires one to deal with many layers of hangers-on who insist on vetting the newcomer before wasting the shae's precious time.

According to shae lore, they've transcended the material world and now embody a cosmological equilibrium of reality and illusion. Their claims to metaphysical ascendance and knowledge of the secrets of shadows entice many mortal supplicants to join shae courts and cults. In the shae language, their name means "unbound," in accordance with their belief that their ephemeral nature makes them free of the moral and social strictures that bind other sentient creatures, and they essentially make a virtue of capriciousness. Shae feel little obligation to follow through with oaths or obey laws, so sealing a compact with a mortal means little to them.


Traits

Common

Anything that doesn't list another rarity trait (uncommon, rare, or unique) automatically has the common trait. This rarity indicates that an ability, item, or spell is available to all players who meet the prerequisites for it. A creature of this rarity is generally known and can be summoned with the appropriate summon spell.

Shadow

This magic involves shadows or the energy of the Shadow Plane.