Chill TouchCantrip 1
Source Pathfinder Core Rulebook
Traditions Arcane, Divine, Occult
Cast (somatic, verbal)
Range touch
Target 1 living or undead creature
Saving Throw basic Fortitude
Siphoning negative energy into yourself, your hand radiates a pale darkness. Your touch weakens the living and disorients undead, possibly even causing them to flee. The effect depends on whether the target is living or undead.
- Living Creature The spell deals negative damage equal to 1d4 plus your spellcasting modifier. The target attempts a basic Fortitude save, but is also Enfeebled 1 for 1 round on a critical failure.
- Undead Creature The target is Flat-Footed for 1 round on a failed Fortitude save. On a critical failure, the target is also Fleeing for 1 round unless it succeeds at a Will save.
Heightened (+1) The negative damage to living creatures increases by 1d4.
Traits
Anything that doesn't list another rarity trait (uncommon, rare, or unique) automatically has the common trait. This rarity indicates that an ability, item, or spell is available to all players who meet the prerequisites for it. A creature of this rarity is generally known and can be summoned with the appropriate summon spell.
NecromancyEffects and magic items with this trait are associated with the necromancy school of magic, typically involving forces of life and death.
CantripA spell you can cast at will that is automatically heightened to half your level rounded up.
NegativeEffects with this trait heal undead creatures with negative energy, deal negative damage to living creatures, or manipulate negative energy.