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Chill TouchCantrip 1


NecromancyCantripNegative
Source Pathfinder Core Rulebook
Traditions Arcane, Divine, Occult
Cast Two Actions (somatic, verbal)
Range touch
Target 1 living or undead creature
Saving Throw basic Fortitude

Siphoning negative energy into yourself, your hand radiates a pale darkness. Your touch weakens the living and disorients undead, possibly even causing them to flee. The effect depends on whether the target is living or undead.


Heightened (+1) The negative damage to living creatures increases by 1d4.


Traits

Common

Anything that doesn't list another rarity trait (uncommon, rare, or unique) automatically has the common trait. This rarity indicates that an ability, item, or spell is available to all players who meet the prerequisites for it. A creature of this rarity is generally known and can be summoned with the appropriate summon spell.

Necromancy

Effects and magic items with this trait are associated with the necromancy school of magic, typically involving forces of life and death.

Cantrip

A spell you can cast at will that is automatically heightened to half your level rounded up.

Negative

Effects with this trait heal undead creatures with negative energy, deal negative damage to living creatures, or manipulate negative energy.