🔍 
Home Ancestries Backgrounds Bestiary Classes Conditions Deities Equipment Feats Spells

ShaukeenCreature 1


LETinyAsuraFiend
Source Pathfinder Bestiary 3
Perception +8 (darkvision)
Languages Common, Infernal, Telepathy (touch)
Skills Acrobatics +7, Deception +9, Performance +7, Religion +7, Stealth +7
Str +0, Dex +4, Con +1, Int +0, Wis +3, Cha +4

AC 16; Fort +4; Reflex +9; Will +7;
HP 22
Speed 25 feet
Immunities curse
Weaknesses Good 2

Jaws One Action +9 (+4, -1) to hit (finesse) 1d8 Piercing + 1 Evil
Thorn One Action +9 (+5, +1) to hit (agile, finesse) 1d8 Piercing + 1 Evil

Darkvision

A monster with darkvision can see perfectly well in areas of darkness and dim light, though such vision is in black and white only. Some forms of magical darkness, such as a 4th-level Darkness spell, block normal darkvision. A monster with Greater Darkvision, however, can see through even these forms of magical darkness.

Telepathy (aura, divination, magical)

A monster with telepathy can communicate mentally with any creatures within the listed radius, as long as they share a language. This doesn't give any special access to their thoughts, and communicates no more information than normal speech would.

Constant Spells

A constant spell affects the monster without the monster needing to cast it, and its duration is unlimited. If a constant spell gets counteracted, the monster can reactivate it by spending the normal spellcasting actions the spell requires.

Change Shape One Action (concentrate, divine, polymorph, transmutation)

The shaukeen takes on the appearance of a Small humanoid. This doesn't change the shaukeen's Speed or their attack and damage modifiers with their Strikes, but it might change the damage type their Strikes deal (typically to bludgeoning). The asura typically loses their jaws and thorn Strikes unless the humanoid form has fangs or a similar unarmed attack.

This alternate form has a specific, persistent appearance, which the shaukeen can change by performing a 1-hour ritual.


The monster changes its shape indefinitely. It can use this action again to return to its natural shape or adopt a new shape. Unless otherwise noted, a monster cannot use Change Shape to appear as a specific individual. Using Change Shape counts as creating a disguise for the Impersonate use of Deception. The monster's transformation automatically defeats Perception DCs to determine whether the creature is a member of the ancestry or creature type into which it transformed, and it gains a +4 status bonus to its Deception DC to prevent others from seeing through its disguise. Change Shape abilities specify what shapes the monster can adopt. The monster doesn't gain any special abilities of the new shape, only its physical form. For example, in each shape, it replaces its normal Speeds and Strikes, and might potentially change its senses or size. Any changes are listed in its stat block.

Fire Jackal Saliva (poison)

Saving Throw DC 17 fortitude


Maximum Duration 6 rounds

Stage 1 1d4 poison damage and Clumsy 1 (1 round)

Stage 2 1d6 poison damage and Clumsy 2 (1 round)


Divine Innate Spells (DC 17, +9 to hit)

Cantrips (1st Level): Read Aura
1st Level: Charm, Magic Aura (Constant) (Shaukeen and its Items Only)
2nd Level: Spider Climb, Touch of Idiocy
3rd Level: Nondetection (Constant) (Self Only)


Perhaps the most perverse asuras of them all, shaukeens particularly delight in causing the downfall of those who give them succor, shelter, and most of all, schooling. Many a teacher has come across a shaukeen disguised as a small child of exceptional talents or curiosity and taken them under their wing, only to be beguiled into ruin. This diminutive asura's cleverness is disproportionate to their size; they ask probing questions and coax their prey into decisions that lead to heresy, furthering the collapse of order and decency. When the world turns on the shaukeen's mentor, the asura is gone-but not very far, for they love hiding unseen and watching the torment and destruction of their mentors.


Asuras are, above all, proof that the gods are not infallible. These fiends arose as physical manifestations of divine accidents, taking form when the gods themselves stumbled and blasphemed on a cosmic scale. As a result of their own divine genesis, an asura loves above all to undo the workings of the divine. They eagerly travel to the Material Plane, seeking out temples, congregations of faithful worshippers, and religious orders of all stripes to sow doubt and destroy what the gods seek to build.


Traits

Common

Anything that doesn't list another rarity trait (uncommon, rare, or unique) automatically has the common trait. This rarity indicates that an ability, item, or spell is available to all players who meet the prerequisites for it. A creature of this rarity is generally known and can be summoned with the appropriate summon spell.