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Touch of IdiocySpell 2


EnchantmentMental
Source Pathfinder Core Rulebook
Traditions Arcane, Occult
Cast Two Actions (somatic, verbal)
Range touch
Target 1 living creature
Duration 1 minute
Saving Throw Will

You dull the target's mind; the target must attempt a Will save.


Success The target is unaffected.

Failure The target is Stupefied 2.

Critical Failure The target is Stupefied 4.


Traits

Common

Anything that doesn't list another rarity trait (uncommon, rare, or unique) automatically has the common trait. This rarity indicates that an ability, item, or spell is available to all players who meet the prerequisites for it. A creature of this rarity is generally known and can be summoned with the appropriate summon spell.

Enchantment

Effects and magic items with this trait are associated with the enchantment school of magic, typically involving mind control, emotion alteration, and other mental effects.

Mental

A mental effect can alter the target's mind. It has no effect on an object or a mindless creature.