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Shieldbearer ConstructCreature 2

Source Pathfinder #169: Kindled Magic
Perception +6 (low-light vision)
Languages none
Skills Athletics +8
Str +4, Dex +1, Con +3, Int -5, Wis +0, Cha -5

AC 17; Fort +11; Reflex +7; Will +6;
HP 30
Speed 20 feet
Immunities bleed, death effects, disease, doomed, drained, fatigued, mental, necromancy, nonlethal attacks, paralyzed, poison, sickened, unconscious
Weaknesses Fire 3

Wooden Sword One Action +11 (+6, +1) to hit (versatile p) 1d8+4 Slashing

Low-Light Vision

The monster can see in dim light as though it were bright light, so it ignores the Concealed condition due to dim light.

Attack of Opportunity Reaction

Trigger A creature within the monster's reach uses a manipulate action or a move action, makes a ranged attack, or leaves a square during a move action it's using.

Effect The monster attempts a melee Strike against the triggering creature. If the attack is a critical hit and the trigger was a manipulate action, the monster disrupts that action. This Strike doesn't count toward the monster's multiple attack penalty, and its multiple attack penalty doesn't apply to this Strike.

Critical Vulnerability

A critical hit damages the construct's controls, making it Clumsy 1 until repaired. Additional critical hits increase this value, up to Clumsy 4.

Ridden Construct

The construct is piloted by a Leaf Leshy who can be targeted separately but has greater cover. The leshy can't take actions of their own while inside the construct, other than to leave it, which takes 1 minute.

Shield Block Reaction

Trigger The monster has its shield raised and takes damage from a physical attack.

Effect The monster snaps its shield into place to deflect a blow. The shield prevents the monster from taking an amount of damage up to the shield's Hardness. The monster and the shield each take any remaining damage, possibly breaking or destroying the shield.



This rarity indicates that a rules element is very difficult to find in the game world. A rare feat, spell, item or the like is available to players only if the GM decides to include it in the game, typically through discovery during play. Creatures with this trait are rare. They typically can't be summoned. The DC of Recall Knowledge checks related to these creatures is increased by 5.


A construct is an artificial creature empowered by a force other than necromancy. Constructs are often mindless; they are immune to bleed damage, death effects, disease, healing, necromancy, nonlethal attacks, poison, and the doomed, drained, fatigued, paralyzed, sickened, and unconscious conditions; and they may have Hardness based on the materials used to construct their bodies. Constructs are not living creatures, nor are they undead. When reduced to 0 Hit Points, a construct creature is destroyed.


A mindless creature has either programmed or rudimentary mental attributes. Most, if not all, of their mental ability modifiers are -5. They are immune to all mental effects.