Home Ancestries Backgrounds Bestiary Classes Conditions Deities Equipment Feats Spells

Sicklehand ConstructCreature 0

Source Pathfinder #169: Kindled Magic
Perception +6 (low-light vision)
Languages none
Skills Acrobatics +7, Athletics +5
Str +1, Dex +3, Con +1, Int -5, Wis +0, Cha -5

AC 16; Fort +5; Reflex +9; Will +4;
HP 15
Speed 25 feet
Immunities bleed, death effects, disease, doomed, drained, fatigued, mental, necromancy, nonlethal attacks, paralyzed, poison, sickened, unconscious
Weaknesses Fire 3

Wooden Sickle One Action +8 (+4, +0) to hit (agile, finesse, trip) 1d4+1 Slashing

Low-Light Vision

The monster can see in dim light as though it were bright light, so it ignores the Concealed condition due to dim light.

Critical Vulnerability

A critical hit damages the construct's controls, making it Clumsy 1 until repaired. Additional critical hits increase this value, up to Clumsy 4.

Ridden Construct

The construct is piloted by a Leaf Leshy who can be targeted separately but has greater cover. The leshy can't take actions of their own while inside the construct, other than to leave it, which takes 1 minute.

Menacing Sickles

The construct deals an additional 1d4 precision damage to Flat-Footed or Prone creatures.



This rarity indicates that a rules element is very difficult to find in the game world. A rare feat, spell, item or the like is available to players only if the GM decides to include it in the game, typically through discovery during play. Creatures with this trait are rare. They typically can't be summoned. The DC of Recall Knowledge checks related to these creatures is increased by 5.


A construct is an artificial creature empowered by a force other than necromancy. Constructs are often mindless; they are immune to bleed damage, death effects, disease, healing, necromancy, nonlethal attacks, poison, and the doomed, drained, fatigued, paralyzed, sickened, and unconscious conditions; and they may have Hardness based on the materials used to construct their bodies. Constructs are not living creatures, nor are they undead. When reduced to 0 Hit Points, a construct creature is destroyed.


A mindless creature has either programmed or rudimentary mental attributes. Most, if not all, of their mental ability modifiers are -5. They are immune to all mental effects.