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Sludgespine KillerCreature -1

Source Punks in a Powder Keg
Perception +5
Languages Common, Gnoll
Skills Athletics +5, Intimidation +4, Stealth +4, Thievery +4
Str +0, Dex +1, Con +3, Int -1, Wis +2, Cha -1

AC 14; Fort +6; Reflex +5; Will +5;
HP 8
Speed 25 feet

Jaws One Action +6 (+1, -4) to hit (unarmed) 1d6 Piercing
Sap One Action +6 (+2, -2) to hit (agile, nonlethal) 1d6 Bludgeoning
Bola One Action +5 (+0, -5) to hit (nonlethal, range 20, ranged trip, thrown) 1d6 Bludgeoning

Weeping Wounds

The fluid in a Sludgespine's pustules is harmful to other creatures. Whenever a creature hits a Sludgespine killer with a melee attack, the attacker must succeed at a DC 14 reflex save or take 1 acid Damage (2 acid damage on a critical failure).

Pack Attack

A gnoll deals 1d4 extra damage to any creature that's within reach of at least two of the gnoll's allies.

Stealthy Abduction

When a Sludgespine killer successfully Grapples a creature, that creature makes no sound; other creatures can't notice the grapple by hearing alone. As long as it's grappled, the creature can't use actions with the auditory trait or cast spells with a verbal component.



Something of uncommon rarity requires special training or comes from a particular culture or part of the world. Some character choices give access to uncommon options, and the GM can choose to allow access for anyone. Less is known about uncommon creatures than common creatures. They typically can't be summoned. The DC of Recall Knowledge checks related to these creature is increased by 2.


Gnolls are humanoids that resemble hyenas.


Humanoid creatures reason and act much like humans. They typically stand upright and have two arms and two legs.