SsumziliCreature 12
Source Pathfinder #171: Hurricane's Howl
Perception +25 (low-light vision)
Languages Aklo, Common, Sylvan
Skills Acrobatics +23, Athletics +21, Intimidation +19, Nature +17, Stealth +25, Survival +21
Str +5, Dex +7, Con +4, Int +3, Wis +5, Cha +3
AC 33; Fort +20; Reflex +25; Will +23;
HP 201
Speed 40 feet
Weaknesses Coldiron 10
Resistances Fire 10
Claw +24 (+20, +16) to hit (agile, finesse) 3d8+7 Slashing
Low-Light Vision
The monster can see in dim light as though it were bright light, so it ignores the Concealed condition due to dim light.
Deluge VisionA ssumzili ignores sensory difficulties caused by rain.
Precipitation CamouflageA ssumzili can Hide and Sneak in rainfall, even if it doesn't have cover.
Constant SpellsA constant spell affects the monster without the monster needing to cast it, and its duration is unlimited. If a constant spell gets counteracted, the monster can reactivate it by spending the normal spellcasting actions the spell requires.
Standing Water (aura, primal, transmutation)10 feet Aura
When it rains, the ground near a ssumzili becomes slick. When raining, all terrain within 10 feet of a ssumzili is slippery, with the effects of Grease (DC 29). Ssumzilis are immune to this effect.
Puddle StrideA ssumzili ignores difficult terrain caused by rain, such as puddles or wet rocks.
Sneak AttackA ssumzili deals an additional 2d6 precision damage precision damage to flat-footed creatures.
When the monster Strikes a creature that has the Flat-Footed condition with an agile or finesse melee weapon, an agile or finesse unarmed attack, or a ranged weapon attack, it also deals the listed precision damage. For a ranged attack with a thrown weapon, that weapon must also be an agile or finesse weapon.
Soaking StrikeThe ssumzili makes a melee Strike. If the Strike damages the target, the target must also attempt a DC 32 fortitude save.
Critical Success The creature is unaffected.
Success The creature becomes soaked, causing them to treat the environmental temperature as one step colder (mild to severe, severe to extreme, and so on) until they dry off.
Failure As success, and the creature is Fatigued for 1 minute.
Critical Failure As failure but the fatigue lasts until the target gets a full night's rest.
Innate Primal Spells (DC 29, +21 to hit)
1st Level: Negate Aroma, Pass Without Trace
2nd Level: Endure Elements (Cold) (Constant), Quench, Water Walk
3rd Level: Earthbind
4th Level: Hydraulic Torrent
5th Level: Transmute Rock And Mud
Ssumzilis are lanky, murderous fey who delight in the thrill of the hunt. They are particularly skilled/adept at stalking their prey in the rain and most commonly reside in rainforests and coastal regions, where frequent rain provides ample opportunity to hunt. Camouflaged by their cloud-gray skin, ssumzilis often compete in tests of stealth when hunting in groups, taking particular delight in approaching their quarry as closely as possible without being observed.
Traits
Something of uncommon rarity requires special training or comes from a particular culture or part of the world. Some character choices give access to uncommon options, and the GM can choose to allow access for anyone. Less is known about uncommon creatures than common creatures. They typically can't be summoned. The DC of Recall Knowledge checks related to these creature is increased by 2.
FeyCreatures of the First World are called the fey.