🔍 
Home Ancestries Backgrounds Bestiary Classes Conditions Deities Equipment Feats Spells

Syu Tak-nwa (Level 20)Creature 20


UniqueNEMediumHumanHumanoid
Source Pathfinder #168: King of the Mountain
Perception +33 (tremorsense (precise) 60 feet)
Languages Goblin, Taldane, Tien, Ysoki
Skills Acrobatics +32, Arcana +34, Deception +34, Medicine +32, Nature +34, Occultism +38, Religion +34, Society +32, Thievery +29
Str +3, Dex +6, Con +2, Int +7, Wis +3, Cha +5

AC 42; Fort +32; Reflex +32; Will +36; +3 status to all saves vs. conjuration
HP 360
Speed 35 feet
Immunities trip

Hair One Action +35 (+31, +27) to hit (agile, finesse, grapple, reach 15, trip, unarmed, versatile s) 6d4+20 Bludgeoning
Braid One Action +35 (+30, +25) to hit (forceful, reach 10, shove, unarmed) 6d6+20 Bludgeoning

Familiar

Tak-nwa's familiar is an elephant hawk moth named Yon-so. Yon-so has a fly Speed of 40 feet, darkvision, and scent as an imprecise sense to a range of 30 feet. Yon-so can speak Tien, and when Yon-so rolls a success on a Reflex or Fortitude save it takes no damage against the effect.

ignores difficult terrain+3 status to all saves vs. conjurationDragline Trip Reaction

Trigger A creature within 20 feet uses a move action or leaves a square during a move action it's using


Effect Syu Tak-nwa surreptitiously sends a strand of hair through a portal to emerge near the creature's feet, wings, or other ambulatory limbs. She attempts to Trip the creature.

Empowered Hair

Tak-nwa's mastery over her prehensile hair while in the Glass Lighthouse is so powerful that she can walk on thick strands like giant spider legs. This makes her immune to tripping, and she ignores the effects of difficult terrain (but not greater difficult terrain). She can use her living hair to perform precise tasks such as picking up objects and performing simple Interact actions. She can also deliver hexes through her hair. Whenever Tak-nwa successfully casts a hex focus spell that requires 2 or more actions to cast and that doesn't require a spell attack roll, if her target is within reach, as part of the spellcasting activity she can make a hair Strike against the foe before applying any effects of the hex. If this Strike misses, the hex has no effect.

Silkworm's Basket Three Actions (conjuration)

(certain kill) Syu Tak-nwa tears thousands of minute portals into space, sending a single hair through each. The hairs emerge at a space within 30 feet, braiding and twining together to create a cube 20 feet to each side. This has the effects of a 10th-level force cage, except that Syu Tak-nwa does not need to sustain the basket; it has a duration of 1 minute. While the Silkworm's Basket persists, Syu Tak-nwa is quickened and can use the extra action only to make a hair or braid Strike against any target within the basket, regardless of her distance to them. She can't create more than one basket at a time.

Spiraling Web Reaction

Trigger Syu Tak-nwa is the target of a ranged Strike or ranged spell attack roll

Requirements Syu Tak-nwa is aware of the attack and not Flat-Footed against it


Effect Hairs erupt from portals around the missile and attempt to wrap around it. Syu Tak-nwa gains a +4 circumstance bonus to AC against the triggering attack. If this would cause the attack to miss, the missile remains tangled and suspended in midair.



Traits

Unique

A rules element with this trait is one-of-a-kind. The DC of Recall Knowledge checks related to creatures with this trait is increased by 10.

Human

A creature with this trait is a member of the human ancestry. Humans are a diverse array of people known for their adaptability. An ability with this trait can be used or selected only by humans.

Humanoid

Humanoid creatures reason and act much like humans. They typically stand upright and have two arms and two legs.