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TemtekiCreature 5


UniqueLNMediumEarthElemental
Source Pathfinder Lost Omens: Monsters of Myth
Perception +13 (darkvision, tremorsense (imprecise) 60 feet)
Languages Sylvan, Terran, (can't Speak Any Language)
Skills Athletics +12, Intimidation +14, Nature +11, Stealth +11
Str +5, Dex +0, Con +4, Int +2, Wis +2, Cha +5

AC 21; Fort +15; Reflex +9; Will +13;
HP 80
Speed 30 feet (burrow 30 feet)
Immunities bleed, paralyzed, poison, sleep

Spike One Action +15 (+10, +5) to hit (magical) 2d10+5 Piercing

Darkvision

A monster with darkvision can see perfectly well in areas of darkness and dim light, though such vision is in black and white only. Some forms of magical darkness, such as a 4th-level Darkness spell, block normal darkvision. A monster with Greater Darkvision, however, can see through even these forms of magical darkness.

Tremorsense (Imprecise) 60 feet

Tremorsense allows a monster to feel the vibrations through a solid surface caused by movement. It is an imprecise sense with a limited range (listed in the ability). Tremorsense functions only if the monster is on the same surface as the subject, and only if the subject is moving along (or burrowing through) the surface.

Imposing Mien

Temteki can use Intimidation to Coerce or Demoralize up to four targets instead of one, rolling separate Intimidation checks against the Will DCs of each target. In addition, since Temteki Demoralizes using its appearance alone, it doesn't take a penalty to Intimidation checks to Demoralize for not speaking a language.

Interposing Earth Reaction

Trigger Temteki is targeted with a melee or ranged attack from an attacker it can see


Effect Temteki raises earth to block, gaining a +2 circumstance bonus to AC against the triggering attack.

Earth Glide

Temteki can Burrow through any earthen matter, including rock. When it does so, it moves at its full burrow Speed, leaving no tunnel or sign of its passing.

Earthen Cypress One Action (stance)

Requirements Temteki is standing on the ground


Effect Temteki draws up the earth around itself into the shape of a cypress tree. While in this stance, Temteki's reach for spike Strikes increases to 15 feet, but Temteki can't move except to Burrow into the ground using Earth Glide. Doing so causes Temteki to leave this stance and creates a heap of earth in the square Temteki left, making the square difficult terrain.

Toolbreaker

Temteki can only target worked or crafted items with Shatter, not natural objects.

Push One Action

Requirements The monster's last action was a success with a Strike that lists Push in its damage entry.


Effect The monster automatically knocks the target away from the monster. Unless otherwise noted in the ability description, the creature is pushed 5 feet. If the attack was a critical hit, this distance is doubled.


Primal Innate Spells (DC 19, +11 to hit)

Cantrips (3rd Level): Acid Splash, Detect Magic, Tanglefoot
2nd Level: Quench, Shatter
3rd Level: Earthbind


Though it superficially resembles a cypress tree and is easily mistaken for an arboreal or other similar plant creature, Temteki is actually an earth elemental, a creature of living earth and stone. In normal situations, Temteki is content to remain still and blend into the jungle when observing other creatures, using its natural camouflage to assist in harrying those it considers interlopers disturbing its home. Temteki usually dissuades such intruders with a combination of surprise attacks and nonlethal snares; the elemental is more interested in getting them to leave than in dealing them any permanent harm. However, to those who prove determined to harm Temteki or its home, Temteki can be an implacable foe. Temteki's asymmetrical gait and appearance often alarm and confuse creatures who aren't expecting to spot it, especially since it's surprisingly stealthy for its size and appearance.


Traits

Unique

A rules element with this trait is one-of-a-kind. The DC of Recall Knowledge checks related to creatures with this trait is increased by 10.

Earth

Effects with the earth trait either manipulate or conjure earth. Those that manipulate earth have no effect in an area without earth. Creatures with this trait consist primarily of earth or have a magical connection to that element.