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Acid SplashCantrip 1


EvocationAcidAttackCantrip
Source Pathfinder Core Rulebook
Traditions Arcane, Primal
Cast Two Actions (somatic, verbal)
Range 30 feet
Target 1 creature

You splash a glob of acid that splatters your target and nearby creatures. Make a spell attack. If you hit, you deal 1d6 acid damage plus 1 splash acid damage. On a critical success, the target also takes 1 Persistent Acid Damage.


Heightened (3rd) The initial damage increases to 1d6 + your spellcasting ability modifier, and the Persistent Damage increases to 2.

Heightened (5th) The initial damage increases to 2d6 + your spellcasting ability modifier, the Persistent Damage increases to 3, and the splash damage increases to 2.

Heightened (7th) The initial damage increases to 3d6 + your spellcasting ability modifier, the Persistent Damage increases to 4, and the splash damage increases to 3.

Heightened (9th) The initial damage increases to 4d6 + your spellcasting ability modifier, the Persistent Damage increases to 5, and the splash damage increases to 4.


Traits

Common

Anything that doesn't list another rarity trait (uncommon, rare, or unique) automatically has the common trait. This rarity indicates that an ability, item, or spell is available to all players who meet the prerequisites for it. A creature of this rarity is generally known and can be summoned with the appropriate summon spell.

Evocation

Effects and magic items with this trait are associated with the evocation school of magic, typically involving energy and elemental forces.

Acid

Effects with this trait deal acid damage. Creatures with this trait have a magical connection to acid.

Attack

An ability with this trait involves an attack. For each attack you make beyond the first on your turn, you take a multiple attack penalty.

Cantrip

A spell you can cast at will that is automatically heightened to half your level rounded up.