UmbraexCreature 21
Source Pathfinder #185: A Taste of Ashes
Perception +36 (greater darkvision, lifesense 100 feet)
Languages Abyssal, Common, Infernal, Necril, (can't Speak Any Language); Telepathy 100 Feet
Skills Arcana +36, Athletics +38, Intimidation +40, Lore +37, Religion +36, Lore +39
Str +9, Dex +7, Con +10, Int +8, Wis +7, Cha +8
AC 45; Fort +38; Reflex +32; Will +35;
HP 450 (ashen rise, negative healing, regeneration 20 (deactivated by fire or good)
Speed 25 feet (fly 70 feet)
Immunities cold, death effects, disease, paralyzed, poison, unconscious
Weaknesses Fire 15, Good 15, Silver 15
Beak +38 (+33, +28) to hit (magical, reach 20) 2d10+12 Piercing + 2d10 Cold
Talon +38 (+34, +30) to hit (agile, magical, reach 20) 2d8+10 Piercing + 2d10 Cold
Icy Blast +37 (+32, +27) to hit (cold, magical, range increment 60) 8d6 Cold
Greater Darkvision
A creature with greater darkvision can see perfectly well in areas of darkness and dim light, though such vision is in black and white only. Some forms of magical darkness, such as a 4th-level Darkness spell, block normal Darkvision. A creature with greater darkvision, however, can see through even these forms of magical darkness.
Lifesense 100 feetLifesense allows a monster to sense the vital essence of living and undead creatures within the listed range. The sense can distinguish between the positive energy animating living creatures and the negative energy animating undead creatures, much as sight distinguishes colors.
At-Will SpellsThe monster can cast its at-will spells any number of times without using up spell slots.
Negative HealingA creature with negative healing draws health from negative energy rather than positive energy. It is damaged by positive damage and is not healed by positive healing effects. It does not take negative damage, and it is healed by negative effects that heal undead.
Regeneration 20 (Deactivated by Fire or Good)This monster regains the listed number of Hit Points each round at the beginning of its turn. Its Dying condition never increases beyond Dying 3 as long as its regeneration is active. However, if it takes damage of a type listed in the regeneration entry, its regeneration deactivates until the end of its next turn. Deactivate the regeneration before applying any damage of a listed type, since that damage might kill the monster by bringing it to Dying 4.
Ashen Rise (divine, necromancy)When an umbraex is destroyed, its body discorporates into fine ash before being restored, fully healed, 1d4 rounds later. An umbraex can't use this ability as long as its remains are within an area consecrated to a good deity or an area of bright light. The umbraex can't use Ashen Rise again for 1 day.
Entropy's Shadow (aura, divine, necromancy, negative)40 feet Aura
Umbraex leak entropy and corruption from their very being. A living creature entering or starting its turn in the aura takes 8d6 negative damage with a DC 42 basic fortitude. If it fails, it's also Enfeebled 1 for 1 minute and pulled 10 feet toward the vanyver.
Sunlight PowerlessnessAn umbraex caught in sunlight is Stunned 2 and Clumsy 2.
Life-Siphoning Screech (necromancy, occult)The umbraex Flies, shrieking as it passes its enemies. Creatures within 20 feet of the umbraex's flight path take 22d6 mental damage depending on their DC 45 fortitude save.
Critical Success The creature is unaffected.
Success The creature takes half damage and is Drained 1.
Failure The creature takes full damage and is Drained 2.
Critical Failure The creature takes double damage and is drained 2 and Doomed 1.
Divine Innate Spells (DC 44, +36 to hit)
Cantrips (10th Level): Detect Magic
1st Level: Harm
2nd Level: Darkness (At Will)
6th Level: True Seeing
7th Level: Eclipse Burst, Plane Shift (To Material Plane, Negative Energy Plane, or Shadow Plane Only)
An umbraex appears at first glance to be a massive, majestic bird, much like a phoenix. Instead of compassion and warmth, however, it seethes with cold and hate. The umbraex is among the largest of the nihilistic undead called darvakkas.
Traits
This rarity indicates that a rules element is very difficult to find in the game world. A rare feat, spell, item or the like is available to players only if the GM decides to include it in the game, typically through discovery during play. Creatures with this trait are rare. They typically can't be summoned. The DC of Recall Knowledge checks related to these creatures is increased by 5.
ColdEffects with this trait deal cold damage. Creatures with this trait have a connection to magical cold.
DarvakkaEntropic undead creatures twisted by the Shadow Plane and Negative Energy Plane.
ShadowThis magic involves shadows or the energy of the Shadow Plane.