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Urdefhan HunterCreature 12


NEMediumHumanoidUrdefhan
Source Pathfinder #155: Lord of the Black Sands
Perception +26 (greater darkvision)
Languages Aklo, Daemonic, Undercommon
Skills Acrobatics +24, Nature +23, Religion +21, Stealth +26, Survival +25
Str +4, Dex +6, Con +4, Int +2, Wis +5, Cha +1

AC 34; Fort +20; Reflex +26; Will +23;
HP 190 (negative healing)
Speed 30 feet
Immunities disease, fear effects
Weaknesses Positive 12

Rhoka Sword One Action +24 (+19, +14) to hit (fatal d10, magical, two hand d12) 2d8+10 Slashing
Jaws One Action +22 (+18, +14) to hit (agile) 3d6+10 Piercing
Composite Longbow One Action +26 (+21, +16) to hit (deadly d10, magical, propulsive, range increment 100, reload 0, volley 30) 2d8+4 Piercing

Greater Darkvision

A creature with greater darkvision can see perfectly well in areas of darkness and dim light, though such vision is in black and white only. Some forms of magical darkness, such as a 4th-level Darkness spell, block normal Darkvision. A creature with greater darkvision, however, can see through even these forms of magical darkness.

At-Will Spells

The monster can cast its at-will spells any number of times without using up spell slots.

Negative Healing

A creature with negative healing draws health from negative energy rather than positive energy. It is damaged by positive damage and is not healed by positive healing effects. It does not take negative damage, and it is healed by negative effects that heal undead.

Necrotic Decay (divine, necromancy, negative)

When an urdefhan dies, its invisible flesh quickly rots away and sublimates into a foul-smelling gas that fills a 5-foot emanation around the body.

This gas deals 12d6 negative damage to creatures in this area as their flesh curdles and rots as well (DC 32 basic fortitude save).

Deadly Aim One Action (open)

The urdefhan hunter makes a ranged Strike at a -2 penalty. The urdefhan deals 4 additional damage with this Strike.

Double Shot One Action

Requirements The urdefhan hunter is wielding a ranged weapon with reload 0


Effect The urdefhan hunter makes two Strikes with the required weapon at a single target. These Strikes both count toward the urdefhan's multiple attack penalty, but the penalty doesn't increase until both attacks are resolved.

Mounted Bow Expert

Urdefhan hunters can make composite longbow Strikes while mounted.

Wicked Bite One Action

Requirements The urdefhan damaged a creature with a jaws Strike on its last action


Effect The urdefhan maintains contact, turning the creature's flesh translucent around the site of the injury. The urdefhan chooses one of two options, each of which requires a DC 32 fortitude save. If the jaws Strike was a critical hit, the creature suffers both effects, using the same save result for both.


Divine Innate Spells (DC 29, +23 to hit)

1st Level: Feather Fall (At Will) (Self Only), Ray of Enfeeblement
2nd Level: Death Knell


Urdefhan hunters serve as their cults' trappers, hunters, and poachers. Many urdefhan hunters use skavelings to traverse the massive caverns of the Darklands and scout for prey.


Urdefhans believe themselves to be spawn of the First Horseman of the Apocalypse, who planted them on the Material Plane to serve as harbingers of the end times. These warmongering humanoids live in groups called cults in the Darklands vaults of Orv.


Traits

Common

Anything that doesn't list another rarity trait (uncommon, rare, or unique) automatically has the common trait. This rarity indicates that an ability, item, or spell is available to all players who meet the prerequisites for it. A creature of this rarity is generally known and can be summoned with the appropriate summon spell.

Humanoid

Humanoid creatures reason and act much like humans. They typically stand upright and have two arms and two legs.