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Urdefhan WarriorCreature 3

Source Pathfinder Bestiary 2
Perception +9 (greater darkvision)
Languages Aklo, Daemonic, Undercommon
Skills Athletics +10, Intimidation +9, Religion +7, Survival +7
Str +3, Dex +1, Con +2, Int +0, Wis +2, Cha +2

AC 18; Fort +9; Reflex +8; Will +9;
HP 55 (negative healing)
Speed 25 feet
Immunities death effects, disease, fear effects
Weaknesses Positive 5

Rhoka Sword One Action +12 (+7, +2) to hit (deadly d8, two hand d10) 1d8+6 Slashing
Jaws One Action +12 (+7, +2) to hit 1d6+6 Piercing
Composite Longbow One Action +10 (+5, +0) to hit (deadly d10, propulsive, range increment 100, volley 30) 1d8+4 Piercing

Greater Darkvision

A creature with greater darkvision can see perfectly well in areas of darkness and dim light, though such vision is in black and white only. Some forms of magical darkness, such as a 4th-level Darkness spell, block normal Darkvision. A creature with greater darkvision, however, can see through even these forms of magical darkness.

Negative Healing

A creature with negative healing draws health from negative energy rather than positive energy. It is damaged by positive damage and is not healed by positive healing effects. It does not take negative damage, and it is healed by negative effects that heal undead.

Attack of Opportunity Reaction

Trigger A creature within the monster's reach uses a manipulate action or a move action, makes a ranged attack, or leaves a square during a move action it's using.

Effect The monster attempts a melee Strike against the triggering creature. If the attack is a critical hit and the trigger was a manipulate action, the monster disrupts that action. This Strike doesn't count toward the monster's multiple attack penalty, and its multiple attack penalty doesn't apply to this Strike.

Necrotic Decay (divine, necromancy, negative)

When an urdefhan dies, its invisible flesh quickly rots away and sublimates into a foul-smelling gas that fills a 5-foot emanation around the body.

This gas deals 3d6 negative damage to creatures in this area as their flesh curdles and rots as well (DC 17 basic fortitude save).

Ravenous Attack Two Actions

The urdefhan makes one rhoka sword Strike and one jaws Strike against a single creature. Its multiple attack penalty doesn't increase until after both attacks.

Wicked Bite One Action (necromancy)

Requirements The urdefhan damaged a creature with a jaws Strike on its last action

Effect The urdefhan maintains contact, turning the creature's flesh translucent around the site of the injury. The urdefhan chooses one of two options, each of which requires a DC 20 fortitude save. If the jaws Strike was a critical hit, the creature suffers both effects, using the same save result for both.

Divine Innate Spells (DC 17, +9 to hit)

1st Level: Feather Fall (Self only), Ray of Enfeeblement
2nd Level: Death Knell

From the moment they are born, urdefhans are prepared for war. Urdefhan warriors are among the least powerful urdefhans one might encounter outside of their eerie underground cities.



Anything that doesn't list another rarity trait (uncommon, rare, or unique) automatically has the common trait. This rarity indicates that an ability, item, or spell is available to all players who meet the prerequisites for it. A creature of this rarity is generally known and can be summoned with the appropriate summon spell.


Humanoid creatures reason and act much like humans. They typically stand upright and have two arms and two legs.