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Villamor KothCreature 15


UniqueCEMediumHumanHumanoid
Source Pathfinder Kingmaker
Perception +27
Languages Common, Hallit
Skills Athletics +30, Intimidation +26, Nature +27, Survival +27, Lore +25
Str +5, Dex +2, Con +4, Int +0, Wis +4, Cha +3

AC 35; Fort +27; Reflex +23; Will +27;
HP 350
Speed 35 feet

Greataxe One Action +30 (+25, +20) to hit (sweep) 2d12+13 Slashing
Lance One Action +28 (+23, +18) to hit (deadly d8, jousting d6, reach 10) 1d8+12 Piercing

Attack of Opportunity Reaction

Trigger A creature within the monster's reach uses a manipulate action or a move action, makes a ranged attack, or leaves a square during a move action it's using.


Effect The monster attempts a melee Strike against the triggering creature. If the attack is a critical hit and the trigger was a manipulate action, the monster disrupts that action. This Strike doesn't count toward the monster's multiple attack penalty, and its multiple attack penalty doesn't apply to this Strike.

Deny Advantage

Villamor Koth's foes struggle to pass his defenses. He isn't Flat-Footed to Hidden, Undetected, or flanking creatures of his level or lower, or to creatures of his level or lower using surprise attack. However, these creatures can still help their allies flank.

Raging Resistance

While raging, Villamor Koth gains resistance 7 to physical weapon damage (but not physical damage from other sources, such as unarmed attacks).

Axe Specialization

Villamor Koth gains the critical specialization effects for all axes he wields.

Furious Finish One Action (rage)

Desperate to finish the fight, Villamor Koth pours all his rage into one final blow. He makes a Strike. If it hits, he gains a circumstance bonus to damage equal to the number of rounds remaining in his Rage (maximum 10). After this Strike, his Rage immediately ends and he is Fatigued until he rests for at least 10 minutes.

Giant's Lunge One Action (concentrate, rage)

Villamor Koth extends his body and prepares to attack foes outside his normal reach. Until his rage ends, all his melee weapons and unarmed attacks gain reach 10. This doesn't increase the reach of any weapon or unarmed attack that already has the reach trait, but it does combine with abilities that increase his reach due to increased size.

Knockback One Action (rage)

Requirements Villamor Koth's last action was a successful Strike.


Effect Villamor Koth pushes his foe back 5 feet, with the effects of a successful Shove. He can follow the foe as normal for a successful shove.

Rage One Action

Villamor begins raging. He gains 19 temporary Hit Points. This frenzy lasts for 1 minute, until there are no enemies he can perceive, or until he falls Unconscious, whichever comes first. He can't voluntarily stop raging. While he is raging, he deals 12 additional Damage with melee weapons and unarmed attacks. This additional damage is halved if his weapon or unarmed attack is agile. While raging, Villamor Koth's AC is 33.

Effect: Rage



Traits

Unique

A rules element with this trait is one-of-a-kind. The DC of Recall Knowledge checks related to creatures with this trait is increased by 10.

Human

A creature with this trait is a member of the human ancestry. Humans are a diverse array of people known for their adaptability. An ability with this trait can be used or selected only by humans.

Humanoid

Humanoid creatures reason and act much like humans. They typically stand upright and have two arms and two legs.