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VrolikaiCreature 19


UncommonCELargeDemonFiend
Source Pathfinder Bestiary 2
Perception +33 (darkvision, true seeing)
Languages Abyssal, Celestial, Draconic, Necril, Telepathy 100 Feet
Skills Acrobatics +37, Arcana +33, Deception +35, Intimidation +37, Religion +33, Stealth +33, Survival +33
Str +8, Dex +6, Con +9, Int +6, Wis +6, Cha +8

AC 44; Fort +34; Reflex +31; Will +31; +1 to all saves vs. magic
HP 375
Speed 35 feet (fly 50 feet)
Immunities death effects
Weaknesses Coldiron 15, Good 15

Jaws One Action +38 (+33, +28) to hit (evil, magical, reach 10) 1d6 Evil + 4d12+16 Piercing
Black Flame Knife One Action +38 (+34, +30) to hit (agile, chaotic, evil, magical) 1d6 Evil + 3d4+16 Piercing + 2d6 Negative
Stinger One Action +38 (+33, +28) to hit (evil, magical, reach 15) 1d6 Evil + 4d8+16 Piercing

Darkvision

A monster with darkvision can see perfectly well in areas of darkness and dim light, though such vision is in black and white only. Some forms of magical darkness, such as a 4th-level Darkness spell, block normal darkvision. A monster with Greater Darkvision, however, can see through even these forms of magical darkness.

Telepathy (aura, divination, magical)

A monster with telepathy can communicate mentally with any creatures within the listed radius, as long as they share a language. This doesn't give any special access to their thoughts, and communicates no more information than normal speech would.

At-Will Spells

The monster can cast its at-will spells any number of times without using up spell slots.

Constant Spells

A constant spell affects the monster without the monster needing to cast it, and its duration is unlimited. If a constant spell gets counteracted, the monster can reactivate it by spending the normal spellcasting actions the spell requires.

+1 Status to All Saves vs. MagicDeath-Stealing Gaze (aura, divine, necromancy, visual)

30 feet.

When a non-demon ends its turn in the aura, it must attempt a DC 38 fortitude save. If it fails, it becomes Drained 1.

Black Flame Knives

A vrolikai can manifest a dagger-shaped blade of what looks like crystallized black flame in each of their four hands. These weapons function as +2 Striking Daggers, although they fade away into nothingness 1 minute after a vrolikai no longer carries them.

Consume Death One Action (concentrate, divine, necromancy, visual)

The vrolikai focuses their death-stealing gaze upon a single target they can see within 30 feet. The target must immediately attempt a Fortitude save against death-stealing gaze.


Success The creature is unaffected.

Failure The creature is affected by death-stealing gaze and becomes Drained 1. If the creature was already drained 1 by the death-stealing gaze before attempting the save, a failed save increases the value of the drained condition by 1, to a maximum of drained 4. The vrolikai gains 10 temporary Hit Points, and the drained creature is temporarily immune until the start of the vrolikai's next turn.

Critical Failure As failure, but the creature increases the amount of drain by 2.

Focused Flames Two Actions

The vrolikai attacks a single target with all of its black flame knives. The demon makes a black flame knife Strike. On a successful attack, the vrolikai deals the damage from a black flame knife Strike to the target, plus an additional 2d6 negative damage for every black flame knife they wield beyond the first (typically 6d6 negative damage). Even on a failed attack, the vrolikai deals the damage from one black flame knife to the target, though they still miss completely on a critical failure. On a critical hit, the victim becomes Drained 2 as the focused attack drains pure life essence as well as damage.

This counts toward the vrolikai's multiple attack penalty as a number of attacks equal to the number of black flame knives the demon wields.

Mindwarping (emotion, enchantment, mental)

The sting of a vrolikai is mind-warping. A creature struck must attempt a DC 44 will save.


Critical Success The creature is unaffected.

Success The creature becomes Stupefied 1 for 1 minute.

Failure The creature becomes Stupefied 1. Further failed saves against mindwarping increase the condition value by 1, to a maximum of stupefied 4.

Critical Failure As failure, but the creature also becomes Confused for 1 minute.

Stolen Death

A creature that dies while suffering drain from a vrolikai's death-stealing gaze rises as a ghoul the next midnight.


Divine Innate Spells (DC 43, +33 to hit)

5th Level: Dimension Door (At will)
6th Level: True Seeing (Constant)
7th Level: Paralyze, Regenerate
9th Level: Massacre, Power Word Kill, Vampiric Exsanguination

Rituals

1st Level: Abyssal Pact


Unlike other demons, the dread vrolikai doesn't form from a sinful soul-they instead manifest from a nabasu once the nabasu finally satisfies their hunger and returns to the Abyss, and as such vrolikais suffer from no vulnerability associated with a specific sin. A vrolikai who survives this process and the period of vulnerability that follows gains great power and in time can claim large regions of the Abyss as their own domain. Also known as death demons, these murderous monsters often serve demon lords as executioners or assassins.


Traits

Uncommon

Something of uncommon rarity requires special training or comes from a particular culture or part of the world. Some character choices give access to uncommon options, and the GM can choose to allow access for anyone. Less is known about uncommon creatures than common creatures. They typically can't be summoned. The DC of Recall Knowledge checks related to these creature is increased by 2.