WolverineCreature 2
Source Pathfinder Bestiary 2
Perception +8 (low-light vision, scent (imprecise) 30 feet)
Languages none
Skills Athletics +7, Stealth +7
Str +3, Dex +3, Con +3, Int -4, Wis +0, Cha -2
AC 18; Fort +9; Reflex +7; Will +6;
HP 34
Speed 25 feet (burrow 10 feet, climb 10 feet)
Jaws +11 (+6, +1) to hit 1d8+5 Piercing
Claw +11 (+7, +3) to hit (agile) 1d6+5 Slashing
Low-Light Vision
The monster can see in dim light as though it were bright light, so it ignores the Concealed condition due to dim light.
ScentScent involves sensing creatures or objects by smell, and is usually a vague sense. The range is listed in the ability, and it functions only if the creature or object being detected emits an aroma (for instance, incorporeal creatures usually do not exude an aroma).
If a creature emits a heavy aroma or is upwind, the GM can double or even triple the range of scent abilities used to detect that creature, and the GM can reduce the range if a creature is downwind.
PounceThe wolverine Strides and makes a Strike at the end of that movement. If the wolverine begins this action Hidden, it remains hidden until after the attack.
RendClaw
A Rend entry lists a Strike the monster has.
Requirements The monster hit the same enemy with two consecutive Strikes of the listed type in the same round.
Effect The monster automatically deals that Strike's damage again to the enemy.
Wolverine Rage (concentrate, emotion, mental)The wolverine enters a state of pure rage that lasts either for 1 minute, until there are no enemies it can perceive, or until it falls Unconscious, whichever comes first. While raging, the wolverine has AC 17, its jaws Strike deals 1d8+7 damage, and its claw Strike deals 1d6+7 damage. While raging, the wolverine can't use actions that have the concentrate trait, except for Seek. After it's stopped raging, a wolverine can't use Wolverine Rage again for 1 minute.
Wolverines resemble small bears, to which they are related. Stocky and muscular with long claws, wolverines are about 3 feet in length and weigh approximately 40 pounds. They have a thick fur coat that protects them from the cold temperatures of the forests and frozen tundras where they reside.
Traits
Anything that doesn't list another rarity trait (uncommon, rare, or unique) automatically has the common trait. This rarity indicates that an ability, item, or spell is available to all players who meet the prerequisites for it. A creature of this rarity is generally known and can be summoned with the appropriate summon spell.