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Zombie SnakeCreature 0

Source Pathfinder Book of the Dead
Perception +2 (darkvision)
Languages none
Skills Athletics +5, Stealth +5
Str +3, Dex +1, Con +2, Int -5, Wis +0, Cha -2

AC 13; Fort +6; Reflex +3; Will +2;
HP 35 (negative healing)
Speed 20 feet (climb 20 feet)
Immunities death effects, disease, mental, paralyzed, poison, unconscious
Weaknesses Positive 5, Slashing 5

Fangs One Action +7 (+2, -3) to hit 1d6+3 Piercing


A monster with darkvision can see perfectly well in areas of darkness and dim light, though such vision is in black and white only. Some forms of magical darkness, such as a 4th-level Darkness spell, block normal darkvision. A monster with Greater Darkvision, however, can see through even these forms of magical darkness.

Negative Healing

A creature with negative healing draws health from negative energy rather than positive energy. It is damaged by positive damage and is not healed by positive healing effects. It does not take negative damage, and it is healed by negative effects that heal undead.


A zombie snake is permanently Slowed 1 and can't use reactions.

Filth Fever (disease)

The sickened and unconscious conditions from filth fever can't end or be reduced until the disease is cured;

Saving Throw DC 14 fortitude;

Stage 1 carrier with no ill effect (1d4 hours);

Stage 2 Sickened 1 (1 day);

Stage 3 sickened 1 and Slowed 1 (1 day);

Stage 4 Unconscious (1 day);

Stage 5 dead

At around 5 feet long, this massive, rotting serpent lacks potent venom, but its bite still injects putrid fluid that can cause infection.

Simple to create and varied in purpose, these shambling undead are often used for their strength and endless stamina to conduct boring, repetitive tasks.



Anything that doesn't list another rarity trait (uncommon, rare, or unique) automatically has the common trait. This rarity indicates that an ability, item, or spell is available to all players who meet the prerequisites for it. A creature of this rarity is generally known and can be summoned with the appropriate summon spell.


A mindless creature has either programmed or rudimentary mental attributes. Most, if not all, of their mental ability modifiers are -5. They are immune to all mental effects.