ZuferianCreature 15
Source Pathfinder #148: Fires of the Haunted City
Perception +26
Languages Common, Dwarven, Undercommon
Skills Acrobatics +26, Arcana +27, Crafting +31, Intimidation +23, Occultism +25, Stealth +26, Thievery +28
Str +2, Dex +7, Con +4, Int +8, Wis +7, Cha +0
AC 36; Fort +24; Reflex +29; Will +27;
HP 265
Speed 25 feet
Light Mace +30 (+26, +22) to hit (agile, finesse, shove) 2d4+8 Bludgeoning
Greater Acid Flask +30 (+25, +20) to hit (acid, alchemical, bomb, consumable, range increment 60, splash) 1 Acid
Greater Alchemist's Fire +30 (+25, +20) to hit (alchemical, bomb, consumable, fire, range increment 60, splash) 3d8 Fire
Greater Frost Vial +30 (+25, +20) to hit (alchemical, bomb, cold, consumable, range increment 60, splash) 3d6 Cold
Greater Thunderstone +30 (+25, +20) to hit (alchemical, bomb, consumable, range increment 60, sonic, splash) 3d4 Sonic
Infused Items
Zuferian's items listed as infused last for 24 hours, or until her next daily preparations.
Alchemical Formulas Expanded SplashZuferian's bombs that have the splash trait deal 8 extra splash damage, and splash to 10 feet.
Quick AlchemyZuferian creates a single alchemical item from her formula book. This item has the infused trait, but it remains potent only until the start of her next turn. With her typical preparations, she can use this ability 7 times per day.
Quick BomberZuferian Interacts to draw a bomb, then Strikes with it.
True Debilitating BombWhen Zuferian uses Debilitating Bomb, add the following to the list of effects Zuferian can choose from:
- Enfeebled 2
- Stupefied 2
- a -15-foot status penalty to Speeds.
If Zuferian instead applies one of the effects listed in Debilitating Bomb, the target avoids the effect only if the result of its saving throw is a critical success.
Uncanny BombsWhen Zuferian throws an alchemical item with the bomb trait, its range increment increases to 60 feet, Zuferian reduces any circumstance bonus to the target's AC from cover by 1, and Zuferian automatically succeeds at the flat check when targeting a concealed creature.
Traits
A rules element with this trait is one-of-a-kind. The DC of Recall Knowledge checks related to creatures with this trait is increased by 10.
HumanA creature with this trait is a member of the human ancestry. Humans are a diverse array of people known for their adaptability. An ability with this trait can be used or selected only by humans.
HumanoidHumanoid creatures reason and act much like humans. They typically stand upright and have two arms and two legs.