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Final RestWeapon 18


MagicalNecromancyVersatileP
Source Pathfinder Book of the Dead
Damage 1d8 Slashing
Type Martial
Price 24,000 gp
Weight 1 bulk

This +3 Disrupting (Greater) greater striking silver longsword is made from the purest silver. The blade is carefully etched to depict a vast and sprawling necropolis, a place where the dead are laid to rest. Whenever you critically hit an undead creature with final rest, the undead creature takes 3d6 Persistent Good Damage, with a DC 36 fortitude.

Critical Success No effect.

Success The creature takes half the persistent good damage.

Failure The creature is Stunned 1 and takes the full persistent good damage.

Critical Failure The creature is Stunned and takes double the persistent good damage.


Activate Two Actions>command, envision

Frequency once per day

Effect You hold the sword aloft, making it cast Sunburst (DC 38 reflex).

Traits

Common

Anything that doesn't list another rarity trait (uncommon, rare, or unique) automatically has the common trait. This rarity indicates that an ability, item, or spell is available to all players who meet the prerequisites for it. A creature of this rarity is generally known and can be summoned with the appropriate summon spell.

Magical

Something with the magical trait is imbued with magical energies not tied to a specific tradition of magic. A magical item radiates a magic aura infused with its dominant school of magic. Some items or effects are closely tied to a particular tradition of magic. In these cases, the item has the arcane, divine, occult, or primal trait instead of the magical trait. Any of these traits indicate that the item is magical.

Necromancy

Effects and magic items with this trait are associated with the necromancy school of magic, typically involving forces of life and death.

Versatile

A versatile weapon can be used to deal a different type of damage than that listed in the Damage entry. This trait indicates the alternate damage type. For instance, a piercing weapon that is versatile S can be used to deal piercing or slashing damage. You choose the damage type each time you make an attack.