🔍 
Home Ancestries Backgrounds Bestiary Classes Conditions Deities Equipment Feats Spells

Marvelous MedicinesEquipment 12


MagicalNecromancy
Source Pathfinder Core Rulebook
Price 1,800 gp
Weight 1 bulk

This set of healer's tools contains a seemingly endless supply of bandages, herbs, and healing items of impeccable quality, granting you a +2 item bonus to Medicine checks.

Activate One Action Treat Poison or 8 hours (Treat Disease)


Effect You can activate the tools when you use them to Treat Poison in order to produce the effects of Neutralize Poison, or when you Treat Disease in order to produce the effects of Remove Disease.

Once these medicines have been used to treat a patient's poison or disease, they can't be used again to treat the same affliction for that patient.

Traits

Common

Anything that doesn't list another rarity trait (uncommon, rare, or unique) automatically has the common trait. This rarity indicates that an ability, item, or spell is available to all players who meet the prerequisites for it. A creature of this rarity is generally known and can be summoned with the appropriate summon spell.

Magical

Something with the magical trait is imbued with magical energies not tied to a specific tradition of magic. A magical item radiates a magic aura infused with its dominant school of magic. Some items or effects are closely tied to a particular tradition of magic. In these cases, the item has the arcane, divine, occult, or primal trait instead of the magical trait. Any of these traits indicate that the item is magical.

Necromancy

Effects and magic items with this trait are associated with the necromancy school of magic, typically involving forces of life and death.