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PieretaWeapon 20


UniqueDeadlyD8DisarmDivineEvocationFinesseIntelligent
Source Pathfinder #156: The Apocalypse Prophet
Damage 1d6 Piercing
Type Martial
Weight 1 bulk

Perception +27; precise vision 30 feet, imprecise hearing 30 feet
Communication telepathy (Azlanti, Celestial, Common, Utopian)
Skills Diplomacy +33, Religion +29, Warfare Lore +27
Int +0, Wis +4, Cha +6
Will +31

Piereta was a Knight of Ozem during the Shining Crusade, sworn to the service of Aroden's herald, Arazni. After Arazni perished at the hands of the Whispering Tyrant, Piereta became the first paladin to swear her service to the newly ascended goddess, Iomedae. When she fell in battle, a fragment of her spirit clung to the sword through which she had wielded her faith in countless battles, granting the weapon a sentience of its own. The sword named herself after her fallen bearer and has been a faithful companion to many Iomedaean warriors since.

Piereta is a +3 major striking holy rapier devoted to the principles of Iomedae as an exemplar of valorous action and as a protector of the innocent.

Piereta is very particular about who she permits to wield her. She agrees to work with you if you are a follower of Iomedae, or if you are lawful good or neutral good and worship a different good deity. Otherwise, you must convince Piereta of the rightness of your cause. If Piereta doesn't want you to wield her, once per minute she can attempt to force you to put her down (DC 42 will to resist this command). Even if you succeed at this saving throw, Piereta refuses to apply any of her fundamental or property runes and gives you a -2 penalty on attack rolls with Piereta or any other weapon until you drop her.

Piereta can use the following activations.

Activate (Reaction) command, Interact

Frequency once per minute


Effect Piereta makes a Retributive Strike, resolved as though you had used the ability, including any benefits from champion feats you have.

Activate (Two Actions) command, Interact

Frequency once per day


Effect Piereta casts a 9th-level field of life.

Traits

Unique

A rules element with this trait is one-of-a-kind. The DC of Recall Knowledge checks related to creatures with this trait is increased by 10.

Deadly

On a critical hit, the weapon adds a weapon damage die of the listed size. Roll this after doubling the weapon's damage. This increases to two dice if the weapon has a greater striking rune and three dice if the weapon has a major striking rune. For instance, a rapier with a greater striking rune deals 2d8 extra piercing damage on a critical hit. An ability that changes the size of the weapon's normal damage dice doesn't change the size of its deadly die.

Disarm

You can use this weapon to Disarm with the Athletics skill even if you don't have a free hand. This uses the weapon's reach (if different from your own) and adds the weapon's item bonus to attack rolls (if any) as an item bonus to the Athletics check. If you critically fail a check to Disarm using the weapon, you can drop the weapon to take the effects of a failure instead of a critical failure. On a critical success, you still need a free hand if you want to take the item.

Divine

This magic comes from the divine tradition, drawing power from deities or similar sources. Anything with this trait is magical.

Evocation

Effects and magic items with this trait are associated with the evocation school of magic, typically involving energy and elemental forces.

Finesse

You can use your Dexterity modifier instead of your Strength modifier on attack rolls using this melee weapon. You still use your Strength modifier when calculating damage.

Intelligent

An item with this trait is intelligent and has its own will and personality, as well as several statistics that most items don't have. Intelligent items can't be crafted by normal means, and they are always rare or unique.