Shining WayfinderEquipment 4
Source Pathfinder Lost Omens: Character Guide
Price 100 gp
Weight negligible
A shining wayfinder is a polished silver compass blessed by the power of benevolent deities. It has the usual functions of a Wayfinder, except instead of an activation to cast light, the shining wayfinder has the following two activations.
Activate command, Interact
Effect You hold the wayfinder and ask for guidance. The wayfinder casts Guidance on you.
Activate command, Interact
Frequency once per day
Effect You call upon the wayfinder's divine blessings for yourself and your allies. The wayfinder casts Bless, with an emanation centered on itself. Once per turn, you can use a single action, which has the concentrate trait, to increase the emanation's radius by 5 feet.
Traits
Something of uncommon rarity requires special training or comes from a particular culture or part of the world. Some character choices give access to uncommon options, and the GM can choose to allow access for anyone. Less is known about uncommon creatures than common creatures. They typically can't be summoned. The DC of Recall Knowledge checks related to these creature is increased by 2.
AbjurationEffects and magic items with this trait are associated with the abjuration school of magic, typically involving protection or wards.
DivinationThe divination school of magic typically involves obtaining or transferring information, or predicting events.
EvocationEffects and magic items with this trait are associated with the evocation school of magic, typically involving energy and elemental forces.
InvestedA character can wear only 10 magical items that have the invested trait. None of the magical effects of the item apply if the character hasn't invested it, nor can it be activated, though the character still gains any normal benefits from wearing the physical item (like a hat keeping rain off their head).
MagicalSomething with the magical trait is imbued with magical energies not tied to a specific tradition of magic. A magical item radiates a magic aura infused with its dominant school of magic. Some items or effects are closely tied to a particular tradition of magic. In these cases, the item has the arcane, divine, occult, or primal trait instead of the magical trait. Any of these traits indicate that the item is magical.