Slumber WineConsumable 12
Source Pathfinder Core Rulebook
Price 325 gp
Weight light
Slumber wine sees its greatest use in games of intrigue, where an absence can be more devastating than injury. Characters unconscious from slumber wine can't wake up by any means while the poison lasts, don't need to eat or drink while unconscious in this way, and appear to be recently dead unless an examiner succeeds at a DC 40 medicine check.
Activate Interact (Ingested)
Saving Throw DC 32 fortitude
Onset 1 hour
Maximum Duration 7 days
Stage 1 Unconscious (1 day)
Stage 2 unconscious (2 days)
Stage 3 unconscious (3 days)
Traits
Anything that doesn't list another rarity trait (uncommon, rare, or unique) automatically has the common trait. This rarity indicates that an ability, item, or spell is available to all players who meet the prerequisites for it. A creature of this rarity is generally known and can be summoned with the appropriate summon spell.
AlchemicalAlchemical items are powered by reactions of alchemical reagents. Alchemical items aren't magical and don't radiate a magical aura.
ConsumableAn item with this trait can be used only once. Unless stated otherwise, it's destroyed after activation. Consumable items include alchemical items and magical consumables such as scrolls and talismans. When a character creates consumable items, they can make them in batches of four.
IngestedThis poison is delivered when drunk or eaten.
PoisonAn effect with this trait delivers a poison or deals poison damage. An item with this trait is poisonous and might cause an affliction.
SleepThis effect can cause a creature to fall asleep or get drowsy.