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Slumber WineConsumable 12


AlchemicalConsumableIngestedPoisonSleep
Source Pathfinder Core Rulebook
Price 325 gp
Weight light

Slumber wine sees its greatest use in games of intrigue, where an absence can be more devastating than injury. Characters unconscious from slumber wine can't wake up by any means while the poison lasts, don't need to eat or drink while unconscious in this way, and appear to be recently dead unless an examiner succeeds at a DC 40 medicine check.


Activate One Action Interact (Ingested)

Saving Throw DC 32 fortitude

Onset 1 hour

Maximum Duration 7 days

Stage 1 Unconscious (1 day)

Stage 2 unconscious (2 days)

Stage 3 unconscious (3 days)

Traits

Common

Anything that doesn't list another rarity trait (uncommon, rare, or unique) automatically has the common trait. This rarity indicates that an ability, item, or spell is available to all players who meet the prerequisites for it. A creature of this rarity is generally known and can be summoned with the appropriate summon spell.

Alchemical

Alchemical items are powered by reactions of alchemical reagents. Alchemical items aren't magical and don't radiate a magical aura.

Consumable

An item with this trait can be used only once. Unless stated otherwise, it's destroyed after activation. Consumable items include alchemical items and magical consumables such as scrolls and talismans. When a character creates consumable items, they can make them in batches of four.

Ingested

This poison is delivered when drunk or eaten.

Poison

An effect with this trait delivers a poison or deals poison damage. An item with this trait is poisonous and might cause an affliction.

Sleep

This effect can cause a creature to fall asleep or get drowsy.