Animal FeatureFocus 2
Source Pathfinder Advanced Player's Guide
Cast (somatic, verbal)
Duration 1 minute
Without fully transforming your body, you gain one animalistic feature, which you select from the list below each time you Cast the Spell.
- Cat Eyes You gain Low-Light Vision.
- Claws You gain a claw attack that deals 1d6 slashing damage and has the agile, finesse, and unarmed traits.
- Jaws You gain a jaws attack that deals 1d8 piercing damage and has the unarmed trait.
Heightened (4th) Add the following options to the list you can choose from.
- Fish Tail You gain a Swim Speed equal to your land Speed.
- Owl Eyes You gain Darkvision.
- Wings You gain a Fly Speed equal to your land Speed.
Traits
Something of uncommon rarity requires special training or comes from a particular culture or part of the world. Some character choices give access to uncommon options, and the GM can choose to allow access for anyone. Less is known about uncommon creatures than common creatures. They typically can't be summoned. The DC of Recall Knowledge checks related to these creature is increased by 2.
TransmutationEffects and magic items with this trait are associated with the transmutation school of magic, typically changing something's form.
MorphEffects that slightly alter a creature's form have the morph trait. Any Strikes specifically granted by a morph effect are magical. You can be affected by multiple morph spells at once, but if you morph the same body part more than once, the second morph effect attempts to counteract the first (in the same manner as two polymorph effects, described in that trait). Your morph effects might also end if you are polymorphed and the polymorph effect invalidates or overrides your morph effect. The GM determines which morph effects can be used together and which can't.
RangerThis indicates abilities from the ranger class.