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Animus MineSpell 2


AbjurationMental
Source Pathfinder Lost Omens: Gods & Magic
Traditions Occult
Cast Two Actions (somatic, verbal)
Duration 1 hour
Saving Throw Will

You implant a mental mine within your psyche that detonates against anyone attempting to manipulate your thoughts. You can use a single action, which has the concentrate trait, to suppress the effects of the mine for 1 round to allow someone to safely use a mental effect on you. You can Dismiss the spell.

The first creature that uses a mental effect against you triggers the animus mine, causing the spell to end. The animus mine deals 4d8 mental damage to the triggering creature, which must attempt a Will save. This spell should only the deal the mental damage on magical mental effects that send their magic into your mind, not if a creature tries to do something mundane like talk to you.


Critical Success The creature is unaffected.

Success The creature takes half damage.

Failure The creature takes full damage and is Stunned 1.

Critical Failure The creature takes double damage and is Stunned 1. You are unaffected by the triggering mental effect.


Heightened (+1) The damage increases by 2d8.


Traits

Common

Anything that doesn't list another rarity trait (uncommon, rare, or unique) automatically has the common trait. This rarity indicates that an ability, item, or spell is available to all players who meet the prerequisites for it. A creature of this rarity is generally known and can be summoned with the appropriate summon spell.

Abjuration

Effects and magic items with this trait are associated with the abjuration school of magic, typically involving protection or wards.

Mental

A mental effect can alter the target's mind. It has no effect on an object or a mindless creature.