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Appearance of WealthFocus 1


UncommonIllusionCleric
Source Pathfinder Core Rulebook
Cast Two Actions (material, verbal)
Area 5-foot burst
Range 30 feet
Duration sustained up to 1 minute
Saving Throw Will

You create a brief vision of immense wealth filling the spell's area. Each creature within 20 feet of the area that could be enticed by material wealth must attempt a Will saving throw. A creature that enters the area automatically disbelieves the illusion, and disbelieving the illusion ends any Fascinated condition imposed by the spell. As long as you Sustain the Spell, other creatures react to the treasure like they would any other illusion, but they are not at risk of becoming Fascinated.


Critical Success The creature disbelieves the illusion and is unaffected by it.

Success The creature is Fascinated by the wealth until it has completed its first action on its next turn.

Failure The creature is Fascinated by the illusion.


Traits

Uncommon

Something of uncommon rarity requires special training or comes from a particular culture or part of the world. Some character choices give access to uncommon options, and the GM can choose to allow access for anyone. Less is known about uncommon creatures than common creatures. They typically can't be summoned. The DC of Recall Knowledge checks related to these creature is increased by 2.

Illusion

Effects and magic items with this trait are associated with the illusion school of magic, typically involving false sensory stimuli.

Cleric

This indicates abilities from the cleric class.