Home Ancestries Backgrounds Bestiary Classes Conditions Deities Equipment Feats Spells

cleric Spells

1st Level

Adapt Self Two ActionsTransmutation‚ÄčCleric‚ÄčMorph‚Äč You make subtle changes to yourself to adapt to the situation.
Agile Feet One ActionUncommon‚ÄčTransmutation‚ÄčCleric‚Äč The blessings of your god make your feet faster and your movements more fluid.
Appearance of Wealth Two ActionsUncommon‚ÄčIllusion‚ÄčCleric‚Äč You create a brief vision of immense wealth filling the spell's area.
Athletic Rush One ActionUncommon‚ÄčTransmutation‚ÄčCleric‚Äč Your body fills with physical power and skill.
Bit of Luck Two ActionsUncommon‚ÄčDivination‚ÄčCleric‚ÄčFortune‚Äč You tilt the scales of luck slightly to protect a creature from disaster.
Blind Ambition Two ActionsUncommon‚ÄčEnchantment‚ÄčCleric‚ÄčEmotion‚ÄčMental‚Äč You strengthen a target's ambition, increase its resentment of allies, and make its allegiances more susceptible to change.
Charged Javelin Two ActionsUncommon‚ÄčEvocation‚ÄčAttack‚ÄčCleric‚ÄčElectricity‚Äč You fire a javelin of electricity that leaves a charged field around its target.
Charming Touch One ActionUncommon‚ÄčEnchantment‚ÄčCleric‚ÄčEmotion‚ÄčIncapacitation‚ÄčMental‚Äč You infuse your target with attraction, causing it to act friendlier toward you.
Cloak of Shadow One ActionUncommon‚ÄčEvocation‚ÄčCleric‚ÄčDarkness‚ÄčShadow‚Äč You drape the target in a mantle of swirling shadows that make it harder to see.
Cry of Destruction Two ActionsUncommon‚ÄčEvocation‚ÄčCleric‚ÄčSonic‚Äč Your voice booms, smashing what's in front of you.
Dazzling Flash Two ActionsUncommon‚ÄčEvocation‚ÄčCleric‚ÄčLight‚ÄčVisual‚Äč You raise your religious symbol and create a blinding flash of light.
Death's Call ReactionUncommon‚ÄčNecromancy‚ÄčCleric‚Äč Seeing another pass from this world to the next invigorates you.
Delay Consequence ReactionUncommon‚ÄčAbjuration‚ÄčCleric‚Äč You transpose the moment that the target would be injured to later in its timestream.
Divine Plagues Two ActionsUncommon‚ÄčNecromancy‚ÄčCleric‚ÄčDisease‚Äč Your deity sends wracking plagues.
Draconic Barrage Two ActionsUncommon‚ÄčEvocation‚ÄčCleric‚Äč You shape energy into one incorporeal tiny dragon (or serpentine creature) that flits around you.
Eject Soul Two ActionsUncommon‚ÄčNecromancy‚ÄčCleric‚ÄčIncapacitation‚Äč Your touch disrupts the connection between body and soul, possibly forcing the soul out of the body altogether.
Empty Inside One ActionUncommon‚ÄčAbjuration‚ÄčCleric‚ÄčMental‚Äč You inject a sliver of the void into your mind, momentarily remaking it into a bleak and empty place.
Face in the Crowd One ActionUncommon‚ÄčIllusion‚ÄčCleric‚ÄčVisual‚Äč While in a crowd of roughly similar creatures, your appearance becomes bland and nondescript.
Fire Ray Two ActionsEvocation‚ÄčAttack‚ÄčCleric‚ÄčFire‚Äč A blazing band of fire arcs through the air.
Forced Quiet Two ActionsUncommon‚ÄčAbjuration‚ÄčCleric‚Äč You quiet the target's voice, preventing it from giving away valuable secrets.
Healer's Blessing One ActionUncommon‚ÄčNecromancy‚ÄčCleric‚Äč Your words bless a creature with an enhanced connection to positive energy.
Hurtling Stone One ActionUncommon‚ÄčEvocation‚ÄčAttack‚ÄčCleric‚ÄčEarth‚Äč You evoke a magical stone and throw it, with your god's presence guiding your aim.
Hyperfocus Two ActionsDivination‚ÄčCleric‚Äč You sharpen a creature's senses, though more distant objects become hazy, indistinct, or muted to it.
Lament Two ActionsEnchantment‚ÄčCleric‚ÄčEmotion‚ÄčMental‚Äč You let out your negative emotions in a guttural wail that shakes your enemies' hearts and deals 1d8 mental damage (basic Will save).
Magic's Vessel One ActionUncommon‚ÄčEnchantment‚ÄčCleric‚Äč A creature becomes a receptacle for pure magical energy sent by your deity.
Moonbeam Two ActionsUncommon‚ÄčEvocation‚ÄčAttack‚ÄčCleric‚ÄčFire‚ÄčLight‚Äč You shine a ray of moonlight.
Oathkeeper's Insignia Free ActionUncommon‚ÄčConjuration‚ÄčCleric‚Äč A magical indicator assures a creature that you've upheld your end of a bargain.
Object Memory Two ActionsUncommon‚ÄčDivination‚ÄčCleric‚Äč By touching an object, you draw forth the experience of those who created and used it.
Overstuff Two ActionsUncommon‚ÄčTransmutation‚ÄčCleric‚Äč Huge amounts of food and drink fill the target.
Parch Two ActionsEvocation‚ÄčCleric‚ÄčForce‚Äč Dry winds dehydrate a creature.
Perfected Mind One ActionUncommon‚ÄčAbjuration‚ÄčCleric‚Äč You meditate upon perfection to remove all distractions from your mind.
Practice Makes Perfect ReactionDivination‚ÄčCleric‚Äč The target gains a +2 status bonus to the triggering check, or a +3 bonus if the target has master or better proficiency in the skill.
Protector's Sacrifice ReactionUncommon‚ÄčAbjuration‚ÄčCleric‚Äč You protect your ally by suffering in their stead.
Pushing Gust Two ActionsUncommon‚ÄčConjuration‚ÄčAir‚ÄčCleric‚Äč Giving the air a push, you buffet the target with a powerful gust of wind; it must attempt a Fortitude save.
Read Fate Divination‚ÄčCleric‚ÄčPrediction‚Äč You attempt to learn more about the target's fate in the short term, usually within the next day for most prosaic creatures, or the next hour or less for someone likely to have multiple rapid experiences, such as someone actively adventuring.
Redact Two ActionsUncommon‚ÄčTransmutation‚ÄčCleric‚Äč You strike mention of a specific name from one or more documents.
Savor the Sting One ActionUncommon‚ÄčEnchantment‚ÄčCleric‚ÄčMental‚ÄčNonlethal‚Äč You inflict pain upon the target and revel in their anguish.
Scholarly Recollection ReactionUncommon‚ÄčDivination‚ÄčCleric‚Äč Speaking a short prayer as you gather your thoughts, you're blessed to find that your deity gave you just the right bit of information for your situation.
Share Burden ReactionUncommon‚ÄčAbjuration‚ÄčCleric‚ÄčMental‚Äč You shoulder some of your ally's pain.
Soothing Words One ActionUncommon‚ÄčEnchantment‚ÄčCleric‚ÄčEmotion‚ÄčMental‚Äč You attempt to calm the target by uttering soothing words in a calm and even tone.
Splash of Art Two ActionsUncommon‚ÄčIllusion‚ÄčCleric‚ÄčVisual‚Äč A deluge of colorful illusory paint, tools, or other symbols of art and artisanship drift down in the area.
Sudden Shift ReactionUncommon‚ÄčAbjuration‚ÄčCleric‚Äč You swiftly move from a dangerous spot and veil yourself.
Swarmsense Uncommon‚ÄčDivination‚ÄčCleric‚Äč You extend your senses through a multitude of crawling and flying creatures.
Sweet Dream Three ActionsUncommon‚ÄčEnchantment‚ÄčAuditory‚ÄčCleric‚ÄčLinguistic‚ÄčMental‚ÄčSleep‚Äč With soothing song or tales, you lull the target into an enchanting dream.
Tidal Surge One ActionUncommon‚ÄčEvocation‚ÄčCleric‚ÄčWater‚Äč You call forth a tremendous wave to move the target either in a body of water or on the ground.
Touch of Obedience One ActionUncommon‚ÄčEnchantment‚ÄčCleric‚ÄčMental‚Äč Your imperious touch erodes the target's willpower, making it easier to control.
Touch of Undeath One ActionUncommon‚ÄčNecromancy‚ÄčCleric‚ÄčNegative‚Äč You attack the target's life force with undeath, dealing 1d6 negative damage.
Unimpeded Stride One ActionUncommon‚ÄčTransmutation‚ÄčCleric‚Äč Nothing can hold you in place.
Veil of Confidence One ActionUncommon‚ÄčEnchantment‚ÄčCleric‚ÄčMental‚Äč You surround yourself in a veil of confidence.
Vibrant Thorns One ActionUncommon‚ÄčTransmutation‚ÄčCleric‚ÄčMorph‚ÄčPlant‚Äč Your body sprouts a coat of brambly thorns that harm those that strike you and thrive on life magic.
Waking Nightmare Two ActionsUncommon‚ÄčEnchantment‚ÄčCleric‚ÄčEmotion‚ÄčFear‚ÄčMental‚Äč You fill the creature's mind with a terrifying vision out of its nightmares.
Weapon Surge One ActionUncommon‚ÄčEvocation‚ÄčCleric‚Äč Holding your weapon aloft, you fill it with divine energy.
Winter Bolt Two ActionsEvocation‚ÄčAttack‚ÄčCleric‚ÄčCold‚Äč You fling a hollow icicle filled with winter's wrath.
Withering Grasp Two ActionsUncommon‚ÄčNecromancy‚ÄčCleric‚ÄčNegative‚Äč Your touch rots organic material and decays objects.
Word of Truth One ActionUncommon‚ÄčDivination‚ÄčCleric‚Äč You speak a statement you believe to be true and that is free of any attempt to deceive through twisting words, omission, and so on.
Zenith Star Two ActionsUncommon‚ÄčDivination‚ÄčCleric‚ÄčLight‚Äč You call a tiny star to orbit a creature in a sparkling halo before shooting up into the heavens, where it marks the creature's rough location.

4th Level

Adaptive Ablation ReactionUncommon‚ÄčAbjuration‚ÄčCleric‚Äč You shift yourself to adapt to the mystical wavelengths of the energy damage, protecting yourself from further harm.
Artistic Flourish Two ActionsUncommon‚ÄčTransmutation‚ÄčCleric‚Äč You transform the target to make it match your artisanal and artistic vision.
Asterism Three ActionsEvocation‚ÄčCleric‚ÄčLight‚Äč Lines of burning starlight form a constellation around you.
Bottle the Storm ReactionUncommon‚ÄčEvocation‚ÄčCleric‚ÄčElectricity‚Äč When lightning is turned at you, you store the charge safely within yourself, unleashing it when the time is right.
Captivating Adoration Two ActionsUncommon‚ÄčEnchantment‚ÄčCleric‚ÄčEmotion‚ÄčMental‚ÄčVisual‚Äč You become intensely entrancing, and creatures are distracted by you as long as they remain within the area.
Commanding Lash One ActionUncommon‚ÄčEnchantment‚ÄčCleric‚ÄčIncapacitation‚ÄčMental‚Äč With the threat of more pain, you compel a creature you've recently harmed.
Competitive Edge One ActionUncommon‚ÄčEnchantment‚ÄčCleric‚ÄčEmotion‚ÄčMental‚Äč Your competitiveness drives you to prove yourself against the opposition.
Darkened Eyes Two ActionsUncommon‚ÄčTransmutation‚ÄčCleric‚ÄčDarkness‚Äč You infuse a creature's vision with darkness.
Delusional Pride Two ActionsUncommon‚ÄčEnchantment‚ÄčCleric‚ÄčEmotion‚ÄčMental‚Äč You make the target overconfident, leading it to ascribe failure to external factors.
Destructive Aura Two ActionsUncommon‚ÄčEvocation‚ÄčCleric‚Äč Swirling sands of divine devastation surround you, weakening the defenses of all they touch.
Diamond Dust Two ActionsUncommon‚ÄčEvocation‚ÄčCleric‚ÄčCold‚Äč You supercool the nearby air, forming a cloud of dancing ice crystals in an emanation around you.
Disperse into Air ReactionUncommon‚ÄčTransmutation‚ÄčCleric‚ÄčPolymorph‚Äč After taking the triggering damage, you transform into air.
Door to Beyond Two ActionsUncommon‚ÄčConjuration‚ÄčCleric‚Äč Striking at thin air, you create hairline cracks in an unoccupied adjacent space that lead somewhere outside reality.
Downpour Two ActionsUncommon‚ÄčEvocation‚ÄčCleric‚ÄčWater‚Äč You call forth a torrential downpour, which extinguishes nonmagical flames.
Dreamer's Call Two ActionsUncommon‚ÄčEnchantment‚ÄčCleric‚ÄčIncapacitation‚ÄčMental‚Äč The target becomes distracted and suggestible, inundated by vivid daydreams.
Dust Storm Two ActionsUncommon‚ÄčConjuration‚ÄčCleric‚ÄčNonlethal‚Äč You call forth a swirling storm of dust.
Dutiful Challenge Two ActionsUncommon‚ÄčAbjuration‚ÄčCleric‚Äč As you challenge an enemy, you take some of its attention away from your allies.
Ectoplasmic Interstice Two ActionsUncommon‚ÄčNecromancy‚ÄčCleric‚Äč You force the Material and Ethereal Planes to partially overlap, creating a zone that causes incorporeal and spiritual entities to take on many of the aspects of corporeal creatures.
Enduring Might ReactionUncommon‚ÄčAbjuration‚ÄčCleric‚Äč Your own might mingles with divine power to protect you.
Eradicate Undeath Two ActionsUncommon‚ÄčNecromancy‚ÄčCleric‚ÄčPositive‚Äč A massive deluge of life energy causes the undead to fall apart.
Fallow Field Two ActionsNecromancy‚ÄčCleric‚ÄčNegative‚Äč A sickly yellow light fills the area as entropic forces prevent healing.
Flame Barrier ReactionUncommon‚ÄčAbjuration‚ÄčCleric‚Äč You swiftly deflect incoming flames.
Font of Serenity Two ActionsUncommon‚ÄčAbjuration‚ÄčCleric‚ÄčEmotion‚ÄčMental‚Äč A divine beacon radiates serenity, soothing nearby allies.
Foul Miasma Two ActionsUncommon‚ÄčNecromancy‚ÄčCleric‚ÄčDisease‚Äč You multiply the disease within a creature, drawing it into an infectious mist outside their body where it can spread to other creatures.
Ghostly Transcription Two ActionsUncommon‚ÄčIllusion‚ÄčCleric‚ÄčVisual‚Äč Glowing letters assemble in the air, providing a transcription of the target's speech in all languages you speak.
Glimpse the Truth One ActionDivination‚ÄčCleric‚ÄčRevelation‚Äč Divine insight lets you see things as they truly are.
Know the Enemy ReactionUncommon‚ÄčDivination‚ÄčCleric‚ÄčFortune‚Äč You quickly remind yourself of useful information.
Localized Quake Two ActionsTransmutation‚ÄčCleric‚ÄčEarth‚Äč You shake the earth, toppling nearby creatures.
Lucky Break ReactionUncommon‚ÄčDivination‚ÄčCleric‚ÄčFortune‚Äč Reroll the saving throw and use the better result.
Malignant Sustenance Two ActionsUncommon‚ÄčNecromancy‚ÄčCleric‚ÄčNegative‚Äč You embed a seed of negative energy in an undead creature, restoring its unnatural vigor.
Mystic Beacon One ActionUncommon‚ÄčEvocation‚ÄčCleric‚Äč The next damaging or healing spell the target casts before the start of your next turn deals damage or restores Hit Points as if the spell were heightened 1 level higher than its actual level.
Nature's Bounty One ActionUncommon‚ÄčConjuration‚ÄčCleric‚ÄčPlant‚ÄčPositive‚Äč A palm-sized raw fruit or vegetable appears in your open hand.
Overflowing Sorrow Two ActionsUncommon‚ÄčEnchantment‚ÄčCleric‚ÄčEmotion‚ÄčIncapacitation‚ÄčMental‚Äč Sadness flows out of you into nearby creatures, blotting out any other thoughts they had.
Perfected Form ReactionUncommon‚ÄčAbjuration‚ÄčCleric‚ÄčFortune‚Äč Reroll the saving throw and use the better result.
Positive Luminance One ActionUncommon‚ÄčNecromancy‚ÄčCleric‚ÄčLight‚ÄčPositive‚Äč Drawing life force into yourself, you become a beacon of positive energy.
Precious Metals One ActionUncommon‚ÄčTransmutation‚ÄčCleric‚Äč Your deity blesses base metals to transform them into precious materials.
Protector's Sphere Two ActionsUncommon‚ÄčAbjuration‚ÄčCleric‚Äč A protective aura emanates out from you, safeguarding you and your allies.
Pulse of the City Three ActionsUncommon‚ÄčDivination‚ÄčCleric‚ÄčScrying‚Äč You tap into the zeitgeist of the nearest settlement in range (if any).
Rebuke Death One Action to Three ActionsNecromancy‚ÄčCleric‚ÄčHealing‚ÄčPositive‚Äč You snatch creatures from the jaws of death.
Remember the Lost Two ActionsUncommon‚ÄčDivination‚ÄčCleric‚ÄčMental‚Äč You call upon the lost and forgotten, assailing your foes' minds with the memories of those who died with a grievance toward them.
Retributive Pain ReactionUncommon‚ÄčAbjuration‚ÄčCleric‚ÄčMental‚ÄčNonlethal‚Äč You vengefully reflect your pain upon your tormentor.
Roar of the Wyrm Two ActionsUncommon‚ÄčEnchantment‚ÄčCleric‚ÄčEmotion‚ÄčFear‚ÄčMental‚Äč You channel the might of dragons into your voice, letting out a roar that engenders respect in dragonkind but that instills fear in most other creatures.
Safeguard Secret Uncommon‚ÄčAbjuration‚ÄčCleric‚ÄčMental‚Äč You ensure a secret remains safe from prying spies.
Shared Nightmare Two ActionsUncommon‚ÄčEnchantment‚ÄčCleric‚ÄčEmotion‚ÄčIncapacitation‚ÄčMental‚Äč Merging minds with the target, you swap disorienting visions from one another's nightmares.
Stasis Two ActionsUncommon‚ÄčTransmutation‚ÄčCleric‚ÄčIncapacitation‚Äč The flow of time congeals around an object or creature, holding it in place.
Swarm Form Two ActionsUncommon‚ÄčTransmutation‚ÄčCleric‚ÄčPolymorph‚Äč You discorporate into a swarm of Tiny creatures.
Take its Course Two ActionsUncommon‚ÄčNecromancy‚ÄčCleric‚Äč When someone has overindulged, you can hasten them past the worst of their affliction or intensify their misery.
Tempt Fate ReactionUncommon‚ÄčDivination‚ÄčCleric‚ÄčFortune‚Äč You twist the forces of fate to make a moment dire or uneventful, with no in-between.
Tireless Worker Two ActionsUncommon‚ÄčNecromancy‚ÄčCleric‚ÄčHealing‚Äč You suppress your choice of one of the following conditions that's affecting the target: Clumsy, Encumbered, Enfeebled, or Fatigued.
Touch of the Moon One ActionUncommon‚ÄčEnchantment‚ÄčCleric‚ÄčLight‚Äč When you touch the target, a symbol of the moon appears on its forehead, glowing with soft moonlight.
Traveler's Transit Two ActionsUncommon‚ÄčEvocation‚ÄčCleric‚Äč You add power to your muscles, allowing you to swim or climb walls with ease.
Trickster's Twin Two ActionsUncommon‚ÄčIllusion‚ÄčCleric‚ÄčVisual‚Äč You rarely settle for being in just one place.
Unity ReactionUncommon‚ÄčAbjuration‚ÄčCleric‚ÄčFortune‚Äč You put up a united defense.
Word of Freedom One ActionUncommon‚ÄčAbjuration‚ÄčCleric‚ÄčMental‚Äč You utter a liberating word of power that frees a creature.
Zeal for Battle ReactionUncommon‚ÄčEnchantment‚ÄčCleric‚ÄčEmotion‚ÄčFortune‚ÄčMental‚Äč You stoke the righteous anger within yourself and an ally.