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cleric Spells



1st Level


NameTraitsDescription
Adapt Self Two ActionsTransmutationClericMorph You make subtle changes to yourself to adapt to the situation.
Agile Feet One ActionUncommonTransmutationCleric The blessings of your god make your feet faster and your movements more fluid.
Appearance of Wealth Two ActionsUncommonIllusionCleric You create a brief vision of immense wealth filling the spell's area.
Athletic Rush One ActionUncommonTransmutationCleric Your body fills with physical power and skill.
Bit of Luck Two ActionsUncommonDivinationClericFortune You tilt the scales of luck slightly to protect a creature from disaster.
Blind Ambition Two ActionsUncommonEnchantmentClericEmotionMental You strengthen a target's ambition, increase its resentment of allies, and make its allegiances more susceptible to change.
Charged Javelin Two ActionsEvocationAttackClericElectricity You fire a javelin of electricity that leaves a charged field around its target.
Charming Touch One ActionUncommonEnchantmentClericEmotionIncapacitationMental You infuse your target with attraction, causing it to act friendlier toward you.
Cinder Gaze RareDivinationClericPrediction You've learned to read the future in the patterns of flames and smoke.
Cloak of Shadow One ActionUncommonEvocationClericDarknessShadow You drape the target in a mantle of swirling shadows that make it harder to see.
Cry of Destruction Two ActionsUncommonEvocationClericSonic Your voice booms, smashing what's in front of you.
Dazzling Flash Two ActionsUncommonEvocationClericLightVisual You raise your religious symbol and create a blinding flash of light.
Death's Call ReactionUncommonNecromancyCleric Seeing another pass from this world to the next invigorates you.
Delay Consequence ReactionAbjurationCleric You transpose the moment that the target would be injured to later in its timestream.
Divine Plagues Two ActionsNecromancyClericDisease Your deity sends wracking plagues.
Draconic Barrage Two ActionsEvocationCleric You shape energy into one incorporeal tiny dragon (or serpentine creature) that flits around you.
Eject Soul Two ActionsNecromancyClericIncapacitation Your touch disrupts the connection between body and soul, possibly forcing the soul out of the body altogether.
Empty Inside One ActionAbjurationClericMental You inject a sliver of the void into your mind, momentarily remaking it into a bleak and empty place.
Face in the Crowd One ActionUncommonIllusionClericVisual While in a crowd of roughly similar creatures, your appearance becomes bland and nondescript.
Fire Ray Two ActionsUncommonEvocationAttackClericFire A blazing band of fire arcs through the air.
Forced Quiet Two ActionsUncommonAbjurationCleric You quiet the target's voice, preventing it from giving away valuable secrets.
Frenzied Revelry Two ActionsRareEnchantmentClericEmotionMental You recall memories of hedonistic rites to send yourself into an infectious frenzy, dancing and howling wildly to encourage your companions to join in.
Healer's Blessing One ActionUncommonNecromancyCleric Your words bless a creature with an enhanced connection to positive energy.
Hollow Heart Two ActionsRareEnchantmentClericEmotionFearMental You stoke the target's ambition beyond reason, until it believes no one is capable of helping it, or that others aren't to be trusted.
Hurtling Stone One ActionUncommonEvocationAttackClericEarth You evoke a magical stone and throw it, with your god's presence guiding your aim.
Hyperfocus Two ActionsDivinationCleric You sharpen a creature's senses, though more distant objects become hazy, indistinct, or muted to it.
Lament Two ActionsEnchantmentAuditoryClericEmotionMental You let out your negative emotions in a guttural wail that shakes your enemies' hearts and deals 1d8 mental damage (basic Will save).
Magic's Vessel One ActionUncommonEnchantmentCleric A creature becomes a receptacle for pure magical energy sent by your deity.
Moonbeam Two ActionsUncommonEvocationAttackClericFireLight You shine a ray of moonlight.
Oathkeeper's Insignia Free ActionConjurationCleric A magical indicator assures a creature that you've upheld your end of a bargain.
Object Memory Two ActionsDivinationCleric By touching an object, you draw forth the experience of those who created and used it.
Overstuff Two ActionsUncommonTransmutationCleric Huge amounts of food and drink fill the target.
Parch Two ActionsEvocationAirCleric Dry winds dehydrate a creature.
Perfected Mind One ActionUncommonAbjurationCleric You meditate upon perfection to remove all distractions from your mind.
Practice Makes Perfect ReactionUncommonDivinationCleric The target gains a +2 status bonus to the triggering check, or a +3 bonus if the target has master or better proficiency in the skill.
Protector's Sacrifice ReactionUncommonAbjurationCleric You protect your ally by suffering in their stead.
Pushing Gust Two ActionsUncommonConjurationAirCleric Giving the air a push, you buffet the target with a powerful gust of wind; it must attempt a Fortitude save.
Read Fate UncommonDivinationClericPrediction You attempt to learn more about the target's fate in the short term, usually within the next day for most prosaic creatures, or the next hour or less for someone likely to have multiple rapid experiences, such as someone actively adventuring.
Redact Two ActionsTransmutationCleric You strike mention of a specific name from one or more documents.
Savor the Sting One ActionUncommonEnchantmentClericMentalNonlethal You inflict pain upon the target and revel in their anguish.
Scholarly Recollection ReactionUncommonDivinationClericFortune Speaking a short prayer as you gather your thoughts, you're blessed to find that your deity gave you just the right bit of information for your situation.
Share Burden ReactionAbjurationClericMental You shoulder some of your ally's pain.
Soothing Words One ActionUncommonEnchantmentClericEmotionMental You attempt to calm the target by uttering soothing words in a calm and even tone.
Splash of Art Two ActionsUncommonIllusionClericVisual A deluge of colorful illusory paint, tools, or other symbols of art and artisanship drift down in the area.
String of Fate One ActionRareAbjurationClericFortune You bond yourself to a cherished friend, vowing to share their fate for good or for ill.
Sudden Shift ReactionUncommonAbjurationCleric You swiftly move from a dangerous spot and veil yourself.
Swarmsense DivinationCleric You extend your senses through a multitude of crawling and flying creatures.
Sweet Dream Three ActionsUncommonEnchantmentAuditoryClericLinguisticMentalSleep With soothing song or tales, you lull the target into an enchanting dream.
Tidal Surge One ActionUncommonEvocationClericWater You call forth a tremendous wave to move the target either in a body of water or on the ground.
Touch of Obedience One ActionUncommonEnchantmentClericMental Your imperious touch erodes the target's willpower, making it easier to control.
Touch of Undeath One ActionUncommonNecromancyClericNegative You attack the target's life force with undeath, dealing 1d6 negative damage.
Unimpeded Stride One ActionUncommonTransmutationCleric Nothing can hold you in place.
Veil of Confidence One ActionUncommonEnchantmentClericMental You surround yourself in a veil of confidence.
Vibrant Thorns One ActionUncommonTransmutationClericMorphPlant Your body sprouts a coat of brambly thorns that harm those that strike you and thrive on life magic.
Victory Cry RareEvocationClericSonic Your true might comes from your bonds with your allies, and you glory in their achievements.
Waking Nightmare Two ActionsUncommonEnchantmentClericEmotionFearMental You fill the creature's mind with a terrifying vision out of its nightmares.
Weapon Surge One ActionUncommonEvocationCleric Holding your weapon aloft, you fill it with divine energy.
Winter Bolt Two ActionsEvocationAttackClericCold You fling a hollow icicle filled with winter's wrath.
Withering Grasp Two ActionsNecromancyClericNegative Your touch rots organic material and decays objects.
Word of Truth One ActionUncommonDivinationCleric You speak a statement you believe to be true and that is free of any attempt to deceive through twisting words, omission, and so on.
Zenith Star Two ActionsDivinationClericLight You call a tiny star to orbit a creature in a sparkling halo before shooting up into the heavens, where it marks the creature's rough location.

4th Level


NameTraitsDescription
Adaptive Ablation ReactionAbjurationCleric You shift yourself to adapt to the mystical wavelengths of the energy damage, protecting yourself from further harm.
Artistic Flourish Two ActionsUncommonTransmutationCleric You transform the target to make it match your artisanal and artistic vision.
Asterism Three ActionsEvocationClericLight Lines of burning starlight form a constellation around you.
Bottle the Storm ReactionEvocationClericElectricity When lightning is turned at you, you store the charge safely within yourself, unleashing it when the time is right.
Captivating Adoration Two ActionsUncommonEnchantmentClericEmotionMentalVisual You become intensely entrancing, and creatures are distracted by you as long as they remain within the area.
Commanding Lash One ActionUncommonEnchantmentClericIncapacitationMental With the threat of more pain, you compel a creature you've recently harmed.
Competitive Edge One ActionUncommonEnchantmentClericEmotionMental Your competitiveness drives you to prove yourself against the opposition.
Darkened Eyes Two ActionsUncommonTransmutationClericDarkness You infuse a creature's vision with darkness.
Delusional Pride Two ActionsUncommonEnchantmentClericEmotionMental You make the target overconfident, leading it to ascribe failure to external factors.
Destructive Aura Two ActionsUncommonEvocationAuraCleric Swirling sands of divine devastation surround you, weakening the defenses of all they touch.
Diamond Dust Two ActionsEvocationClericCold You supercool the nearby air, forming a cloud of dancing ice crystals in an emanation around you.
Disperse into Air ReactionUncommonTransmutationAirClericPolymorph After taking the triggering damage, you transform into air.
Door to Beyond Two ActionsConjurationCleric Striking at thin air, you create hairline cracks in an unoccupied adjacent space that lead somewhere outside reality.
Downpour Two ActionsUncommonEvocationClericWater You call forth a torrential downpour, which extinguishes nonmagical flames.
Dreamer's Call Two ActionsUncommonEnchantmentClericIncapacitationMental The target becomes distracted and suggestible, inundated by vivid daydreams.
Dust Storm Two ActionsConjurationAirClericNonlethal You call forth a swirling storm of dust.
Dutiful Challenge Two ActionsAbjurationCleric As you challenge an enemy, you take some of its attention away from your allies.
Ectoplasmic Interstice Two ActionsNecromancyCleric You force the Material and Ethereal Planes to partially overlap, creating a zone that causes incorporeal and spiritual entities to take on many of the aspects of corporeal creatures.
Enduring Might ReactionUncommonAbjurationCleric Your own might mingles with divine power to protect you.
Eradicate Undeath Two ActionsUncommonNecromancyClericPositive A massive deluge of life energy causes the undead to fall apart.
Euphoric Renewal Two ActionsRareNecromancyCleric You view death not as an ending but a beginning, and you delight in dancing on its edge.
Fallow Field Two ActionsNecromancyClericNegative A sickly yellow light fills the area as entropic forces prevent healing.
Flame Barrier ReactionUncommonAbjurationCleric You swiftly deflect incoming flames.
Font of Serenity Two ActionsAbjurationClericEmotionMental A divine beacon radiates serenity, soothing nearby allies.
Foul Miasma Two ActionsNecromancyClericDisease You multiply the disease within a creature, drawing it into an infectious mist outside their body where it can spread to other creatures.
Ghostly Transcription Two ActionsIllusionClericVisual Glowing letters assemble in the air, providing a transcription of the target's speech in all languages you speak.
Glimpse the Truth One ActionUncommonDivinationClericRevelation Divine insight lets you see things as they truly are.
Inevitable Destination Two ActionsRareConjurationCleric You twist the paths of the target, ensuring that each one leads to you.
Isolation Two ActionsRareIllusionCleric You summon a tangible manifestation of loneliness to cloak the target from view as surely as if it were wreathed in darkness.
Know the Enemy ReactionUncommonDivinationClericFortune You quickly remind yourself of useful information.
Localized Quake Two ActionsUncommonTransmutationClericEarth You shake the earth, toppling nearby creatures.
Lucky Break ReactionUncommonDivinationClericFortune Reroll the saving throw and use the better result.
Malignant Sustenance Two ActionsUncommonNecromancyClericNegative You embed a seed of negative energy in an undead creature, restoring its unnatural vigor.
Mystic Beacon One ActionUncommonEvocationCleric The next damaging or healing spell the target casts before the start of your next turn deals damage or restores Hit Points as if the spell were heightened 1 level higher than its actual level.
Nature's Bounty One ActionUncommonConjurationClericPlantPositive A palm-sized raw fruit or vegetable appears in your open hand.
Overflowing Sorrow Two ActionsEnchantmentClericEmotionIncapacitationMental Sadness flows out of you into nearby creatures, blotting out any other thoughts they had.
Perfected Form ReactionUncommonAbjurationClericFortune Reroll the saving throw and use the better result.
Positive Luminance One ActionUncommonNecromancyClericLightPositive Drawing life force into yourself, you become a beacon of positive energy.
Precious Metals One ActionUncommonTransmutationCleric Your deity blesses base metals to transform them into precious materials.
Protector's Sphere Two ActionsUncommonAbjurationAuraCleric A protective aura emanates out from you, safeguarding you and your allies.
Pulse of the City Three ActionsUncommonDivinationClericScrying You tap into the zeitgeist of the nearest settlement in range (if any).
Purifying Veil Two ActionsRareEvocationClericGoodWater Drawing on the purifying powers of water, you call forth a veil of fine water droplets suffused with holy energy.
Rebuke Death One Action to Three ActionsUncommonNecromancyClericHealingPositive You snatch creatures from the jaws of death.
Remember the Lost Two ActionsDivinationClericMental You call upon the lost and forgotten, assailing your foes' minds with the memories of those who died with a grievance toward them.
Retributive Pain ReactionUncommonAbjurationClericMentalNonlethal You vengefully reflect your pain upon your tormentor.
Roar of the Wyrm Two ActionsEnchantmentAuditoryClericEmotionMental You channel the might of dragons into your voice, letting out a roar that engenders respect in dragonkind but that instills fear in most other creatures.
Safeguard Secret UncommonAbjurationClericMental You ensure a secret remains safe from prying spies.
Shaken Confidence RareEnchantmentClericEmotionMentalMisfortune You mock the target for all its failings, twisting its self-confidence into doubt.
Shared Nightmare Two ActionsUncommonEnchantmentClericEmotionIncapacitationMental Merging minds with the target, you swap disorienting visions from one another's nightmares.
Stasis Two ActionsTransmutationClericIncapacitation The flow of time congeals around an object or creature, holding it in place.
Swarm Form Two ActionsTransmutationClericPolymorph You discorporate into a swarm of Tiny creatures.
Take its Course Two ActionsUncommonNecromancyCleric When someone has overindulged, you can hasten them past the worst of their affliction or intensify their misery.
Tempt Fate ReactionUncommonDivinationClericFortune You twist the forces of fate to make a moment dire or uneventful, with no in-between.
Tireless Worker Two ActionsNecromancyClericHealing You suppress your choice of one of the following conditions that's affecting the target: Clumsy, Encumbered, Enfeebled, or Fatigued.
Touch of the Moon One ActionUncommonEnchantmentClericLight When you touch the target, a symbol of the moon appears on its forehead, glowing with soft moonlight.
Traveler's Transit Two ActionsUncommonEvocationCleric You add power to your muscles, allowing you to swim or climb walls with ease.
Trickster's Twin Two ActionsUncommonIllusionClericVisual You rarely settle for being in just one place.
Unity ReactionUncommonAbjurationClericFortune You put up a united defense.
Weaponize Secret Two ActionsRareDivinationClericMental You understand that holding a secret is in itself a kind of power.
Wind Whispers RareEnchantmentClericLinguisticMental You call forth numerous breezes in which you weave gossip, whispering subtly into the ears of those around.
Word of Freedom One ActionUncommonEnchantmentClericMental You utter a liberating word of power that frees a creature.
Wordsmith Three ActionsRareTransmutationCleric You're a devotee of knowledge with an unmatched command of the language used to spread that knowledge, and you can reshape the written word into a form more understandable to your audience.
Zeal for Battle ReactionUncommonEnchantmentClericEmotionFortuneMental You stoke the righteous anger within yourself and an ally.