Arcane WeavingRitual 3
Cast 1 day
Cost rare silks worth a total value of 20 gp x the spell level
Secondary Casters 1
Primary Check Arcana or Occultism (expert)
Secondary Checks Arcana, Crafting, or Occultism
You and the secondary casters weave together spells (and, if anadis, silk) in a complex ritual that combines magical learning with art, allowing all the participants to share spells they know with one another.
Success You or any secondary caster can swap any spell in your spell repertoire for a spell in the spell repertoire of any other participant. This spell can't be a higher level than the ritual's level.
Failure None of the participants can swap spells.
Critical Failure As failure, and all participants are Stupefied 1 for 24 hours and can't reduce their stupefied condition below 1 for 24 hours.
Traits
Something of uncommon rarity requires special training or comes from a particular culture or part of the world. Some character choices give access to uncommon options, and the GM can choose to allow access for anyone. Less is known about uncommon creatures than common creatures. They typically can't be summoned. The DC of Recall Knowledge checks related to these creature is increased by 2.
DivinationThe divination school of magic typically involves obtaining or transferring information, or predicting events.