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Divination Spells



Cantrip


NameTraitsDescription
Approximate Two ActionsDivination‚ÄčCantrip‚ÄčDetection‚Äč Your magic quickly flows over an area to help you count and catalog.
Detect Magic Two ActionsDivination‚ÄčCantrip‚ÄčDetection‚Äč You send out a pulse that registers the presence of magic.
Discern Secrets One ActionUncommon‚ÄčDivination‚ÄčCantrip‚ÄčHex‚ÄčWitch‚Äč You call upon your patron's power to better uncover secrets.
Foresee the Path One ActionUncommon‚ÄčDivination‚ÄčCantrip‚ÄčPsychic‚Äč You see just a split second into the future and glean how an enemy will move, making it easier for your allies to strike it mid-action.
Glimpse Weakness One ActionUncommon‚ÄčDivination‚ÄčCantrip‚ÄčPsychic‚Äč You glimpse a loose scale, a seam in a foe's armor, or a similar weakness, aiding your allies in landing a precise hit.
Guidance One ActionDivination‚ÄčCantrip‚Äč You ask for divine guidance, granting the target a +1 status bonus to one attack roll, Perception check, saving throw, or skill check the target attempts before the duration ends.
Join Pasts One ActionUncommon‚ÄčDivination‚ÄčCantrip‚ÄčMental‚Äč With touches to the targets' foreheads, you bring them into mental communion.
Know Direction Two ActionsDivination‚ÄčCantrip‚ÄčDetection‚Äč In your mind's eye, you see a path northward.
Nudge Fate One ActionUncommon‚ÄčDivination‚ÄčCantrip‚ÄčHex‚ÄčWitch‚Äč You read slightly into the future and give fate a tiny push to achieve the result you desire.
Omnidirectional Scan One ActionUncommon‚ÄčDivination‚ÄčCantrip‚ÄčPsychic‚ÄčScrying‚Äč 30-foot emanation .
Read Aura Divination‚ÄčCantrip‚ÄčDetection‚Äč You focus on the target object, opening your mind to perceive magical auras.
Read the Air Two ActionsDivination‚ÄčCantrip‚Äč You take a deep breath as you survey a social situation, showing courtesy to all around you as your intuition swiftly picks up clues about social contexts and unspoken assumptions of behavior.
Time Sense One ActionDivination‚ÄčCantrip‚Äč When you Cast the Spell, you gain a perfect sense of time.

1st Level


NameTraitsDescription
Ancestral Memories One ActionUncommon‚ÄčDivination‚ÄčSorcerer‚Äč The memories of long-dead spellcasters grant you knowledge in a specific skill.
Anticipate Peril Two ActionsDivination‚Äč You grant the target brief foresight.
Bit of Luck Two ActionsUncommon‚ÄčDivination‚ÄčCleric‚ÄčFortune‚Äč You tilt the scales of luck slightly to protect a creature from disaster.
Cinder Gaze Rare‚ÄčDivination‚ÄčCleric‚ÄčPrediction‚Äč You've learned to read the future in the patterns of flames and smoke.
Detect Alignment Two ActionsUncommon‚ÄčDivination‚ÄčDetection‚Äč Your eyes glow as you sense aligned auras.
Detect Poison Two ActionsUncommon‚ÄčDivination‚ÄčDetection‚Äč You detect whether a creature is venomous or poisonous, or if an object is poison or has been poisoned.
Diviner's Sight One ActionUncommon‚ÄčDivination‚ÄčConcentrate‚ÄčFortune‚ÄčWizard‚Äč You glimpse into the target's future.
Extend Boost Free ActionUncommon‚ÄčDivination‚ÄčMetamagic‚ÄčSummoner‚Äč You focus on the intricacies of the magic binding you to your eidolon to extend the duration of your boost eidolon or reinforce eidolon spell.
Hyperfocus Two ActionsDivination‚ÄčCleric‚Äč You sharpen a creature's senses, though more distant objects become hazy, indistinct, or muted to it.
Ill Omen Two ActionsDivination‚ÄčCurse‚ÄčMisfortune‚Äč The target is struck with misfortune, which throws them off balance.
Imprint Message Two ActionsDivination‚Äč You project psychic vibrations onto the target object, imprinting it with a short message or emotional theme of your design.
Loremaster's Etude Free ActionUncommon‚ÄčDivination‚ÄčBard‚ÄčFortune‚Äč
Message Rune Divination‚ÄčLinguistic‚ÄčMental‚Äč You record a message up to 5 minutes long and inscribe a special rune on any flat unattended surface within reach.
Mindlink Two ActionsDivination‚ÄčMental‚Äč You link your mind to the target's mind and mentally impart to that target an amount of information in an instant that could otherwise be communicated in 10 minutes.
Nudge the Odds Two ActionsUncommon‚ÄčDivination‚Äč You bestow yourself supernaturally good luck at cards, dice, and other games of chance.
Object Memory Two ActionsDivination‚ÄčCleric‚Äč By touching an object, you draw forth the experience of those who created and used it.
Object Reading Two ActionsDivination‚Äč You place a hand on an object to learn a piece of information about an emotional event that occurred involving the object within the past week, determined by the GM.
Pocket Library Three ActionsDivination‚ÄčExtradimensional‚Äč You collect information from the world's libraries about a particular subject and store it in an extradimensional library.
Practice Makes Perfect ReactionUncommon‚ÄčDivination‚ÄčCleric‚Äč The target gains a +2 status bonus to the triggering check, or a +3 bonus if the target has master or better proficiency in the skill.
Read Fate Uncommon‚ÄčDivination‚ÄčCleric‚ÄčPrediction‚Äč You attempt to learn more about the target's fate in the short term, usually within the next day for most prosaic creatures, or the next hour or less for someone likely to have multiple rapid experiences, such as someone actively adventuring.
Scholarly Recollection ReactionUncommon‚ÄčDivination‚ÄčCleric‚ÄčFortune‚Äč Speaking a short prayer as you gather your thoughts, you're blessed to find that your deity gave you just the right bit of information for your situation.
Seashell of Stolen Sound ReactionDivination‚ÄčSonic‚Äč You store a sound in a seashell to use as you will: the last words of a loved one, a dragon's mighty roar, the compromising conversation between two powerful diplomats, or even more strange and secret.
Sepulchral Mask Two ActionsUncommon‚ÄčDivination‚ÄčEmotion‚ÄčMental‚ÄčSorcerer‚ÄčVisual‚Äč You manifest a supernatural funerary mask, granting you a +1 status bonus to Will saving throws against emotion effects for 1 minute.
Share Lore Divination‚ÄčMental‚Äč You share your knowledge with the touched creatures.
Shooting Star One ActionUncommon‚ÄčDivination‚ÄčMagus‚Äč You let loose a projectile that flies true and leaves the blazing trail of a meteor behind it.
Swarmsense Divination‚ÄčCleric‚Äč You extend your senses through a multitude of crawling and flying creatures.
Synchronize Two ActionsDivination‚Äč You harmlessly place your unique magic sigil, which is about 1 square inch in size, on your targets.
True Strike One ActionDivination‚ÄčFortune‚Äč A glimpse into the future ensures your next blow strikes true.
Word of Truth One ActionUncommon‚ÄčDivination‚ÄčCleric‚Äč You speak a statement you believe to be true and that is free of any attempt to deceive through twisting words, omission, and so on.
Zenith Star Two ActionsDivination‚ÄčCleric‚ÄčLight‚Äč You call a tiny star to orbit a creature in a sparkling halo before shooting up into the heavens, where it marks the creature's rough location.

2nd Level


NameTraitsDescription
Augury Divination‚ÄčPrediction‚Äč You gain a vague glimpse of the future.
Comprehend Language Two ActionsDivination‚Äč The target can understand the meaning of a single language it is hearing or reading when you cast the spell.
Darkvision Two ActionsDivination‚Äč You grant yourself supernatural sight in areas of darkness.
Empathic Link Uncommon‚ÄčDivination‚ÄčEmotion‚ÄčMental‚Äč You forge a bond between yourself and the target, enabling you to feel each other's emotions.
Guiding Star Two ActionsDivination‚ÄčDetection‚ÄčMental‚Äč You call on the constellations of the night sky to guide a creature to the location where you Cast the Spell.
Hunter's Luck Free ActionUncommon‚ÄčDivination‚ÄčFortune‚ÄčRanger‚Äč You have a preternatural ability to remember details about your foes.
Impeccable Flow Two ActionsUncommon‚ÄčDivination‚ÄčLawful‚Äč You attune yourself to an underlying cosmic order to the world.
Light of Revelation Two ActionsUncommon‚ÄčDivination‚ÄčLight‚ÄčRevelation‚Äč You shed a luminous aura, illuminating a 30-foot radius with bright light.
Lucky Month Uncommon‚ÄčDivination‚Äč You imbue the provided token with luck.
Lucky Number Divination‚ÄčContingency‚Äč When you Cast this Spell, roll 1d20 and make a note of the result.
Pack Attack Two ActionsUncommon‚ÄčDivination‚ÄčMental‚Äč You and one other target gain an uncanny coordination that helps you take down foes.
Perfect Strike ReactionUncommon‚ÄčDivination‚ÄčFortune‚Äč You call upon insight from your training to recover accuracy.
See Invisibility Two ActionsDivination‚ÄčRevelation‚Äč You can see Invisible creatures and objects.
Speak with Animals Two ActionsDivination‚Äč You can ask questions of, receive answers from, and use the Diplomacy skill with animals.
Spirit Sense Two ActionsDivination‚ÄčDetection‚ÄčMental‚Äč You open your mind to the metaphysical, enabling you to sense nearby spirits.
Status Two ActionsDivination‚ÄčDetection‚Äč As long as you and the target are on the same plane of existence and both alive, you remain aware of its present state.
Timely Tutor One ActionDivination‚ÄčMental‚Äč You serve as an astral connection between your eidolon or familiar and the Akashic Record-a demiplane consisting of a comprehensive psychic library-then turn to the creature for advice.
Vision of Weakness One ActionUncommon‚ÄčDivination‚ÄčCursebound‚ÄčOracle‚Äč You focus your gaze on a creature and gain a flash of divine insight into its nature.

3rd Level


NameTraitsDescription
Access Lore One ActionUncommon‚ÄčDivination‚ÄčCursebound‚ÄčFortune‚ÄčOracle‚Äč You sift through the multiverse's divine knowledge, seeking out tidbits related to a particular subject.
Animal Vision Divination‚ÄčMental‚Äč You tap into the target's senses, allowing you to see, hear, and otherwise sense whatever it senses for the spell's duration.
Arcane Weaving Uncommon‚ÄčDivination‚Äč You and the secondary casters weave together spells (and, if anadis, silk) in a complex ritual that combines magical learning with art, allowing all the participants to share spells they know with one another.
Battlefield Persistence ReactionUncommon‚ÄčDivination‚ÄčCursebound‚ÄčOracle‚Äč You're difficult to remove from battle.
Beastmaster Trance Three ActionsUncommon‚ÄčDivination‚ÄčArchetype‚ÄčConcentrate‚ÄčMental‚Äč You enter a magical trance that allows you to perceive through the senses of the target companion.
Behold the Weave Two ActionsDivination‚ÄčIncapacitation‚ÄčPrediction‚Äč You behold the many timelines that weave around a creature, and in so doing, you make one more likely to occur.
Clairaudience Divination‚ÄčScrying‚Äč You create an Invisible floating ear at a location within range (even if it's outside your line of sight or line of effect).
Contact Friends Uncommon‚ÄčDivination‚Äč You meditate for a quiet moment before your mind seeks out others whom you have befriended, as well as friends of any of the secondary casters.
Ephemeral Tracking Two ActionsUncommon‚ÄčDivination‚ÄčRanger‚Äč You can look at currents in the air and water and see tracks that you can follow just as you would on land.
Extend Spell One ActionUncommon‚ÄčDivination‚ÄčMetamagic‚ÄčSorcerer‚Äč You call upon your blood's knowledge of the ancients to extend your magic.
Eyes of the Dead Three ActionsUncommon‚ÄčDivination‚ÄčMental‚Äč You enter a magical trance that allows you to perceive through the senses of the target creature.
Familiar's Face Two ActionsDivination‚ÄčScrying‚Äč The target becomes a scrying sensor, allowing you to see through its eyes, smell what it smells, and similarly use its other senses.
Far Sight Two ActionsUncommon‚ÄčDivination‚ÄčVisual‚Äč You can see distant objects as if they were closer.
Focusing Hum Two ActionsDivination‚Äč You infuse the air around you with a sustained hum that allows creatures within it to resist distractions.
Hypercognition One ActionDivination‚Äč You rapidly catalog and collate information relevant to your current situation.
Impending Doom Two ActionsDivination‚ÄčEmotion‚ÄčFear‚ÄčIncapacitation‚ÄčMental‚ÄčPrediction‚Äč You sift through myriad potential futures, seize upon one potential moment in which the target meets a particularly gruesome and fatal end, and then show it a vision of its impending demise.
Locate Uncommon‚ÄčDivination‚ÄčDetection‚Äč You learn the direction to the target (if you picked a specific object, such as "my mother's sword") or the nearest target (if you picked a type of object, such as "swords").
Mind Reading Two ActionsUncommon‚ÄčDivination‚ÄčDetection‚ÄčMental‚Äč With a cursory mental touch, you attempt to read the target's mind.
Organsight Two ActionsDivination‚ÄčRevelation‚Äč You see the target as though it's dissected and arrayed before you.
Painted Scout Three ActionsUncommon‚ÄčDivination‚ÄčScrying‚Äč You press your hand to the stone, causing hand-drawn scouts to spread out from your fingers.
Perseis's Precautions Three ActionsUncommon‚ÄčDivination‚ÄčFortune‚ÄčPrediction‚Äč Leaving nothing to chance, you weave divinatory precautions against an ambush, alerting the target to danger.
Show the Way Divination‚ÄčDetection‚Äč You and affected allies gain preternatural knowledge of the path ahead, allowing you to intuit the best way forward and avoid potential obstacles such as difficult or confusing terrain.
Tattoo Whispers Rare‚ÄčDivination‚ÄčAuditory‚ÄčLinguistic‚ÄčMental‚Äč You carefully tattoo the same design upon each secondary caster.
Wanderer's Guide Divination‚Äč You call upon the beyond to guide your route.
Web of Eyes Two ActionsDivination‚ÄčScrying‚Äč You place an Invisible scrying sensor on each target just above their eyes.

4th Level


NameTraitsDescription
Clairvoyance Divination‚ÄčScrying‚Äč You create an Invisible floating eye at a location within range (even if it's outside your line of sight or line of effect).
Concealment's Curtain Uncommon‚ÄčDivination‚ÄčCurse‚ÄčMental‚Äč At twilight for 5 days, you line the fruit in front of the mirror, chanting the name of the target, and envisioning its eyes in your mind.
Countless Eyes Two ActionsDivination‚Äč Eyes form across the touched creature's body, allowing it to see in all directions at once.
Detect Creator Rare‚ÄčDivination‚ÄčDetection‚Äč You examine the remains or spiritual residue of a destroyed undead creature to locate that undead's creator, perhaps a necromancer or vampire.
Detect Scrying Two ActionsUncommon‚ÄčDivination‚ÄčDetection‚Äč By tapping into trace divinatory auras, you detect the presence of scrying effects in the area.
Discern Lies Two ActionsUncommon‚ÄčDivination‚ÄčMental‚ÄčRevelation‚Äč Falsehoods ring in your ears like discordant notes.
Enhance Senses Two ActionsUncommon‚ÄčDivination‚Äč You enhance the target's senses.
Forgotten Lines Two ActionsRare‚ÄčDivination‚Äč Members of the Lacunafex and other allies use this spell to restore material that Thrune agents have redacted from historical or otherwise valuable texts.
Ghostly Tragedy Uncommon‚ÄčDivination‚Äč This spell compels local spirits to reenact a violent event of the recent past that you're aware of and name as you Cast the Spell.
Glimpse the Truth One ActionUncommon‚ÄčDivination‚ÄčCleric‚ÄčRevelation‚Äč Divine insight lets you see things as they truly are.
Know the Enemy ReactionUncommon‚ÄčDivination‚ÄčCleric‚ÄčFortune‚Äč You quickly remind yourself of useful information.
Lucky Break ReactionUncommon‚ÄčDivination‚ÄčCleric‚ÄčFortune‚Äč Reroll the saving throw and use the better result.
Modify Memory Two ActionsUncommon‚ÄčDivination‚ÄčMental‚Äč You alter the target's memories, either erasing a memory, enhancing a memory's clarity, altering a memory, or adding a false memory.
Path of Least Resistance One ActionUncommon‚ÄčDivination‚Äč You trace several possible routes, quickly resetting the timeline until you find the safest one.
Pulse of the City Three ActionsUncommon‚ÄčDivination‚ÄčCleric‚ÄčScrying‚Äč You tap into the zeitgeist of the nearest settlement in range (if any).
Read Omens Uncommon‚ÄčDivination‚ÄčPrediction‚Äč You peek into the future.
Remember the Lost Two ActionsDivination‚ÄčCleric‚ÄčMental‚Äč You call upon the lost and forgotten, assailing your foes' minds with the memories of those who died with a grievance toward them.
Speak with Plants Two ActionsDivination‚ÄčPlant‚Äč You can ask questions of and receive answers from plants, but the spell doesn't make them more friendly or intelligent than normal.
Telepathy Two ActionsDivination‚ÄčLinguistic‚ÄčMental‚Äč You can communicate telepathically with creatures within 30 feet.
Tempt Fate ReactionUncommon‚ÄčDivination‚ÄčCleric‚ÄčFortune‚Äč You twist the forces of fate to make a moment dire or uneventful, with no in-between.
Vigilant Eye One ActionUncommon‚ÄčDivination‚ÄčWizard‚Äč You create an Invisible eye sensor, as Clairvoyance.
Weaponize Secret Two ActionsRare‚ÄčDivination‚ÄčCleric‚ÄčMental‚Äč You understand that holding a secret is in itself a kind of power.
Web of Influence Uncommon‚ÄčDivination‚ÄčDetection‚Äč You learn the location of the nearest creature to whom the target is connected in a magical manner.
Winning Streak One ActionDivination‚Äč The target is energized by its good fortune as it spreads to others-as long as they keep winning.

5th Level


NameTraitsDescription
Astral Projection Uncommon‚ÄčDivination‚Äč You project the targets' spiritual essences into the Astral Plane, leaving their inanimate physical forms behind.
Hunter's Vision One ActionUncommon‚ÄčDivination‚ÄčRanger‚Äč Your target glows with a magical aura visible only to you and those who follow your lead.
Inevitable Disaster Two ActionsDivination‚ÄčCurse‚ÄčPrediction‚Äč You briefly glimpse cause and effect, putting into motion a chain of events that will visit doom on your enemy at some point in the future, though you're not quite sure when or how the doom will occur.
Mind Probe Uncommon‚ÄčDivination‚ÄčLinguistic‚ÄčMental‚Äč You cast your thoughts through a creature's mind, sifting for information.
Mirecloak Two ActionsUncommon‚ÄčDivination‚ÄčMental‚Äč You wrap the targeted creatures in thin, sickly green shrouds that sap information from attackers.
Prying Eye Divination‚ÄčScrying‚Äč You create an Invisible, floating eye, 1 inch in diameter, at a location you can see within 500 feet.
Sending Three ActionsDivination‚ÄčMental‚Äč You send the creature a mental message of 25 words or fewer, and it can respond immediately with its own message of 25 words or fewer.
Synesthesia Two ActionsDivination‚ÄčMental‚Äč The target's senses are suddenly rewired in unexpected ways, causing them to process noises as bursts of color, smells as sounds, and so on.
Telepathic Bond Uncommon‚ÄčDivination‚ÄčMental‚Äč The targets can communicate telepathically with any or all of the other targets from any point on the same planet.
The World's a Stage Uncommon‚ÄčDivination‚ÄčFortune‚Äč This famous ritual is a sophisticated example of symbolic magic, binding fate and fortune to follow a prepared script.
Tongues Two ActionsUncommon‚ÄčDivination‚Äč The target can understand all words regardless of language and also speak the languages of other creatures.
Waters of Prediction Rare‚ÄčDivination‚Äč You and the secondary casters peer into the still waters of a natural pool or lake to divine your collective future.

6th Level


NameTraitsDescription
Asmodean Wager Rare‚ÄčDivination‚ÄčLinguistic‚Äč You facilitate a magically binding agreement between yourself and one or more additional secondary casters, wherein each participant (hereafter referred to as the bettors) stakes something of value on the outcome of an event that has yet to be determined.
Awaken Animal Uncommon‚ÄčDivination‚ÄčMental‚Äč You grant intelligence to the target, transforming it into a beast.
Awaken Object Uncommon‚ÄčDivination‚ÄčMental‚Äč You imbue a single Small or smaller object with rudimentary awareness and consciousness, and it gains mental ability modifiers depending on the results of the ritual.
Cast into Time Two ActionsDivination‚Äč You release a wave of temporal energy that sends creatures violently tumbling through time, scarring their thoughts with the information flowing around them.
Catch Your Name Rare‚ÄčDivination‚Äč You learn a private name (but not the true name) of the creature who spoke your name, as well as their precise location, unless they succeed at a Will save to negate the effect.
Commune Uncommon‚ÄčDivination‚ÄčPrediction‚Äč You call upon an unknown planar entity to answer questions; this is a servitor of your deity if you have one and use Religion.
Commune with Nature Uncommon‚ÄčDivination‚ÄčPrediction‚Äč As Commune, except you contact the primal spirits of nature, which know about animals, beasts, fey, plants, topography, and natural resources within a 3-mile radius of the ritual's location.
Dread Secret Two ActionsUncommon‚ÄčDivination‚ÄčCursebound‚ÄčEmotion‚ÄčFear‚ÄčMental‚ÄčOracle‚Äč You utter a powerful secret at odds with the fundamental nature of the target creatures.
Halcyon Infusion Rare‚ÄčDivination‚ÄčMental‚Äč You infuse magical energy into your target, opening up their mind to the pathways of magic and granting them the ability to use magic to affect the world around them.
Heroic Feat Two Actions or Three ActionsUncommon‚ÄčDivination‚ÄčCursebound‚ÄčMental‚ÄčOracle‚Äč You gain the ability to perform a specialized combat technique from the vast wealth of martial knowledge your mystery provides.
Manifold Lives Two ActionsUncommon‚ÄčDivination‚ÄčCursebound‚ÄčEmotion‚ÄčMental‚ÄčOracle‚Äč You cast a creature's mind back through time, forcing them to take other paths and make other choices, experiencing countless alternate lives in an instant.
Scrying Uncommon‚ÄčDivination‚ÄčScrying‚Äč You magically spy on a creature of your choice.
Speaking Sky Two ActionsUncommon‚ÄčDivination‚ÄčAir‚Äč The air speaks to you.
Suspended Retribution Two ActionsDivination‚ÄčCurse‚ÄčMental‚ÄčPrediction‚Äč All life dances one step from the precipice, one heartbeat from disaster.
True Seeing Two ActionsDivination‚ÄčRevelation‚Äč You see things within 60 feet as they actually are.

7th Level


NameTraitsDescription
Legend Lore Uncommon‚ÄčDivination‚Äč You attempt to learn useful legends about a particular subject, which must be an important person, place, or thing.
Retrocognition Divination‚Äč Opening your mind to occult echoes, you gain impressions from past events that occurred in your current location.
Supreme Connection Uncommon‚ÄčDivination‚Äč In a show of power, you call forth a powerful entity in front of a crowd of onlookers, forcing the entity to manifest and answer your questions.
Time Beacon One ActionDivination‚Äč You create a beacon in time, intending to return to it if things go wrong.
True Target One ActionDivination‚ÄčFortune‚ÄčPrediction‚Äč You delve into the possible futures of the next few seconds to understand all the ways your foe might avoid harm, then cast out a vision of that future to those around you.

8th Level


NameTraitsDescription
Discern Location Uncommon‚ÄčDivination‚ÄčDetection‚Äč You learn the name of the target's exact location (including the building, community, and country) and plane of existence.
Prying Survey Uncommon‚ÄčDivination‚ÄčScrying‚Äč You create eight invisible, floating eyes, each about 3 inches in diameter, that scan the area around you, transmitting rough impressions of the environment.
Unrelenting Observation Two ActionsDivination‚ÄčScrying‚Äč This spell grants perfect sight based on scrying, allowing several willing targets to track the exact movements or position of one creature or object.

9th Level


NameTraitsDescription
Foresight Two ActionsDivination‚ÄčMental‚ÄčPrediction‚Äč You gain a sixth sense that warns you of danger that might befall the target of the spell.
Proliferating Eyes Two ActionsDivination‚ÄčScrying‚Äč You implant an Invisible, magical eye sensor on the target's body.

10th Level


NameTraitsDescription
Alter Reality Three ActionsDivination‚Äč You use your occult lore and the power of your mind to manipulate the spiritual multiverse, resulting in any of the following effects: .
Fated Confrontation Three ActionsDivination‚Äč You weave the threads of fate to lead two foes into a climactic battle.
Miracle Three ActionsDivination‚Äč You request aid directly from your divine source.
Primal Phenomenon Three ActionsDivination‚Äč You request a direct intercession from the natural world.
Wish Three ActionsDivination‚Äč You state a wish, making your greatest desire come true.