Blightburn BlastSpell 7
Source Pathfinder #155: Lord of the Black Sands
Traditions Arcane, Occult, Primal
Cast (somatic, verbal)
Area 15-foot cone
Saving Throw basic Fortitude
You channel a blast of powerful blightburn radiation from your hands. You deal 4d6 poison damage to creatures in the area. Creatures who fail their save are afflicted with stage 1 of blightburn sickness (on a critical failure, the creature moves immediately to stage 2). The level of blightburn sickness caused by this spell is equal to twice the spell's level, and the disease's save DC uses the caster's DC.
Blightburn Sickness (uncommon, disease) Level 15
The ceiling of the vault of the Black Desert is studded with deadly crystals that glimmer like stars above the dark sands. These crystals are radioactive and flood the vault with lethal energy. Creatures other than those native to the vault or who have survived there for a long time develop a disease called blightburn sickness.
Creatures native to the Black Desert are immune, as are creatures who are affected by blightburn sickness but recover from it. The target can't recover from the disease's drained or sickened condition except by magic.
The surest way to avoid contracting blightburn sickness is by wearing a blightburn ward, a piece of protective jewelry often found among urdefhans' gear or for sale in Shraen.
Saving Throw DC 32 Fortitude
Onset 1d4 days
Stage 1 Drained 1 (1 day)
Stage 2 Drained 1 and Sickened 1 (1 day)
Stage 3 Drained 2 and Sickened 2 (1 week)
Stage 4 Drained 3 and Sickened 3 (1 month)
Stage 5 Drained increases by 1 (1 year)
Traits
Something of uncommon rarity requires special training or comes from a particular culture or part of the world. Some character choices give access to uncommon options, and the GM can choose to allow access for anyone. Less is known about uncommon creatures than common creatures. They typically can't be summoned. The DC of Recall Knowledge checks related to these creature is increased by 2.
EvocationEffects and magic items with this trait are associated with the evocation school of magic, typically involving energy and elemental forces.
DiseaseAn effect with this trait applies one or more diseases. A disease is typically an affliction.