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Evocation Spells



Cantrip


NameTraitsDescription
Acid Splash Two ActionsEvocation‚ÄčAcid‚ÄčAttack‚ÄčCantrip‚Äč You splash a glob of acid that splatters your target and nearby creatures.
Boost Eidolon One ActionUncommon‚ÄčEvocation‚ÄčCantrip‚ÄčSummoner‚Äč You focus deeply on the link between you and your eidolon and boost the power of your eidolon's attacks.
Buzzing Bites One ActionRare‚ÄčEvocation‚ÄčCantrip‚ÄčHex‚ÄčWitch‚Äč You evoke buzzing and crawling insects to climb onto a foe's body and bite, dealing 1d4 piercing damage and potentially sickening the foe, depending on its Fortitude save.
Dancing Lights Two ActionsEvocation‚ÄčCantrip‚ÄčLight‚Äč You create up to four floating lights, no two of which are more than 10 feet apart.
Divine Lance Two ActionsEvocation‚ÄčAttack‚ÄčCantrip‚Äč You unleash a beam of divine energy.
Electric Arc Two ActionsEvocation‚ÄčCantrip‚ÄčElectricity‚Äč An arc of lightning leaps from one target to another.
Gale Blast Two ActionsEvocation‚ÄčAir‚ÄčCantrip‚Äč Wind flows from your outstretched hands and whirls around you in a 5-foot emanation.
Haunting Hymn Two ActionsEvocation‚ÄčAuditory‚ÄčCantrip‚ÄčSonic‚Äč You echo a jarring hymn that only creatures in the area can hear.
Light Two ActionsEvocation‚ÄčCantrip‚ÄčLight‚Äč The object glows, casting bright light in a 20-foot radius (and dim light for the next 20 feet) like a torch.
Mage Hand Two ActionsEvocation‚ÄčCantrip‚Äč You create a single magical hand, either invisible or ghostlike, that grasps the target object and moves it slowly up to 20 feet.
Prestidigitation Two ActionsEvocation‚ÄčCantrip‚Äč The simplest magic does your bidding.
Produce Flame Two ActionsEvocation‚ÄčAttack‚ÄčCantrip‚ÄčFire‚Äč A small ball of flame appears in the palm of your hand, and you lash out with it either in melee or at range.
Puff of Poison Two ActionsEvocation‚ÄčCantrip‚ÄčInhaled‚ÄčPoison‚Äč You exhale a shimmering cloud of toxic breath at an enemy's face.
Ray of Frost Two ActionsEvocation‚ÄčAttack‚ÄčCantrip‚ÄčCold‚Äč You blast an icy ray.
Scatter Scree Two ActionsEvocation‚ÄčCantrip‚ÄčEarth‚Äč You evoke a jumble of rocks in the area.
Shroud of Night One ActionUncommon‚ÄčEvocation‚ÄčCantrip‚ÄčDarkness‚ÄčHex‚ÄčWitch‚Äč Drawing your hand in a sweeping gesture, you shroud the target in a veil of night.
Spout Two ActionsEvocation‚ÄčCantrip‚ÄčWater‚Äč Water blasts upward, coming out of the ground, rising from a pool, or even manifesting from thin air.
Telekinetic Projectile Two ActionsEvocation‚ÄčAttack‚ÄčCantrip‚Äč You hurl a loose, unattended object that is within range and that has 1 Bulk or less at the target.

1st Level


NameTraitsDescription
Acidic Burst Two ActionsEvocation‚ÄčAcid‚Äč You create a shell of acid around yourself that immediately bursts outward, dealing 2d6 acid damage to each creature in the area.
Airburst One ActionUncommon‚ÄčEvocation‚ÄčAir‚Äč A blast of wind wildly pushes everything nearby.
Biting Words Two ActionsEvocation‚ÄčAttack‚ÄčAuditory‚ÄčLinguistic‚ÄčSonic‚Äč You entwine magic with your voice, causing your taunts and jibes to physically harm your enemies.
Burning Hands Two ActionsEvocation‚ÄčFire‚Äč Gouts of flame rush from your hands.
Charged Javelin Two ActionsUncommon‚ÄčEvocation‚ÄčAttack‚ÄčCleric‚ÄčElectricity‚Äč You fire a javelin of electricity that leaves a charged field around its target.
Chilling Spray Two ActionsEvocation‚ÄčCold‚Äč A cone of icy shards bursts from your spread hands and coats the target in a layer of frost.
Cloak of Shadow One ActionUncommon‚ÄčEvocation‚ÄčCleric‚ÄčDarkness‚ÄčShadow‚Äč You drape the target in a mantle of swirling shadows that make it harder to see.
Concordant Choir One Action to Three ActionsEvocation‚ÄčSonic‚Äč You unleash a dangerous consonance of reverberating sound, focusing on a single target or spreading out to damage many foes.
Cry of Destruction Two ActionsUncommon‚ÄčEvocation‚ÄčCleric‚ÄčSonic‚Äč Your voice booms, smashing what's in front of you.
Dazzling Flash Two ActionsUncommon‚ÄčEvocation‚ÄčCleric‚ÄčLight‚ÄčVisual‚Äč You raise your religious symbol and create a blinding flash of light.
Dim the Light ReactionUncommon‚ÄčEvocation‚ÄčDarkness‚ÄčSorcerer‚Äč You magnify the darkness from the triggering effect, causing the ambient light level to flicker briefly so you can slip from sight.
Draconic Barrage Two ActionsUncommon‚ÄčEvocation‚ÄčCleric‚Äč You shape energy into one incorporeal tiny dragon (or serpentine creature) that flits around you.
Echoing Weapon Two ActionsEvocation‚ÄčSonic‚Äč You channel magical energy into the target weapon, and the air around it faintly hums each time you strike a blow, as the impact is absorbed into the weapon.
Elemental Betrayal One ActionEvocation‚ÄčHex‚ÄčWitch‚Äč You call upon the elements to undermine your foe.
Elemental Toss One ActionUncommon‚ÄčEvocation‚ÄčAttack‚ÄčSorcerer‚Äč With a flick of your wrist, you fling a chunk of your elemental matter at your foe.
Fire Ray Two ActionsEvocation‚ÄčAttack‚ÄčCleric‚ÄčFire‚Äč A blazing band of fire arcs through the air.
Force Bolt One ActionUncommon‚ÄčEvocation‚ÄčForce‚ÄčWizard‚Äč You fire an unerring dart of force from your fingertips.
Force Fang One ActionUncommon‚ÄčEvocation‚ÄčForce‚ÄčMagus‚Äč You briefly turn your attack into pure force to bypass your opponent's defenses.
Friendfetch Two ActionsUncommon‚ÄčEvocation‚ÄčForce‚Äč You shoot out ephemeral, telekinetic strands that drag each target directly toward you, stopping in the closest unoccupied space to you in this path.
Gravitational Pull One Action to Three ActionsEvocation‚Äč By suddenly altering gravity, you pull the target toward you.
Gravity Weapon One ActionUncommon‚ÄčEvocation‚ÄčRanger‚Äč You build up gravitational force and funnel it into your blows, leading to more powerful attacks with blade and bow alike.
Gritty Wheeze Two ActionsUncommon‚ÄčEvocation‚ÄčAir‚ÄčEarth‚Äč You exhale desiccating grit and sand in a small cloud.
Gust of Wind Two ActionsEvocation‚ÄčAir‚Äč A violent wind issues forth from your palm, blowing from the point where you are when you cast the spell to the line's opposite end.
Hand of the Apprentice One ActionUncommon‚ÄčEvocation‚ÄčAttack‚ÄčWizard‚Äč You hurl a held melee weapon with which you are trained at the target, making a spell attack roll.
Horizon Thunder Sphere Evocation‚ÄčAttack‚ÄčElectricity‚Äč You gather magical energy into your palm, forming a concentrated ball of electricity that crackles and rumbles like impossibly distant thunder.
Hurtling Stone One ActionUncommon‚ÄčEvocation‚ÄčAttack‚ÄčCleric‚ÄčEarth‚Äč You evoke a magical stone and throw it, with your god's presence guiding your aim.
Hydraulic Push Two ActionsEvocation‚ÄčAttack‚ÄčWater‚Äč You call forth a powerful blast of pressurized water that bludgeons the target and knocks it back.
Incendiary Aura Two ActionsUncommon‚ÄčEvocation‚ÄčCursebound‚ÄčFire‚ÄčOracle‚Äč You surround yourself with a combustible aura.
Magic Missile One Action to Three ActionsEvocation‚ÄčForce‚Äč You send a dart of force streaking toward a creature that you can see.
Moonbeam Two ActionsUncommon‚ÄčEvocation‚ÄčAttack‚ÄčCleric‚ÄčFire‚ÄčLight‚Äč You shine a ray of moonlight.
Noxious Vapors Two ActionsEvocation‚ÄčPoison‚Äč You emit a cloud of toxic smoke that temporarily obscures you from sight.
Parch Two ActionsEvocation‚ÄčCleric‚ÄčForce‚Äč Dry winds dehydrate a creature.
Penumbral Shroud Two ActionsEvocation‚ÄčDarkness‚Äč You envelop the target in a shroud of shadow.
Personal Rain Cloud Two ActionsUncommon‚ÄčEvocation‚ÄčWater‚Äč You conjure a 5-foot-wide rain cloud that follows the target wherever it goes.
Pummeling Rubble Two ActionsEvocation‚ÄčEarth‚Äč A spray of heavy rocks flies through the air in front of you.
Scouring Sand Two ActionsUncommon‚ÄčEvocation‚ÄčEarth‚Äč You blast the area with grit that scours away soil and gets into creatures' eyes.
Shocking Grasp Two ActionsEvocation‚ÄčAttack‚ÄčElectricity‚Äč You shroud your hands in a crackling field of lightning.
Shockwave Two ActionsEvocation‚ÄčEarth‚Äč You create a wave of energy that ripples through the earth.
Snowball Two ActionsEvocation‚ÄčAttack‚ÄčCold‚ÄčWater‚Äč You throw a magically propelled and chilled ball of dense snow.
Spinning Staff One ActionUncommon‚ÄčEvocation‚ÄčMagus‚Äč You spin your staff with a twirling flourish, attacking two foes and transforming the momentum into magical energy to charge for your next Spellstrike.
Spray of Stars Two ActionsUncommon‚ÄčEvocation‚ÄčCursebound‚ÄčFire‚ÄčLight‚ÄčOracle‚Äč You fling a spray of tiny shooting stars, dealing 1d4 fire damage.
Tempest Surge Two ActionsUncommon‚ÄčEvocation‚ÄčAir‚ÄčDruid‚ÄčElectricity‚Äč You surround a foe in a swirling storm of violent winds, roiling clouds, and crackling lightning.
Tempest Touch One ActionUncommon‚ÄčEvocation‚ÄčCold‚ÄčCursebound‚ÄčOracle‚ÄčWater‚Äč Your touch calls forth a churning mass of icy water that clings to your target, dealing 1d4 bludgeoning damage and 1d4 cold damage.
Thunderous Strike One ActionUncommon‚ÄčEvocation‚ÄčMagus‚ÄčSonic‚Äč You swing your massive weapon, creating a wave of sonic vibrations that topples creatures.
Tidal Surge One ActionUncommon‚ÄčEvocation‚ÄčCleric‚ÄčWater‚Äč You call forth a tremendous wave to move the target either in a body of water or on the ground.
Updraft Two ActionsUncommon‚ÄčEvocation‚ÄčAir‚Äč A powerful blast of wind erupts from the ground, launching the target into the air and sending it crashing back down.
Weapon Surge One ActionUncommon‚ÄčEvocation‚ÄčCleric‚Äč Holding your weapon aloft, you fill it with divine energy.
Winter Bolt Two ActionsEvocation‚ÄčAttack‚ÄčCleric‚ÄčCold‚Äč You fling a hollow icicle filled with winter's wrath.

2nd Level


NameTraitsDescription
Acid Arrow Two ActionsEvocation‚ÄčAcid‚ÄčAttack‚Äč You conjure an arrow of acid that keeps corroding the target after it hits.
Animated Assault Two ActionsEvocation‚Äč You use your mind to manipulate unattended objects in the area, temporarily animating them to attack.
Breath of Drought Two ActionsUncommon‚ÄčEvocation‚ÄčFire‚Äč You fill the area with an oppressive, arid swelter that overwhelms creatures with heat exhaustion.
Consecrate Uncommon‚ÄčEvocation‚Äč You consecrate a site to your deity, chanting praises and creating a sacred space.
Continual Flame Three ActionsEvocation‚ÄčLight‚Äč A magical flame springs up from the object, as bright as a torch.
Darkness Three ActionsEvocation‚ÄčDarkness‚Äč You create a shroud of darkness that prevents light from penetrating or emanating within the area.
Elemental Zone Two ActionsEvocation‚Äč Select an elemental trait: air, earth, fire, or water.
Faerie Fire Two ActionsEvocation‚ÄčLight‚Äč All creatures in the area when you cast the spell are limned in colorful, heatless fire of a color of your choice for the duration.
Final Sacrifice Two ActionsEvocation‚ÄčFire‚Äč You channel disruptive energies through the bond between you and your minion, causing it to violently explode.
Flame Wisp Two ActionsEvocation‚ÄčFire‚Äč Three faintly glowing wisps of fire float around your head.
Flaming Sphere Two ActionsEvocation‚ÄčFire‚Äč You create a sphere of flame in a square within range.
Glitterdust Two ActionsEvocation‚Äč Creatures in the area are outlined by glittering dust.
Heat Metal Two ActionsEvocation‚ÄčFire‚Äč This spell heats the targeted metal to become red-hot for a moment.
Ignite Fireworks Two ActionsEvocation‚ÄčFire‚ÄčSonic‚Äč A brilliant and clamorous display of sparks and colorful fireworks explode around your enemies, dealing 1d8 fire damage and 1d8 sonic damage to creatures within a 10-foot burst.
Inner Radiance Torrent Evocation‚ÄčForce‚ÄčLight‚Äč You gradually manifest your spiritual energy into your cupped hands before firing off a storm of bolts and beams that deal 4d4 force damage to all creatures in a 60-foot line.
Invoke the Crimson Oath Two ActionsUncommon‚ÄčEvocation‚Äč Brandishing your weapon and shouting the final line of the Crimson Oath, you unleash a blast of destructive ruby energy.
Magnetic Attraction Two ActionsEvocation‚Äč You adjust your magnetic polarity, plucking daggers from hands and coins from belts.
Radiant Field Two ActionsUncommon‚ÄčEvocation‚ÄčLight‚Äč You create an area of bright light.
Rime Slick Two ActionsUncommon‚ÄčEvocation‚ÄčCold‚Äč You call down a chill wind.
Scorching Ray One Action to Three ActionsEvocation‚ÄčAttack‚ÄčFire‚Äč You fire a ray of heat and flame.
Sea Surge Two ActionsUncommon‚ÄčEvocation‚ÄčWater‚Äč You slap or stomp on a nearby solid or liquid surface, sending a surge of water rushing away from you.
Shatter Two ActionsEvocation‚ÄčSonic‚Äč A high-frequency sonic attack shatters a nearby object.
Sound Burst Two ActionsEvocation‚ÄčSonic‚Äč A cacophonous noise blasts out, dealing 2d10 sonic damage.
Spiritual Weapon Two ActionsEvocation‚ÄčForce‚Äč A weapon made of pure magical force materializes and attacks foes you designate within range.
Sudden Bolt Two ActionsUncommon‚ÄčEvocation‚ÄčElectricity‚Äč You call down a small bolt of lightning on the target, dealing 4d12 electricity damage.
Sun Blade Two ActionsUncommon‚ÄčEvocation‚ÄčFire‚ÄčLight‚ÄčPositive‚Äč You fire a ray of burning sunlight from your weapon.
Telekinetic Maneuver Two ActionsEvocation‚ÄčAttack‚ÄčForce‚Äč With a rush of telekinetic power, you move a foe or something they carry.
Vomit Swarm Two ActionsEvocation‚Äč You belch forth a swarm of magical vermin.

3rd Level


NameTraitsDescription
Angelic Wings Two ActionsUncommon‚ÄčEvocation‚ÄčLight‚ÄčSorcerer‚Äč Wings of pure light spread out from your back, granting you a fly Speed equal to your Speed.
Blazing Dive Two ActionsEvocation‚ÄčAir‚ÄčFire‚Äč Superheated air collects under you, buoying you high into the sky before you plummet back down in a fiery comet.
Chilling Darkness Two ActionsEvocation‚ÄčAttack‚ÄčCold‚ÄčDarkness‚ÄčEvil‚Äč You shoot an utterly cold ray of darkness tinged with unholy energy.
Combustion Two ActionsUncommon‚ÄčEvocation‚ÄčFire‚Äč You ignite a creature in lasting flames.
Crashing Wave Two ActionsEvocation‚ÄčWater‚Äč You summon a crashing wave that sweeps away from you.
Dragon Breath Two ActionsUncommon‚ÄčEvocation‚ÄčSorcerer‚Äč You spew energy from your mouth, dealing 5d6 damage.
Dragon Breath (Black, Brine or Copper) Two ActionsUncommon‚ÄčEvocation‚ÄčSorcerer‚Äč You spew energy from your mouth, dealing 5d6 acid damage in a 60-foot line.
Dragon Breath (Blue or Bronze) Two ActionsUncommon‚ÄčEvocation‚ÄčSorcerer‚Äč You spew energy from your mouth, dealing 5d6 electricity damage in a 60-foot line.
Dragon Breath (Brass) Two ActionsUncommon‚ÄčEvocation‚ÄčSorcerer‚Äč You spew energy from your mouth, dealing 5d6 fire damage in a 60-foot line.
Dragon Breath (Cloud) Two ActionsUncommon‚ÄčEvocation‚ÄčSorcerer‚Äč You spew energy from your mouth, dealing 5d6 electricity damage in a 30-foot cone.
Dragon Breath (Crystal or Forest) Two ActionsUncommon‚ÄčEvocation‚ÄčSorcerer‚Äč You spew energy from your mouth, dealing 5d6 piercing damage in a 30-foot cone.
Dragon Breath (Gold, Magma or Red) Two ActionsUncommon‚ÄčEvocation‚ÄčSorcerer‚Äč You spew energy from your mouth, dealing 5d6 fire damage in a 30-foot cone.
Dragon Breath (Green) Two ActionsUncommon‚ÄčEvocation‚ÄčSorcerer‚Äč You spew energy from your mouth, dealing 5d6 poison damage in a 30-foot cone.
Dragon Breath (Sea) Two ActionsUncommon‚ÄčEvocation‚ÄčSorcerer‚Äč You spew energy from your mouth, dealing 5d6 bludgeoning damage in a 10-foot burst within 30 feet.
Dragon Breath (Silver or White) Two ActionsUncommon‚ÄčEvocation‚ÄčSorcerer‚Äč You spew energy from your mouth, dealing 5d6 cold damage in a 30-foot cone.
Dragon Breath (Sky) Two ActionsUncommon‚ÄčEvocation‚ÄčSorcerer‚Äč You spew energy from your mouth, dealing 5d6 electricity damage in a 10-foot burst within 30 feet.
Dragon Breath (Sovereign) Two ActionsUncommon‚ÄčEvocation‚ÄčSorcerer‚Äč You spew energy from your mouth, dealing 5d6 mental damage in a 30-foot cone.
Dragon Breath (Umbral) Two ActionsUncommon‚ÄčEvocation‚ÄčSorcerer‚Äč You spew energy from your mouth, dealing 5d6 negative damage in a 30-foot cone.
Dragon Breath (Underworld) Two ActionsUncommon‚ÄčEvocation‚ÄčSorcerer‚Äč You spew energy from your mouth, dealing 5d6 fire damage in a 10-foot burst within 30 feet.
Eidolon's Wrath Two ActionsUncommon‚ÄčEvocation‚ÄčEidolon‚ÄčSummoner‚Äč Your eidolon releases a powerful energy attack that deals 5d6 damage of the type you chose when you took the Eidolon's Wrath feat, with a basic Reflex save.
Electrified Crystal Ward Two ActionsRare‚ÄčEvocation‚ÄčElectricity‚Äč You create an Electric Latch Rune hazard on the target, creating a special crystalline lock on the object.
Elemental Annihilation Wave Evocation‚ÄčAir‚ÄčEarth‚ÄčFire‚ÄčWater‚Äč You draw elemental power from your surroundings, and combining it with your own magical energy, unleash a wave of utter destruction and swirling colors that deals 1d6 fire damage and 3d6 bludgeoning damage with a basic Reflex save.
Elemental Motion Two ActionsUncommon‚ÄčEvocation‚ÄčSorcerer‚Äč You call upon your element to propel you, improving your Speed depending on your element.
Fireball Two ActionsEvocation‚ÄčFire‚Äč A roaring blast of fire appears at a spot you designate, dealing 6d6 fire damage.
Gasping Marsh Two ActionsUncommon‚ÄčEvocation‚ÄčPoison‚Äč With a rattling hiss, you create a quickly evaporating mist of invisible poisonous marsh gas to smother creatures in the area.
Gravity Well Two ActionsEvocation‚Äč You create a sphere of altered gravity.
Interstellar Void Two ActionsUncommon‚ÄčEvocation‚ÄčCold‚ÄčCursebound‚ÄčOracle‚Äč You call upon the frigid depths of outer space to bring a terrible chill to your enemy.
Ki Blast One Action to Three ActionsUncommon‚ÄčEvocation‚ÄčForce‚ÄčMonk‚Äč You unleash your ki as a powerful blast of force that deals 2d6 force damage.
Levitate Two ActionsEvocation‚Äč You defy gravity and levitate the target 5 feet off the ground.
Lightning Bolt Two ActionsEvocation‚ÄčElectricity‚Äč A bolt of lightning strikes outward from your hand, dealing 4d12 electricity damage.
Litany against Wrath One ActionUncommon‚ÄčEvocation‚ÄčChampion‚ÄčGood‚ÄčLitany‚Äč Your litany rails against the sin of wrath, punishing the target for attacking good creatures.
Magnetic Acceleration Two ActionsEvocation‚ÄčAttack‚Äč You magnetize a small metal object, such as a nail or coin, and launch it away from you at massive speed.
Malicious Shadow Two ActionsUncommon‚ÄčEvocation‚ÄčHex‚ÄčShadow‚ÄčWitch‚Äč You reshape the target's shadow into a deadly form, such as strangling hands, a dangerous weapon, harrying runes, or the like, and command it to attack the target.
Moonlight Ray Two ActionsUncommon‚ÄčEvocation‚ÄčAttack‚ÄčCold‚ÄčGood‚ÄčLight‚Äč You unleash a holy beam of freezing moonlight.
Pillar of Water Three ActionsUncommon‚ÄčEvocation‚ÄčWater‚Äč You create a large, self-contained cylinder of still fresh water.
Powerful Inhalation Two ActionsUncommon‚ÄčEvocation‚ÄčAir‚Äč You rapidly draw the air from your surroundings, hoarding it for yourself.
Pulverizing Cascade Two ActionsUncommon‚ÄčEvocation‚ÄčWater‚Äč You raise a pair of towering waves and slam them into each other, crushing creatures caught between them.
Searing Light Two ActionsEvocation‚ÄčAttack‚ÄčFire‚ÄčGood‚ÄčLight‚Äč You shoot a blazing ray of light tinged with holy energy.
Shroud of Flame Two ActionsUncommon‚ÄčEvocation‚ÄčFire‚ÄčSorcerer‚Äč You encircle yourself in an aura of protective flames.
Stone Lance Two ActionsUncommon‚ÄčEvocation‚ÄčAttack‚ÄčEarth‚Äč You conjure a jagged lance of stone and then launch it at a foe.
Sun's Fury Two ActionsUncommon‚ÄčEvocation‚ÄčFire‚ÄčGood‚Äč The target weapon becomes wreathed in a glowing flame.
Thunderburst Two ActionsUncommon‚ÄčEvocation‚ÄčAir‚ÄčCursebound‚ÄčOracle‚ÄčSonic‚Äč You create a powerful blast of air and a loud peal of thunder, dealing 2d6 bludgeoning damage and 2d6 sonic damage.
Unbreaking Wave Advance One ActionUncommon‚ÄčEvocation‚ÄčWater‚Äč You unleash a mighty wave from your hand that buffets back your foes.
Unfolding Wind Rush One ActionUncommon‚ÄčEvocation‚Äč You travel on a rushing wind.
Unseasonable Squall Two ActionsUncommon‚ÄčEvocation‚Äč You issue a blast of sudden wind that ripples outward from the center of the burst.
Wall of Radiance Three ActionsUncommon‚ÄčEvocation‚ÄčLight‚Äč You form a wall of brilliant light that obscures creatures.
Wall of Shadow Three ActionsUncommon‚ÄčEvocation‚ÄčDarkness‚Äč You form a wall of pure darkness in a straight line up to 60 feet long and 10 feet high.
Wall of Wind Three ActionsEvocation‚ÄčAir‚Äč You create a barrier of gusting winds that hinders anything moving through it.
Whirling Flames Two ActionsUncommon‚ÄčEvocation‚ÄčCursebound‚ÄčFire‚ÄčOracle‚Äč You call forth a storm of whirling flames, engulfing all creatures in that area and dealing 5d6 fire damage with a basic Reflex save.

4th Level


NameTraitsDescription
Asterism Three ActionsEvocation‚ÄčCleric‚ÄčLight‚Äč Lines of burning starlight form a constellation around you.
Bottle the Storm ReactionUncommon‚ÄčEvocation‚ÄčCleric‚ÄčElectricity‚Äč When lightning is turned at you, you store the charge safely within yourself, unleashing it when the time is right.
Chromatic Ray Two ActionsEvocation‚ÄčAttack‚ÄčLight‚Äč You send out a ray of colored light streaming toward your enemy, with a magical effect depending on the ray's color.
Clinging Shadows Stance One ActionUncommon‚ÄčEvocation‚ÄčMonk‚ÄčShadow‚ÄčStance‚Äč You adopt the stance of clinging shadows.
Debilitating Dichotomy Two ActionsUncommon‚ÄčEvocation‚ÄčCursebound‚ÄčMental‚ÄčOracle‚Äč You reveal a glimpse of the impossible conflicts between the .
Destructive Aura Two ActionsUncommon‚ÄčEvocation‚ÄčCleric‚Äč Swirling sands of divine devastation surround you, weakening the defenses of all they touch.
Diamond Dust Two ActionsUncommon‚ÄčEvocation‚ÄčCleric‚ÄčCold‚Äč You supercool the nearby air, forming a cloud of dancing ice crystals in an emanation around you.
Divine Wrath Two ActionsEvocation‚Äč You can channel the fury of your deity against foes of opposed alignment.
Downpour Two ActionsUncommon‚ÄčEvocation‚ÄčCleric‚ÄčWater‚Äč You call forth a torrential downpour, which extinguishes nonmagical flames.
Draw the Lightning Two ActionsEvocation‚ÄčElectricity‚Äč Calling out to the skies, you summon a bolt of lightning to strike through a foe above you and down into your weapon or your body, charging it with electrical power.
Elemental Tempest One ActionUncommon‚ÄčEvocation‚ÄčMetamagic‚ÄčWizard‚Äč Your spellcasting surrounds you in a storm of elemental energy.
Fire Shield Two ActionsEvocation‚ÄčFire‚Äč You wreathe yourself in ghostly flames, gaining cold resistance 5.
Holy Cascade Two ActionsEvocation‚ÄčGood‚ÄčPositive‚ÄčWater‚Äč You call upon sacred energy to amplify a vial of holy water, tossing it an incredible distance.
Hydraulic Torrent Two ActionsEvocation‚ÄčWater‚Äč A swirling torrent of water manifests along a straight line, battering creatures and unattended objects in its path and possibly pushing them away from you.
Ice Storm Three ActionsEvocation‚ÄčCold‚Äč You create a gray storm cloud that pelts creatures with an icy deluge.
Mystic Beacon One ActionUncommon‚ÄčEvocation‚ÄčCleric‚Äč The next damaging or healing spell the target casts before the start of your next turn deals damage or restores Hit Points as if the spell were heightened 1 level higher than its actual level.
Painful Vibrations Two ActionsEvocation‚ÄčSonic‚Äč You send powerful sound waves through an opponent's body, vibrating its bones and internal organs painfully.
Runic Impression One ActionUncommon‚ÄčEvocation‚ÄčMagus‚Äč Your unarmed attacks or weapon gain the benefits of a weapon rune you choose when you cast this spell: corrosive, flaming, frost, ghost touch, returning, shock, or thundering.
Transcribe Moment Two ActionsUncommon‚ÄčEvocation‚Äč You instantly create a small, permanent scroll that contains a magically precise written description of your current surroundings in every direction.
Traveler's Transit Two ActionsUncommon‚ÄčEvocation‚ÄčCleric‚Äč You add power to your muscles, allowing you to swim or climb walls with ease.
Wall of Fire Three ActionsEvocation‚ÄčFire‚Äč You raise a blazing wall that burns creatures passing through it.
Weapon Storm Two ActionsEvocation‚Äč You swing a weapon you're holding, and the weapon magically multiplies into duplicates that swipe at all creatures in either a cone or an emanation.
Wild Winds Stance One ActionUncommon‚ÄčEvocation‚ÄčAir‚ÄčMonk‚ÄčStance‚Äč You take on the stance of the flowing winds, sending out waves of energy at a distance.

5th Level


NameTraitsDescription
Abyssal Wrath Two ActionsUncommon‚ÄčEvocation‚ÄčSorcerer‚Äč You evoke the energy of an Abyssal realm.
Acid Storm Two ActionsEvocation‚ÄčAcid‚Äč You evoke a storm of acid rain that pelts the area for the spell's duration.
Blazing Fissure Two ActionsEvocation‚ÄčEarth‚ÄčFire‚Äč A thin crack rips through the earth, erupting with magma, then swiftly seals up.
Cone of Cold Two ActionsEvocation‚ÄčCold‚Äč Icy cold rushes forth from your hands.
Consuming Darkness Two ActionsUncommon‚ÄčEvocation‚ÄčShadow‚ÄčSorcerer‚Äč Your shadow wriggles before spreading out from you, forming a gateway of clinging, consuming shadow through which the horrors of another plane can barely be seen.
Control Water Two ActionsEvocation‚ÄčWater‚Äč By imposing your will upon the water, you can raise or lower the level of water in the chosen area by 10 feet.
Dance of Darkness Two ActionsEvocation‚ÄčDarkness‚Äč You dance, Striding up to half your Speed.
Elemental Blast Two ActionsUncommon‚ÄčEvocation‚ÄčSorcerer‚Äč You gather elemental energy and blast your foes in one of the various listed shapes of your choosing, dealing 8d6 bludgeoning damage (or fire damage if your element is fire).
Flame Strike Two ActionsEvocation‚ÄčFire‚Äč You call a rain of divine fire that plummets down from above, dealing 8d6 fire damage.
Flowing Strike Three ActionsEvocation‚ÄčWater‚Äč A wave of flowing water rushes behind you like an elegant river, pushing you across the battlefield with fluid grace.
Forceful Hand Two ActionsEvocation‚ÄčForce‚Äč A Medium floating, disembodied hand made of magical force appears in an unoccupied space adjacent to you, following you across the battlefield to shield you against your foes' attacks.
Geyser Two ActionsEvocation‚ÄčFire‚ÄčWater‚Äč A powerful geyser blasts up from the ground, potentially pushing creatures on top of it into the air.
Glacial Heart Two ActionsRare‚ÄčEvocation‚ÄčHex‚ÄčWitch‚Äč Ice and bone-deep cold assail the target, freezing it from the inside out.
Hellfire Plume Two ActionsUncommon‚ÄčEvocation‚ÄčEvil‚ÄčFire‚ÄčSorcerer‚Äč You call forth a plume of hellfire that erupts from below, dealing 4d6 fire damage and 4d6 evil damage.
Lightning Storm Three ActionsEvocation‚ÄčElectricity‚Äč You create a black, rumbling storm cloud and call down one lightning bolt.
Litany against Sloth One ActionUncommon‚ÄčEvocation‚ÄčChampion‚ÄčGood‚ÄčLitany‚Äč Your litany rails against the sin of sloth, interfering with the target's ability to react.
Repelling Pulse Two ActionsEvocation‚ÄčForce‚Äč You unleash a powerful pulse of telekinetic power, and the pulse violently hurls creatures away from you.
Rip the Spirit One Action to Three ActionsEvocation‚ÄčDeath‚ÄčNegative‚Äč You supernaturally rip the spirit from a living creature's body, dooming the target to pain and death.
Shadow Blast Two ActionsEvocation‚ÄčShadow‚Äč You shape the quasi-real substance of the Shadow Plane into a blast.
Steal the Sky Uncommon‚ÄčEvocation‚ÄčAir‚Äč You deny a flying creature the support of the air.
Stormburst Two ActionsUncommon‚ÄčEvocation‚ÄčElectricity‚Äč Your voice projects like cracking thunder as you summon a localized storm, creating a fearsome surge of lightning and wind that deals 6d6 electricity damage.
Telekinetic Haul Two ActionsEvocation‚Äč You move the target up to 20 feet, potentially suspending it in midair.
Wall of Ice Three ActionsEvocation‚ÄčCold‚ÄčWater‚Äč You sculpt an ice barrier that blocks sight and, once shattered, freezes foes.
Wronged Monk's Wrath One ActionUncommon‚ÄčEvocation‚ÄčElectricity‚ÄčForce‚ÄčMonk‚Äč You unleash your ki as a powerful storm of force and lightning, dealing 2d6 force damage and 2d12 electricity damage to creatures in the area.

6th Level


NameTraitsDescription
Blade Barrier Three ActionsEvocation‚ÄčForce‚Äč Blades of force form a churning wall.
Catch Your Name Rare‚ÄčEvocation‚Äč You learn a private name (but not the true name) of the creature who spoke your name, as well as their precise location, unless they succeed at a Will save to negate the effect.
Chain Lightning Two ActionsEvocation‚ÄčElectricity‚Äč You discharge a powerful bolt of lightning at the target, dealing 8d12 electricity damage.
Disintegrate Two ActionsEvocation‚ÄčAttack‚Äč You fire a green ray at your target.
Fire Seeds Two ActionsEvocation‚ÄčFire‚ÄčPlant‚Äč Four acorns grow in your hand, their shells streaked with pulsing red and orange patterns.
Flame Vortex Three ActionsEvocation‚ÄčAir‚ÄčFire‚Äč You combine a blazing inferno and air currents into a fiery vortex.
Flaming Fusillade Two ActionsUncommon‚ÄčEvocation‚ÄčCursebound‚ÄčFire‚ÄčOracle‚Äč You call upon an endless barrage of flames, producing miniature fireballs in your hands to hurl at foes.
Stone Tell Two ActionsEvocation‚ÄčEarth‚Äč You can ask questions of and receive answers from natural or worked stone.
Wall of Force Three ActionsEvocation‚ÄčForce‚Äč You form an Invisible wall of pure magical force up to 50 feet long and up to 20 feet high.
Zero Gravity Three ActionsUncommon‚ÄčEvocation‚Äč You negate gravity's effects in the area.

7th Level


NameTraitsDescription
Blightburn Blast Two ActionsUncommon‚ÄčEvocation‚ÄčDisease‚Äč You channel a blast of powerful blightburn radiation from your hands.
Control Sand Two ActionsUncommon‚ÄčEvocation‚ÄčEarth‚Äč You whip up a small sandstorm around your body.
Darklight Three ActionsUncommon‚ÄčEvocation‚ÄčDarkness‚ÄčShadow‚Äč Shadows pour forth from your eyes, creating a field of darkness that prevents light from emanating within the area.
Deity's Strike Two ActionsEvocation‚ÄčForce‚Äč A manifested version of your deity's favored weapon appears in the air above and attacks the target, using your spell attack roll.
Divine Decree Two ActionsEvocation‚Äč You utter a potent litany from your faith, a mandate that harms those who oppose your ideals.
Empower Ley Line Rare‚ÄčEvocation‚Äč You draw upon surrounding magical energy to empower a ley line, enhancing both its positive and negative effects.
Force Cage Three ActionsEvocation‚ÄčForce‚Äč You create an immobile, invisible prison of sheer force.
Frigid Flurry Two ActionsEvocation‚ÄčCold‚ÄčWater‚Äč You place a palm to your lips and exhale a cold breath, whipping up a gust of wind that freezes the air's ambient moisture into a flurry of jagged shards.
Litany of Depravity One ActionUncommon‚ÄčEvocation‚ÄčChampion‚ÄčEvil‚ÄčLitany‚Äč Your litany calls into question the morals your foe claims to hold dear.
Litany of Righteousness One ActionUncommon‚ÄčEvocation‚ÄčChampion‚ÄčGood‚ÄčLitany‚Äč Your litany denounces an evildoer, rendering it susceptible to the powers of good.
Moonburst Two ActionsUncommon‚ÄčEvocation‚ÄčCold‚ÄčLight‚ÄčPositive‚Äč A powerful globe of chilling moonlight explodes in the area, dealing 8d10 cold damage to creatures and objects in the area, plus 8d10 additional positive damage to undead creatures.
Prismatic Spray Two ActionsEvocation‚ÄčLight‚Äč A spray of rainbow light beams cascades from your open hand.
Reverse Gravity Three ActionsUncommon‚ÄčEvocation‚Äč You reverse gravity in the area.
Shadow's Web Two ActionsUncommon‚ÄčEvocation‚ÄčMonk‚Äč Grasping darkness surges from you, dealing 14d4 negative damage.
Sunburst Two ActionsEvocation‚ÄčFire‚ÄčLight‚ÄčPositive‚Äč A powerful globe of searing sunlight explodes in the area, dealing 8d10 fire damage to all creatures in the area, plus 8d10 additional positive damage to undead creatures.
Volcanic Eruption Two ActionsEvocation‚ÄčFire‚Äč The ground opens up, spraying a column of lava high into the air in a vertical cylinder, dealing 14d6 fire damage to creatures in the area.

8th Level


NameTraitsDescription
Bathe in Blood Two ActionsUncommon‚ÄčEvocation‚Äč This is an old ritual, illegal in nearly every corner of Golarion, but never quite exterminated.
Boil Blood Two ActionsEvocation‚ÄčFire‚Äč You heat a foe's blood and boil it within its veins.
Control Weather Uncommon‚ÄčEvocation‚Äč You alter the weather, making it calm and normal for the season or choosing up to two effects based on the season.
Deluge Two ActionsUncommon‚ÄčEvocation‚ÄčWater‚Äč You unleash a catastrophic downpour in the area that vanishes an instant later.
Earthquake Two ActionsEvocation‚ÄčEarth‚Äč You shake the ground, topple creatures into fissures, and collapse structures.
Imprisonment Uncommon‚ÄčEvocation‚Äč You perform a ritual to imprison a creature in one of several forms.
Polar Ray Two ActionsEvocation‚ÄčAttack‚ÄčCold‚Äč You fire a blue-white ray of freezing air and sleet that deals 10d8 cold damage.
Punishing Winds Three ActionsEvocation‚ÄčAir‚Äč Violent winds and a powerful downdraft fill the area, forming a cyclone.
Whirlwind Three ActionsEvocation‚ÄčAir‚Äč Powerful winds coalesce into a devastating tornado.

9th Level


NameTraitsDescription
Implosion Two ActionsEvocation‚Äč You crush the target by causing it to collapse in on itself, dealing 75 damage.
Meteor Swarm Two ActionsEvocation‚ÄčFire‚Äč You call down four meteors that explode in a fiery blast.
Storm Lord Two ActionsUncommon‚ÄčEvocation‚ÄčAir‚ÄčDruid‚ÄčElectricity‚Äč The sky above you darkens in a matter of moments, swirling with ominous clouds punctuated by flashes of lighting.
Storm of Vengeance Three ActionsEvocation‚ÄčAir‚ÄčElectricity‚Äč A massive storm cloud forms in the air in a 360-foot burst.
Weapon of Judgement Two ActionsEvocation‚ÄčForce‚Äč An immense weapon of force appears, hovering in the air above the target.

10th Level


NameTraitsDescription
Cataclysm Two ActionsEvocation‚ÄčAcid‚ÄčCold‚ÄčEarth‚ÄčElectricity‚ÄčFire‚ÄčWater‚Äč You call upon the unimaginable power of world-ending cataclysms, ripping a small piece of each cataclysm and combining them together into one horrifically powerful attack.