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BlisterSpell 5


Necromancy
Source Pathfinder Advanced Player's Guide
Traditions Arcane, Occult, Primal
Cast Two Actions (somatic, verbal)
Range 60 feet
Target 1 creature
Duration 1 minute
Saving Throw Fortitude

You point at a target in range, and its skin grows searing blisters filled with caustic fluid. The target must attempt a Fortitude save.


Critical Success The target is unaffected.

Success The target grows one blister. You can spend a single action, which has the concentrate trait, to pop a blister. The target and each creature in a 15-foot cone originating from the target takes 7d6 acid damage (basic Fortitude save). You choose the direction of the cone, which can't include the target. When no blisters are left, the spell ends.

Failure As success, but the target grows two blisters.

Critical Failure As success, but the target grows four blisters.


Heightened (+1) The damage of a popped blister increases by 1d6 acid damage.


Traits

Common

Anything that doesn't list another rarity trait (uncommon, rare, or unique) automatically has the common trait. This rarity indicates that an ability, item, or spell is available to all players who meet the prerequisites for it. A creature of this rarity is generally known and can be summoned with the appropriate summon spell.

Necromancy

Effects and magic items with this trait are associated with the necromancy school of magic, typically involving forces of life and death.