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Cast into TimeSpell 6


Divination
Source Pathfinder Secrets of Magic
Traditions Arcane, Occult
Cast Two Actions (somatic, verbal)
Area 15-foot cone
Saving Throw Fortitude

You release a wave of temporal energy that sends creatures violently tumbling through time, scarring their thoughts with the information flowing around them. Although the journey can feel like it lasts for minutes or even days, the targets reappear instantly. Witnessing this chaotic flow of time and being bashed against objects from different times deals the targets 5d8 mental damage and 5d6 bludgeoning damage, with a Fortitude save. A creature that falls into time disappears until the end of your turn. It then reappears in the same space it left; if that space is occupied, it appears in the nearest empty space, chosen by the GM.


Critical Success The creature is unaffected.

Success The creature falls into time. When it returns, it takes half damage.

Failure The creature falls into time. When it returns, it takes full damage and is Sickened 1.

Critical Failure The creature falls into time. When it returns, it takes double damage and is Sickened 2.


Heightened (+1) The bludgeoning damage increase by 2d6.


Traits

Common

Anything that doesn't list another rarity trait (uncommon, rare, or unique) automatically has the common trait. This rarity indicates that an ability, item, or spell is available to all players who meet the prerequisites for it. A creature of this rarity is generally known and can be summoned with the appropriate summon spell.

Divination

The divination school of magic typically involves obtaining or transferring information, or predicting events.