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Contact FriendsRitual 3


UncommonDivination
Source Pathfinder Dark Archive
Cast 1 hour
Cost incense worth 50 gp
Secondary Casters 1 (or more)
Primary Check Arcana or Occultism (expert)
Secondary Checks Survival
Duration up to 10 minutes

You meditate for a quiet moment before your mind seeks out others whom you have befriended, as well as friends of any of the secondary casters. The ritual projects your mind to a blank space where you see one or more friends from your past. Once there, you can ask each friend a single question. If more than one friend is present, you can ask each one a different question. These friends aren't compelled to answer you honestly or answer at all, but those who are your friends are likely to help you if they can, barring special situations.


Critical Success You contact up to three close friends of yourself or any of the secondary casters, and the friends attempt to help you with their knowledge. They each answer one of your questions, as described above.

Success As critical success, but your mind reaches one friend, instead of three.

Failure Your mind reaches three friends you've made in the past, but each of them gives you a useless fact. None of these facts help with your situation at all.

Critical Failure Your mind freezes. You saw something that terrified you to your core, leaving you and all other casters Stupefied 3 for 1 day.


Traits

Uncommon

Something of uncommon rarity requires special training or comes from a particular culture or part of the world. Some character choices give access to uncommon options, and the GM can choose to allow access for anyone. Less is known about uncommon creatures than common creatures. They typically can't be summoned. The DC of Recall Knowledge checks related to these creature is increased by 2.

Divination

The divination school of magic typically involves obtaining or transferring information, or predicting events.