Cosmic FormSpell 7
Source Pathfinder Secrets of Magic
Traditions Divine, Primal
Cast (somatic, verbal)
Duration 1 minute
You recreate your form entirely out of cosmic energy, transforming into a Large battle form. You must have enough space to expand into, or the spell is lost. When you cast this spell, choose to take on the powers of the moon or the sun. You have hands in this battle form and can use manipulate actions. You can Dismiss the spell.
You gain the following statistics and abilities regardless of the form that you choose:
- AC = 21 + your level. Ignore your armor check's penalty and Speed reduction.
- 20 temporary Hit Points.
- Darkvision.
- One or more attacks specific to the battle form you use. You're trained with them. Your attack modifier is +25, and you use the listed damage. The melee attacks are Strength based (for the purpose of the enfeebled condition, for example), and the ranged attacks are Dexterity based. If your unarmed attack modifier is higher, you can use it instead.
- Athletics modifier of +25, unless your own is higher.
You also gain specific abilities based on the stellar body:
- Moon Speed 30 feet, fly 50 feet;
- Melee fist (agile, reach 10 feet), Damage 2d4+10 bludgeoning plus 1d6 fire;
- Ranged moonbeam (range 90 feet), Damage 2d4+10 fire; this form's fire damage is silver for resistances, weaknesses, and the like;
- On a critical hit with either Strike, the target is Stupefied 2 for 1 round.
Spell Effect: Cosmic Form (Moon)
- Sun Speed 30 feet, fly 50 feet;
- Melee fist (agile, reach 10 feet), Damage 2d6+10 fire plus 1d6 persistent fire;
- Ranged sunbeam (range 90 feet), Damage 1d6+10 fire plus 1d6 persistent fire;
- On a critical hit with either Strike, the target is Dazzled for 1 round.
Spell Effect: Cosmic Form (Sun)
Traits
Anything that doesn't list another rarity trait (uncommon, rare, or unique) automatically has the common trait. This rarity indicates that an ability, item, or spell is available to all players who meet the prerequisites for it. A creature of this rarity is generally known and can be summoned with the appropriate summon spell.
TransmutationEffects and magic items with this trait are associated with the transmutation school of magic, typically changing something's form.
PolymorphThese effects transform the target into a new form. A target can't be under the effect of more than one polymorph effect at a time. If it comes under the effect of a second polymorph effect, the second polymorph effect attempts to counteract the first. If it succeeds, it takes effect, and if it fails, the spell has no effect on that target. Any Strikes specifically granted by a polymorph effect are magical. Unless otherwise stated, polymorph spells don't allow the target to take on the appearance of a specific individual creature, but rather just a generic creature of a general type or ancestry. If you take on a battle form with a polymorph spell, the special statistics can be adjusted only by circumstance bonuses, status bonuses, and penalties. Unless otherwise noted, the battle form prevents you from casting spells, speaking, and using most manipulate actions that require hands. (If there's doubt about whether you can use an action, the GM decides.) Your gear is absorbed into you; the constant abilities of your gear still function, but you can't activate any items.