DeafnessSpell 2
Source Pathfinder Core Rulebook
Traditions Arcane, Divine, Occult, Primal
Cast (somatic, verbal)
Range 30 feet
Target 1 creature
Saving Throw Fortitude
The target loses hearing; it must attempt a Fortitude save. The target is then temporarily immune for 1 minute.
Critical Success The target is unaffected.
Success The target is Deafened for 1 round.
Failure The target is Deafened for 10 minutes.
Critical Failure The target is Deafened permanently.
Traits
Anything that doesn't list another rarity trait (uncommon, rare, or unique) automatically has the common trait. This rarity indicates that an ability, item, or spell is available to all players who meet the prerequisites for it. A creature of this rarity is generally known and can be summoned with the appropriate summon spell.
NecromancyEffects and magic items with this trait are associated with the necromancy school of magic, typically involving forces of life and death.