Distracting ChatterSpell 3
Source Pathfinder Secrets of Magic
Traditions Arcane, Occult
Cast (somatic, verbal)
Range 30 feet
Target 1 creature
Duration varies
Saving Throw Will
You bombard a target with distracting auditory illusions, surrounding them with a tumultuous cacophony of overlapping speech, whispers, screams, and muttering. The target is Flat-Footed, takes a -2 status penalty to purely auditory Perception checks, and must succeed at a DC 5 flat to use auditory abilities or verbal spell components. Similarly, a creature who attempts to affect the target with an auditory effect must succeed at a DC 5 flat or the attempt fails. The duration depends on the target's Will save.
Critical Success The creature is unaffected.
Success The duration is 1 round.
Failure The duration is 3 rounds.
Critical Failure The duration is 1 minute.
Heightened (7th) You can target up to five creatures.
Traits
Anything that doesn't list another rarity trait (uncommon, rare, or unique) automatically has the common trait. This rarity indicates that an ability, item, or spell is available to all players who meet the prerequisites for it. A creature of this rarity is generally known and can be summoned with the appropriate summon spell.
IllusionEffects and magic items with this trait are associated with the illusion school of magic, typically involving false sensory stimuli.
AuditoryAuditory actions and effects rely on sound. An action with the auditory trait can be successfully performed only if the creature using the action can speak or otherwise produce the required sounds. A spell or effect with the auditory trait has its effect only if the target can hear it. This applies only to sound-based parts of the effect, as determined by the GM. This is different from a sonic effect, which still affects targets who can't hear it (such as deaf targets) as long as the effect itself makes sound.