Divine DecreeSpell 7
Source Pathfinder Core Rulebook
Traditions Divine
Cast (somatic, verbal)
Area 40-foot emanation
Range 40 feet
Duration varies
Saving Throw Fortitude
You utter a potent litany from your faith, a mandate that harms those who oppose your ideals. Choose an alignment your deity has (chaotic, evil, good, or lawful). You can't cast this spell if you don't have a deity or your deity is true neutral. This spell gains the trait of the alignment you chose. You deal 7d10 damage to creatures in the area; each creature must attempt a Fortitude save. Creatures with an alignment that matches the one you chose are unaffected by the spell. Those that neither match nor oppose it treat the result of their saving throw as one degree better and don't suffer effects other than damage.
Critical Success The creature is unaffected.
Success The creature takes half damage.
Failure The creature takes full damage and is Enfeebled 2 for 1 minute.
Critical Failure The creature takes double damage and is Enfeebled 2 for 1 minute. On your home plane, a creature that critically fails is banished with the effect of a failed Banishment save. A 10th-level creature or lower must attempt a Will save. On a failure, it's Paralyzed for 1 minute; on a critical failure, it dies.
Heightened (+1) The damage increases by 1d10, and the level of creatures that must attempt a second save on a critical failure increases by 2.
Traits
Anything that doesn't list another rarity trait (uncommon, rare, or unique) automatically has the common trait. This rarity indicates that an ability, item, or spell is available to all players who meet the prerequisites for it. A creature of this rarity is generally known and can be summoned with the appropriate summon spell.
EvocationEffects and magic items with this trait are associated with the evocation school of magic, typically involving energy and elemental forces.